RASAS Posted June 30, 2018 Posted June 30, 2018 Hello, I have been learning how to 3d model, & came across a word called "skeleton" what is a skeleton in 3d modeling ?
Droidy365 Posted July 1, 2018 Posted July 1, 2018 I'm still fairly new to this sort of stuff myself, but a skeleton in modelling behaves similarly to what our skeletons do. They allow the model to move specific parts of the body. This can be used for animating by rotating the different bones (along with any attached bones)
AshuraDX Posted July 1, 2018 Posted July 1, 2018 Pretty much that, here's a picture of what the humanoid character skeleton for Jedi Academy looks like:
Psyk0Sith Posted July 1, 2018 Posted July 1, 2018 Each bone is in reality a pivot point that acts as an anchor to rotate groups of vertices. So when you weight vertices to a particular bone they will "stick" to it and follow any movement the bone does...similar to real life anatomy.
RASAS Posted July 1, 2018 Author Posted July 1, 2018 so does skeletons in 3d modeling have nothing or anything to do with UV mapping or texturing in 3d modeling ?
Jeff Posted July 1, 2018 Posted July 1, 2018 so does skeletons in 3d modeling have nothing or anything to do with UV mapping or texturing in 3d modeling ? It has nothing to do with textures, it's for animation.
RASAS Posted July 2, 2018 Author Posted July 2, 2018 so does the the skeleton have anything to do with skinning of the model ?
Psyk0Sith Posted July 2, 2018 Posted July 2, 2018 Yes it does, skinning or "skin weights" is a term used for the process of attaching the mesh geometry to the skeleton model.It has nothing to do with texturing, uv mapping or the creation of 2d images.
Asgarath83 Posted July 7, 2018 Posted July 7, 2018 so does the the skeleton have anything to do with skinning of the model ?into our body muscles move the skeleton. skeleton is passive locomotory system, muscle active moving system moved by neural pulse of brain.on a 3d model, this is inverted: skeleton is animated and is the active locomotory system. each bone of skeleton, with skinning, is connected to one or more vertexes of a mesh, a geometry shape of the body part of model. so meshes are the "muscles" of our 3d character. skeleton deform, stretch and rotate meshes connected to bones with rigging and skinning, and so you get the illusion the character is moving and is "live".
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