GPChannel Posted March 15, 2019 Share Posted March 15, 2019 hello thereHow is it possible to port these models to jko?for Kyle saberhttps://gamebanana.com/skins/162982for Luke:the ep6 version: https://gamebanana.com/skins/164198for Reborn: https://jkhub.org/files/file/2509-dark-gladius-hilt/for Desann:https://jkhub.org/files/file/1921-mixed-sabers-pack-rooxons-weaponshd/I tried to add the Kyle hilt to my private mod pack but i saw this ingame : Link to comment
Circa Posted March 15, 2019 Share Posted March 15, 2019 Pretty sure they work the same, but it looks like that model may be missing the blade tag, so the blade is defaulting to the 0 coordinate instead. Link to comment
GPChannel Posted March 15, 2019 Author Share Posted March 15, 2019 Pretty sure they work the same, but it looks like that model may be missing the blade tag, so the blade is defaulting to the 0 coordinate instead.is it possible that the problem is that the original kyle saber have md3 files but this version only have 1 glm ? Link to comment
Circa Posted March 15, 2019 Share Posted March 15, 2019 No, because the md3 files are for uses other than the player weapon, I believe. I could check the model later tonight to test my theory, but if you open it in Blender and look for the blade tag, it's either not there, or JK2 doesn't use the blade tag and the model just needs to be moved to the 0,0,0 coordinates so 0 is where the blade should start. Link to comment
GPChannel Posted March 15, 2019 Author Share Posted March 15, 2019 No, because the md3 files are for uses other than the player weapon, I believe. I could check the model later tonight to test my theory, but if you open it in Blender and look for the blade tag, it's either not there, or JK2 doesn't use the blade tag and the model just needs to be moved to the 0,0,0 coordinates so 0 is where the blade should start.maybe if u check it tonight,can you make with all the hilts? Link to comment
GPChannel Posted March 15, 2019 Author Share Posted March 15, 2019 @@Circai tried another hilts (rooxon's kyle hilt) same happened. Link to comment
Circa Posted March 16, 2019 Share Posted March 16, 2019 Had a look in Blender, everything looks perfect. Not sure why it's doing that then. Link to comment
Psyk0Sith Posted March 16, 2019 Share Posted March 16, 2019 Maybe try this to isolate the problem...use default Kyle model and if it's single player, also start a new game. Link to comment
AshuraDX Posted March 16, 2019 Share Posted March 16, 2019 @@GPChannel @@Circa @@Psyk0Sith Lightsaber hilts in JKO expect a tag_flash instead of a tag_blade.So in order to make it work you'll have to rename the tag. Psyk0Sith and GPChannel like this Link to comment
Teancum Posted March 16, 2019 Share Posted March 16, 2019 For non-modelers, this can be done in a hex editor as well given that the tags have the same character length. AshuraDX and GPChannel like this Link to comment
The Punisher Posted March 16, 2019 Share Posted March 16, 2019 given that the tags have the same character length. You can modify the length of the name as long as the file size and length is not altered. Check this for details: https://jkhub.org/topic/10237-humanoid-custom-folder-help/?do=findComment&comment=143042 Link to comment
Circa Posted March 16, 2019 Share Posted March 16, 2019 Oh, I see now. I was looking at the JKA Kyle hilt for some reason. Link to comment
GPChannel Posted March 18, 2019 Author Share Posted March 18, 2019 @@GPChannel @@Circa @@Psyk0Sith Lightsaber hilts in JKO expect a tag_flash instead of a tag_blade.So in order to make it work you'll have to rename the tag.Ashura,i tried to find the blade tag in the model what i wanted to port to JK2 but cant find it. :/ https://gamebanana.com/skins/162982https://jkhub.org/files/file/2802-the-prodigal-son-lukes-lightsaber-weaponshd/https://jkhub.org/files/file/2796-the-stinger-reborn-lightsaber-weaponshd/ If you can help me,i would be very happy *EditI renamed the blade1 tage to flash but when i saved the glm in blender,blender jsut did not rename it. Link to comment
GPChannel Posted March 19, 2019 Author Share Posted March 19, 2019 Maybe can somebody help please? Link to comment
Teancum Posted March 19, 2019 Share Posted March 19, 2019 Hex edit it. Open it in some free Hex editor from the web. type over f l a s h with b l a d e . Done. Tompa9 likes this Link to comment
Teancum Posted March 21, 2019 Share Posted March 21, 2019 So double post, but for information -- apparently tag_blade is actually tag_blade1. So a simple hex edit won't work due to a length change. It's faster just to import the models into Blender and change the tag name then re-export. Hex editing can be done, but it's faster to use Blender at this point. Link to comment
GPChannel Posted March 21, 2019 Author Share Posted March 21, 2019 So double post, but for information -- apparently tag_blade is actually tag_blade1. So a simple hex edit won't work due to a length change. It's faster just to import the models into Blender and change the tag name then re-export. Hex editing can be done, but it's faster to use Blender at this point.Tompa edited the glm file and changed the tag_blade1 to tag_flash. not worked.@@Tompa9 Link to comment
Tompa9 Posted March 22, 2019 Share Posted March 22, 2019 Fixed. Renamed tag blade1 to flash in Blender. Admins can close this thread. Link to comment
Solution GPChannel Posted March 22, 2019 Author Solution Share Posted March 22, 2019 Yes renamed the blade1_0 tag to flash_0And added name *flash Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now