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Autodesk 3DS Max 6-2025 GLM Importer/Exporter Plugins

   (9 reviews)

5 Screenshots

About This File

These plugins were created on request by Milamber, with a lot of cooperation from him for testing and feature requirements.

They allow you to import .glm models to Autodesk 3DS Max 2010 - 2022, both 32bit and 64bit versions. (32bit support was discontinued from 3DS Max 2014 and up, so there are no 32bit versions of those.)

 

GLM models that are weighted to a skeleton can be imported with a skeleton if you have the matching .GLA file. If you do not have one, you can cancel that step and you will have an unweighted model imported.

 

The plugins have been tested with creating/modifying for Jedi Academy:

- Player models

- Creature models (Non-player usable models, such as rancor and wampa)

- Sabers

- Vehicles

- Weapons

 

Should probably work for Jedi Outcast as well, but this has not been tested.

 

The plugins have been tested and verified with the following 3DS Max versions:

- 3DS Max 2011 32bit

- 3DS Max 2011 64bit

- 3DS Max 2012 64bit

- 3DS Max 2015 64bit

 

Installation:

Pick the required plugin matching your 3DS Max installation, and put it into your 3DS Max plugins folder.

 

Example: 64bit

You have 3DS Max 2015 (64bit, since there is no 32bit) installed at the following location:

"C:\Program Files\Autodesk\3ds Max 2015\"

 

Move the following files:

GLM_Exporter_2015_x64.dle

GLM_Importer_2015_x64.dli

 

into

"C:\Program Files\Autodesk\3ds Max 2015\plugins\"

 

 

 

Example: 32bit

You have 3DS Max 2011 32bit installed at the following location:

"C:\Program Files (x86)\Autodesk\3ds Max 2011\"

 

Move the following files:

GLM_Exporter_2011_Win32.dle

GLM_Importer_2011_Win32.dli

 

into

"C:\Program Files (x86)\Autodesk\3ds Max 2011\plugins\"

 

How To Use

Milamber has created a tutorial on JKHub:

http://jkhub.org/tutorials/article/196-3ds-max-glm-tutorial-characters-creatures-vehicles-sabers-and-weapons/

 

 

Credits

- Milamber. For requesting the plugins. And being the tester verifying all the functionality, and making the requirements. And being the prime motivator and reason for this project being completed at all.

- Archangel35757. For providing necessary assets. And at this point being the owner of this and providing updated versions. 

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 04/21/2025 03:12 PM

Released

From Archangel35757:
Adds support for R2022 - R2025 import/export plugins.

ooeJack and anti2 like this

User Feedback

Recommended Comments

Asgarath83

Posted

Wonderful!!!  it import as bones also skeletons beast? becase my old 3d max 5 import glm plug in import the bone beasts as shapes :S i suppose this not work for the oldest 3d max 5 D:

Scooper

Posted

Wonderful!!!  it import as bones also skeletons beast? becase my old 3d max 5 import glm plug in import the bone beasts as shapes :S i suppose this not work for the oldest 3d max 5 D:

Yes it works with all skeletons, importing the bones as bones. But the oldest version supported is 3DS Max 2010.

z3filus

Posted

who is milamber?

Milamber

Posted

Quite similar, but unlike with the blender plugin there's no problems with for example Normals when using this plugin, so if you import and export a model using this you won't be seeing lighting differences ingame on the model surfaces when comparing the old with the new. And I dunno if it's possible to do creatures and vehicle's with the blender one?

 

Also zefy, the hell? xD

Vitéz, Jago, z3filus and 3 others like this
Azatha

Posted

<3 <3 <3 <3

The Unguided

Posted

How am I supposed to correctly export a saber hilt .GLM ? I got an error message ingame that says "missing animation file", so the model does not appear. Has it something to do with the .GLA ? Or something else? Should I adjust the whole skeleton or just the model root to it? I'm clueless.

Lord Trovas likes this
Rooxon

Posted

I'd urgently need a GLM importer for 3DS Max 2018, if possible Scooper! :) I can provide the SDK.

Lord Trovas likes this
lpriefer01

Posted

lol i have 2016 the only version there is no plugin for

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