Circa Posted February 12, 2014 Posted February 12, 2014 So this one is safe to approve now? We still have the others hidden.
Archangel35757 Posted February 12, 2014 Author Posted February 12, 2014 So this one is safe to approve now? We still have the others hidden.Standby... I'm going to update the about logo per @@minilogoguy18 's suggestion. Circa likes this
Archangel35757 Posted February 13, 2014 Author Posted February 13, 2014 So how does this look? I suck at Photoshop... Circa likes this
Circa Posted February 13, 2014 Posted February 13, 2014 I think it looks fine. I don't think the logo is really that big of a deal to spend too much time on. eezstreet likes this
Tempust85 Posted February 13, 2014 Posted February 13, 2014 Yeah the logo looks fine, says what it needs to.
Circa Posted February 13, 2014 Posted February 13, 2014 Having trouble uploading the new file... I think it's server related.You're gonna need to go give @@Caelum more info in the thread I mentioned you in.
Circa Posted February 14, 2014 Posted February 14, 2014 @@Archangel35757 Sorry for those other files that weren't ready to be approved. @@Szico VII was on a roll.
Archangel35757 Posted February 19, 2014 Author Posted February 19, 2014 Autodesk has provided me a download link for the 3ds Max 2009 SDK and Visual Studio Integrated SDK Help for 3ds Max 2009.
Tempust85 Posted February 19, 2014 Posted February 19, 2014 How did you manage that? Unless you provided proof you own 2009?
Archangel35757 Posted February 19, 2014 Author Posted February 19, 2014 @@DT85 -- I have an Autodesk subscription for maintenance, etc. on my 2014 license. So I just created a tech support case. Tempust85 likes this
Archangel35757 Posted February 22, 2014 Author Posted February 22, 2014 Update: I've recompiled and uploaded the 3ds Max 9 (Win32) dotXSI 3.0 Exporter... it's awaiting approval. Currently working to update the 64-bit version (which should remain offline until I get it updated with the latest code changes). @@Psyk0Sith -- will you be able to test out the Max9 64-bit version for me?
Circa Posted February 22, 2014 Posted February 22, 2014 Update: I've recompiled and uploaded the 3ds Max 9 (Win32) dotXSI 3.0 Exporter... it's awaiting approval. Currently working to update the 64-bit version (which should remain offline until I get it updated with the latest code changes). @@Psyk0Sith -- will you be able to test out the Max9 64-bit version for me?Approved the update. The other was already offline. No need to report it broken. Remember, you can still see your files even if they haven't been approved.
Psyk0Sith Posted February 22, 2014 Posted February 22, 2014 @@Archangel35757 Yes i can do a test for Max9 x64.
Archangel35757 Posted February 22, 2014 Author Posted February 22, 2014 @@Circa -- oops... looks like I forgot to add the PHYSIQUE.LIB to the Max8, Max9 plugins... will need to recompile them.
Tempust85 Posted February 23, 2014 Posted February 23, 2014 The Max 8 exporter acts just as well as the previous Max 6 plugin on this site. I haven't noticed any problems when exporting the AK74 anims again with the plugin.
Archangel35757 Posted February 23, 2014 Author Posted February 23, 2014 @@DT85 -- I exported a tutorial scene file that used Physique modifier (instead of skin) from both Max8 and Max9 32-bit and it works fine... about to upload Max2009 plugins.
Tempust85 Posted February 23, 2014 Posted February 23, 2014 I can also test the 64bit version of the 2010 plugin.
Psyk0Sith Posted February 23, 2014 Posted February 23, 2014 On the last versions i tested, everything works fine. The only thing to fix now is the .skin file texture paths and it'll be perfect.
Archangel35757 Posted February 23, 2014 Author Posted February 23, 2014 On the last versions i tested, everything works fine. The only thing to fix now is the .skin file texture paths and it'll be perfect..SKIN Texture paths are fixed. You just rename the material editor slot to the relative texture path. See the readme. Also, if you export with hidden meshes then those hidden meshes get set to *off.
Archangel35757 Posted February 24, 2014 Author Posted February 24, 2014 @@Circa @@AshuraDX (wish there was an @JKHubStaff) -- All plugins (Max 8, Max 9 (32/64-bit), Max 2009 (32/64-bit), and Max 2010 (32/64-bit) should be fixed and final... and awaiting approval.
Circa Posted February 24, 2014 Posted February 24, 2014 @@Circa @@AshuraDX (wish there was an @JKHubStaff) -- All plugins (Max 8, Max 9 (32/64-bit), Max 2009 (32/64-bit), and Max 2010 (32/64-bit) should be fixed and final... and awaiting approval. Got it all done.
Circa Posted February 24, 2014 Posted February 24, 2014 @@Circa -- I wish there was a way to shout out to all that is following a thread... Anyways... Who following this thread has 3ds Max 2011 32-bit installed that would be willing to beta test the 32-bit plugin for Max 2011??? Come one, come all! :blink:
Tempust85 Posted February 27, 2014 Posted February 27, 2014 It must be something to do with SDK changes from 8 onwards as it works perfectly in Max 8.
Archangel35757 Posted February 27, 2014 Author Posted February 27, 2014 @@DT85 -- It works perfect for me in the Max9 32-bit trial version.
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