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Need help with single player map


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  • 3 weeks later...

So I'm having trouble with making the tram/platform in my map. It's not showing up in game at all. What I did was I made an a small cube put the origin texture on it and placed in the center of the tram. I then selected the entire tram and the origin cube and did function_train. Then I selected the origin cube and then linked to the first path corner. At what part did I mess up?

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3 hours ago, undeadslayer said:

So I'm having trouble with making the tram/platform in my map. It's not showing up in game at all. What I did was I made an a small cube put the origin texture on it and placed in the center of the tram. I then selected the entire tram and the origin cube and did function_train. Then I selected the origin cube and then linked to the first path corner. At what part did I mess up?

I noticed this bit in the Rich Diesel tutorial:

Remember that your func_train will spawn at the path_corner it is linked to, NOT wherever you actually place it:

Maybe yours is at the first path_corner you placed and you didn't notice?

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I followed RichDiesal's tutorial this morning and put together a tiny map with a working func_train entity. I've uploaded a compiled map you can access with /devmap train_example, and an editable func_train.map file so that you can see how it was put together. Hopefully this will help you to identify the cause of your problem. 😃

Download Link: https://drive.google.com/file/d/1c-X6RcwepSUEx-VnYVUi5RrVIEl60hNe/view?usp=sharing

 

 

Circa likes this
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  • 3 months later...

A few questions here. 1.) How do I change what player model is used in game? Currently the game has it set for female Jaden and I'm fairly certain I need it set for male Jaden. 2.) How do I add the action music to the level? Currently only the explore music is in the map. 3.) Lastly, there are a few brushes that should have been made that should have had a special property to it. Instead the game view it as world spawn. every time I try to change it, gtk radiant act like I deleted the brush. So my question is: is it even possible to change the property of the brush now, or is it to late?

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1) How do I change what player model is used in game?

This particular post lays out the answer to this question quite nicely. 😃

I'm not sure how to get around your second question, but for your third, you'll have to elaborate a bit on what exactly you were trying to do. 🙂

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@MagSul 1.) Is that the part of the tutorial about notepad? 2.) There is a series of brushes at the begin of the level that were elevators but with the function_door and an angle of -2. There are like two or three of the elevators that didn't not have that function and somehow was made as part of worldspawn.

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