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undeadslayer

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Everything posted by undeadslayer

  1. Sorry for being away for so long everyone got some screenshots of Nar Shadda for you as an apology. More to come soon.
  2. So, would you prefer live videos(twitch) or videos to watch later(YouTube)? Please vote for one, those who are interested.
  3. I don't know if anyone would be interested this or not, it never hurts to ask. I was thinking of posting video work on the mod's progress either on youtube or twitch.
  4. Hi all, I want mention a few things that are in the works at the moment, but before that let's discuss the poll. The poll is closed, I'm a bit surprised that no one else voted. So here is what I'm going to do, I'm going do a combo of option 1 and 2 (that was the voice actors/actress and rip the audio from the radio drama.) If you want to audition for a character please send me a private message. With that out of the way, lets get to the other topics.: 1.) So I sent a message to the Galactic Legacy team and asked them for the use for specific npcs, shoutout to @Chansta for the suggestion if you haven't seen the dark forces mod walkthrough on youtube please go watch it. Anyway, They approved the use of the npcs, I already got the one working with the mod: As you can see they are pretty aggressive. Still trying to get the audio for this character to work, but rest assured it will work for the mods' next update. 2.) I have started work on a couple of different maps, Impcity and Arc. The progress is not much but here are some screenshots anyway: The drop off point of the level (this part was actually done by the original team.) This building has the first secret area. Like I said not much but it's a start and it's defiantly better than going silent on people about the mod, looking at you youtuber STEFR. Seriously four years is too long, they bit off more than they could chew. Anyway, that's all until next time, may the force be with you.
  5. Hi all, I've got some screenshots of what I've been working on for the mod. I just want to touch on one thing which is the poll. Currently there is three way tie as the votes stand so far: Option 1: 1 vote, Option 2: 1 vote, and Option 3; 1 vote. The poll is still open until the 20( just write which option you want to see implemented in the mod). If no one else votes I will extended the poll a couple of weeks just to give people more time. Anyways, with that being out of the way on to the next item. Currently I am working on a rework of SecBase level(Operation Skyhook). I would put the mapping part about 50% complete, while the other aspects I haven't started on, such as cutscenes, scripts, ect. Here are the screenshots as promised, Note: the level layout is NOT final and is subject to change depending on the brush count, also excuse the quality of the photos this WILL NOT look like this in game. Here is where the new spawn point will be outside of the base. As soon as you walk out of the hanger there will be a cutscene(Not Implemented yet). Another cutscene will play here at the monastery(yes it does look like a church). Here is the local cantina( yes that is the cantina from the tally level). There will be a cutscene here too. That's it for the screenshots, until next time may the force be with you.
  6. @JohnyMetaleiro2 Those skins/player models have already been made. The Galactic Legacy mod has them. You can download the mod here: https://www.moddb.com/mods/swgl/downloads/star-wars-galactic-legacy-part-1-of-2
  7. The verison I posted on here have levels 7,8, part of 11, and level 13. The levels won't transition by themselves you will have to load them through the console.
  8. Thank you, good luck on trying to fix the glitches in the Nemesis of Katarn mod.
  9. I know their was some people following the videos, that never resulted in any advancement, that never played the original because of the graphics but were intrigued by the story. Oh, okay. Yes I plan on incorporating most of the story from the book. I always got the impression from the game that Kyle was with the alliance for a long time, I want to correct that. I would like to add three additional levels prior to the Danuta level and add stuff to that level as well.
  10. Knowing my luck the audio would probably unusable by that point. That was the plot hole I was talking about. Though I wasn't going mention that Kyle ran into Boba Fett on that mission incase the people that never played the game came across this form got spoilers (yes their are people out their that don't know the story). If it was just my decision I"d go with the voice acting option. A lot of game creators ignore their fans, just look at "The Last of US part 2" debacle as an example. If poll results in the voice acting route, you defiantly can have the Hungarian version of Kyle.
  11. I totally agree with you on that. Having your own voice be used without your consent should be a concern for everyone, not just the voice actors and actress. For me, personally I think we ought stay far away from AI technology; look no further than Lobo art AI incident as proof. The only reason why I put that on the poll because of popular demand, stupid I know.
  12. Correct me if I'm wrong, but didn't the Movie Duels Remaster team use an AI for their multiplayer trailer? All three of the books had a radio drama, you can find them on youtube. I forgot to mention this in the other post, LucasArts games went off of the script from the book and created a plot hole for Kyle's story. If you recall, Moch hired Boba Fett to kill Kyle in the game. In the second book 8t88 tried to hire Boba Fett for backup against Kyle and here is what he said in a nutshell: Boba Fett: "I pass. I won't take the job. I hunt, I don't torture. Besides, I've heard of Katarn. Katarn works both sides. This civil war is going to critical soon, someone will win. I don't plan on making enemies like that." Should keep Boba Fett in the mod story or remove him all together?
