Jump to content

Command Posts how to?


Recommended Posts

Posted

Take a look at maps that have lamps or similar lightsources (you could look inside the map files that come with Jedi Academy). Their brushes that represent the rays are shaped like cones and the textures look like this:

 

b01e6120d05abd33918d1dbb78c0660f.jpg

 

So, I would say you should do it that way:

 

- Create a cone (just like your image above, without a sharp tip).

- Create a texture that goes from black to green, the same way as in the picture I've attached.

- Apply the texture.

 

The only thing I don't know is how to make the textures appear translucent.

Langerd likes this
Posted

Hello. I need help with visualizing the ray on the map. How best to do it?

 

Star-wars-battlefront-ii-200504220608583

 

 

Are these just decorative or are you implementing conquest mode?

Droidy365 likes this
Posted

At first they will be decorative. In the future, perhaps, I will make replaceable.

 

Are these just decorative or are you implementing conquest mode?

Shaders, I can work with them. Interested in another: how to make a cone without physics?

 

The only thing I don't know is how to make the textures appear translucent.

First I made a cone, but it was "solid".
now I made a 3D model that it might not be "solid".
m9V8UPF.jpg

but make a beam, the backlight did not work (I feel I have to use effects.

 

 

Jeff likes this

🐾A fox creating models with its paws.🐾

Posted

For the appearance I'd suggest you to take a look at common/gradient in common.shader, which is the shader code that the gradient texture Lancelot posted uses. As for solidity, it sounds like you'll need to add the new shader to shaderlist.txt - improper solidity and shader errors are typical when new shaders aren't added to shaderlist.txt.

Posted

By the way, the shaders for character models and for environment models work differently.

 

Yes indeed, but you don't need this thing to be lgihtmapped or aynthing so it should work just the same. Especially when you use it on a misc_model_static.

  • 4 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...