About This File
This is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.
This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.
Version 1.01 updates
-added bar
-tried to fix missing textures, misaligned textures, errors people found
-added Yoda statue
-partially updated academy room
Version 1.02 updates
-added extensive temple walls in large outdoors area
-updated bar
-made the academy temple scalable with Millennium falcon at top
-added water and waterfalls with cave over the temple
Version 1.03 updates
-Added yavin ship hanger
-tried to connect duel rooms area to rest of map
-added elf base
-updated bar some
-tarp over falcon
-added detail to some of the hallways
Version 1.04 updates
-added to elf base
-added rooms to duel rooms
-added Taspir dueling pad and mountains around it
-expanded the stuff around the main temple
-fixed Yoda statue and bugs
Version 1.05 updates
-expanded large outside area
-fixed areas you can fall through base
-added announcement board\updated elf base
Version 1.06 updates
-fixed (i think) the interference map was causing with some base textures
-made the three mountains significantly higher
-added library
-added duel room
-bug fixes
-tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason.
Version 1.07 updates
-worked on outside terrain
-added beta thermal detonator room
-mainly worked on redoing mountain climbs
Version 1.08 updates
-added more sewers
-got boats working
-added new large outside area
-updated upstairs duel room
-fixed errors
Version 1.09
-worked on last versions large outdoor area
-added another large outdoor area with a 4th mountain climb for the map
Version 1.10
-added H-mountain
-added outdoor area
-added new route to council room
-expanded elf base some
Version 1.11
-added I-Mountain
-added new associated outside area with massive temple
Version 1.12
-bug fixed
-added new maze mountain part 2 area. unfortunately it is so massive that it's not actually done but I have a good start worth playing
Version 1.13
-finished maze mountain part 2, which was adding about 5000 more brushes
-added 3rd elf base
Version 1.14
-modified maze mountain further
-added strafe pads
-added distance jump pads
-added roll pads room
-added giant jump room
-starting to get ERROR
MAX_MAP_DRAW_SURFS (131072) exceeded
so I had to merge some of my trisoups to get it to compile
Version 1.15
-added some random step to get out of areas
-finished the mountain finally
-added new corridors to main room
-replaced all the trigger_teleporters to get rid of cl_incline error when run it on jkmv (jk2)
Version 1.16
-Mostly bug fixes. Hopefully fixed the missing statue issue
-added two new jump challenges asa well
-hope this will be final version of the map.
Version 1.17
-mostly bug fixes people found
-fixed maze mountain exploits people have found so far
-added new jump room
----------------------------------------------------------------
Credits:
as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
This is a link to the 2003 readme from dextersdiner
https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
Used Szico's model reference guide
https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
Borrowed texture of jedi's home flag
Borrowed textures from ffa_tmbj
Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes
Game types are ffa, duel
----------------------------------------------------------------
Compile Information
basic compile
----------------------------------------------------------------
Worldspawn Information
_lightmapscale 5
ambient 8
_distancecull 16384
_chopsize 0
_blocksize 0
----------------------------------------------------------------
Bugs:
1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large.
2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that
it does not hit max shaders issue and other max issues
3) in main room you can see a corridor through skybox. Not sure how to fix this. You can also see the boats randomly through
many skyboxes
----------------------------------------------------------------
* How to install *
Just put the Faru.pk3 in your GameData\base game directory
------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™
Edited by Circa
What's New in Version 1.21
Released
Version 1.21
-added three new paths to the side mountains so that they could be found easier-
-reduced brush count
-fixed random errors
-merged many of the posters into two textures to reduce max shaders errors that some get