  13. Hi all, some of you may have noticed that the name of this thread has changed recently. That's because I'm doing more with the Dark Forces Mod. At this time I would like to invite anyone who wants to help with the mod to join. I need a coder, a scripter, a modeler, and a mapper. Message me privately if you want to help. Moving along now, I'm planning on adding more story to the mod. For those who do not know the Dark Forces series was inspired by three books this one inspired the first game: At this time I would like to start a poll regarding the voice work of the new content: 1.) Voice Actors 2.) Take the audio from the radio drama 3.) Use AI Software (Note: If you pick this option tell me which actor or actress you want me to use which will be listed below.) Kyle Voice Actors: 1.) Nick Jameson( Dark Forces) 2.) Jason Court( Dark Forces 2/Jedi Knight) 3.) Rino Romano( MOTS) 4.) Jeff Bennett (Outcast, Academy) Jan Ors actress: 1.)Julie Eccles ( Dark Forces) 2.) Angela Harry (Dark Forces 2/Jedi Knight) 3.)Vanessa Marshall (Outcast, Academy) The poll will be open until 1/20/24.
  14. Does anyone know if Raven included the Remnant shuttle's textures and The Imperial Shuttle? The maps I checked they were not textured.
  15. @jedimaster123 If you are talking about GTKRadiaint 1.40. then that is the most stable version to date. Make sure you run Radiant in administrator mode. If you are running a 64bit operating system make sure you download and install: Visual C++ Redistributable for Visual Studio 2015 also these as well vcredist_x86.exe and vcredist_x64.exe This information is from here: https://icculus.org/gtkradiant/installation.html Good luck.
  16. Hello again, I got an update for the DFmod again in this version of the mod the Ramsees Hed and the partial Imperial City levels has been added. Three things worth mentioning are 1.) the Ramsees Hed level is Teacum version of the level so it's going to look different from the previous screen shots of the the level that I posted earlier. 2.) You will need to type the level names into the in games console, I tried to have levels transition off of the Detention level but it would load the briefing menus, sorry. 3.) Before anyone says I can't get up to the level where the grans are throwing thermal denotators at you, you can actually the switch is in THIS room, the glass is breakable: Anyway, here the link happy hunting: https://www.mediafire.com/file/qjefk80ygzhgm7d/dfmod_2023.zip/file
  17. I'm having a problem with the game not not transitioning to briefing menu. I'm getting this error in the game: same thing happens trying to transition to the robotics level. Both of the briefings are listed in the menu.txt and ingame.txt documents in the pk3, and so are the files for the levels. Why is this not working? any help would be appreciated.
  18. I saw all of those videos, nicely done. Since no one answered your question in the description of episode 5 of the series, I will answer it. Kyle's death scream is called the Howie Long scream, yes the retired football player Howie long. Howie and his death scream first appeared in the movie The Ninth Configuration(1980). The second appearance of Howie and his death scream was in the movie Broken Arrow(1996) which stared John Travolta and Christian Slater.
  19. Hello again Jkhub community, I'm here to announce which level I'm working on. The next level will be level 7, Ramsees Hed The Deadly Cargo. I plan on trying to stick to the original level layout from the original game as possible. I'm not the only one working on these level, the Youtuber Star Trek EliteForce Remastered (yes that is the name) Is also working them. I don't have any affiliation with this person what so ever and I have no idea if this person is ever going ever release the levels they are working on (I didn't think this need to be said but apparently I was wrong sorry for the confusion.) This person is using a different level variation from what I'm using, hence why the Executor level looks very different from the version that used. If you really want to know why I'm doing this level feel free message me privately if you are curious, with out further ado, here are some screenshots for the work I've done so far.
  20. Those elevators are not automatic. You need to press the use button on the elevators at this angle: I do plan making the hit box for the elevator much bigger When I rework the level. *NOTE: Once you go up the third elevator in the second screenshot you can not go back down without taking any damage, I plan on fix that latter. I know I didn't say this before so I'll say it now, anyone who downloaded the mod please feel free to critique any part of the level, I won't take offense to it.
  21. What tools/program do I need to use for animating a weapon? Are their any tutorials for this?
  22. Hello everyone, I have an updated file for the DF mod. In this version, the missing textures for the executor level has been added. Also, so there is no surprises, I'm Pleased to announce that I have managed to implement some of the Dark Forces remastered soundtracks that was released on youtube back in 2019 by Richard Barret JR who is also the one who remastered the soundtracks. Not all of the tracks have been replaced, like the ones in ROQ cutscenes and a few of the tracks in mission 4-6 as well as the original mod team had different tracks that didn't match the remastered ones. So without further ado, here is the new link: https://www.mediafire.com/file/2adhmvatfwpvwh9/dfmod_2023.zip/file One more thing since there is a file size limit here on JKhub, if someone would like to upload this version to nexus or moddb they can as these mediafire links have a limited time frame. Happy hunting.
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