Kitsu-NeshKaa Posted May 16, 2018 Posted May 16, 2018 Hello. I need help with visualizing the ray on the map. How best to do it? A fox creating models with its paws.
Lancelot Posted May 16, 2018 Posted May 16, 2018 Take a look at maps that have lamps or similar lightsources (you could look inside the map files that come with Jedi Academy). Their brushes that represent the rays are shaped like cones and the textures look like this: So, I would say you should do it that way: - Create a cone (just like your image above, without a sharp tip).- Create a texture that goes from black to green, the same way as in the picture I've attached.- Apply the texture. The only thing I don't know is how to make the textures appear translucent. Langerd likes this
Jeff Posted May 17, 2018 Posted May 17, 2018 Hello. I need help with visualizing the ray on the map. How best to do it? Are these just decorative or are you implementing conquest mode? Droidy365 likes this
Kitsu-NeshKaa Posted May 17, 2018 Author Posted May 17, 2018 At first they will be decorative. In the future, perhaps, I will make replaceable. Are these just decorative or are you implementing conquest mode?Shaders, I can work with them. Interested in another: how to make a cone without physics? The only thing I don't know is how to make the textures appear translucent.First I made a cone, but it was "solid".now I made a 3D model that it might not be "solid".but make a beam, the backlight did not work (I feel I have to use effects. Jeff likes this A fox creating models with its paws.
AshuraDX Posted May 17, 2018 Posted May 17, 2018 @@Laisum you can use my shader from this:https://jkhub.org/files/file/2823-%7B%3F%7D/ Kitsu-NeshKaa likes this
Ramikad Posted May 17, 2018 Posted May 17, 2018 For the appearance I'd suggest you to take a look at common/gradient in common.shader, which is the shader code that the gradient texture Lancelot posted uses. As for solidity, it sounds like you'll need to add the new shader to shaderlist.txt - improper solidity and shader errors are typical when new shaders aren't added to shaderlist.txt.
Kitsu-NeshKaa Posted May 17, 2018 Author Posted May 17, 2018 @@Laisum you can use my shader from this: WOOOOW! Thank you!!! :3 @@Ramikad I even tried the system shaders. like nonsolid A fox creating models with its paws.
Kitsu-NeshKaa Posted May 17, 2018 Author Posted May 17, 2018 By the way, the shaders for character models and for environment models work differently. A fox creating models with its paws.
AshuraDX Posted May 17, 2018 Posted May 17, 2018 By the way, the shaders for character models and for environment models work differently. Yes indeed, but you don't need this thing to be lgihtmapped or aynthing so it should work just the same. Especially when you use it on a misc_model_static.
Kitsu-NeshKaa Posted May 17, 2018 Author Posted May 17, 2018 I use just misc_model A fox creating models with its paws.
Kitsu-NeshKaa Posted May 17, 2018 Author Posted May 17, 2018 YYYYIIIISSSS!!!! :3 Thank you @@AshuraDX! ZanderNao likes this A fox creating models with its paws.
Kitsu-NeshKaa Posted September 19, 2018 Author Posted September 19, 2018 I hate myself ... I can not finish the map A fox creating models with its paws.
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