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Star Wars Warzone (W.I.P)


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Posted
What we are about to show you here is still a WIP. A lot of this stuff might or will be replaced in time as we get further into Development. 
 
Here is a short list of some of the stuff we have changed.
 
General:
* Support for 128 players on a server. We have yet to test with 128 real players, however.
* Lots of fixes for JKA and OJK (which we based our code on).
* We have added 22 new weapons so far, and keeping the old default one also. The big plan for where we will will come later.
* New HUD. Shows your and your current target's info.
 
AI:
* All AI's with a jetpack can use them.
* Bot_minplayers style NPC spawning.
* Civilian NPCs.
* NPCs now function as a full replacement for bots. No need to use player slots to have AI on your server.
  (Bots still exist, and use all the goodies that NPCs used before, plus all the other AI upgrades on the NPC AI)
* Padawans in some game types. You get an NPC to follow you around and help out. This will be expanded to a full companion system later.
* Support for missing single player NPCs.
 
Graphics (based on rend2, but we have added many, many improvements you see in new game engines):
* Anamorphic Lens Flares.
* Bloom.
* Darkxpand - A brand new shader never seen anywhere else. Fixes some game rendering issues and improves edges.
* Depth Of Field - Standard (static) and Cinematic (dynamic) options.
* Depth Xpand - Adds depth to textures similar to a parallax effect.
* E-Sharpen - Improves texture sharpness.
* FXAA 3 - A fast Anti Aliasing method.
* Krisp - Improves texture details.
* Lens Flares.
* Screen Space Ambient Occlusion.
* Screen Space Global Illumination.
* Texture Clean - Cleans dirty textures without loosing detail.
* True Anaglyph - Anaglyphic 3D rendering with true (real) depth.
* True HDR.
* Vibrancy - More color please!
* Volumetric light on lightsabers.
* All the normal rend2 enhancements, with most of them being improved!
 
For Mappers:
* All of the above graphics improvements.
* Fully automatic waypointing for your maps! No longer do you have to manually run around your map creating AI support!
* Parallax is added to your surfaces automaticaly. No need to manually create normal maps, etc.
* Volumetric lighting. All you need to do is set the intensity of your light to a negative value.
 
Sound (we have completely replaced the JKA sound engine):
* Low Quality (11khz) up to Ultra High Quality (96khz) sound.
* AI and players use all their sounds. Not just the normal multiplayer ones.
* Dopler effect on all positional sounds.
* Dynamic music system.
* Hardware audio mixing (with fallback to software if your sound device does not support it).
* Full surround sound. No matter what your speaker configuration.
* Full sound volume sliders for every type of sound. Adjust sound to be exactly as you want it.
* Completely new music soundtrack (psy), but you can select original music in setup menu, or add your own music (any format) to music/custom and select custom.
* The new sound engine is multithreaded, so it will now lower your game FPS at all.
 
 
The plan for this mod is to be a full scale MMO-FPS game. But we could really use help from the community.
 
hoth3.jpg
 
huge_battles.jpg
 
kor1.jpg
 
volumetric_light.jpg

 

https://www.youtube.com/watch?v=kWDMuSwIV34

 

 

shot2015-07-1819-04-37.jpg

 

 

 

 

shot2015-07-1819-05-51.jpg

 

 

Srethem, Asgarath83, Jeff and 17 others like this
Posted

we are waiting for Xycaleth to have a stable rend2 version where its performance is a lot better then the one we have or there is available on github atm :)

so when that is up and running we will use that version for sure :)

Tempust85 likes this
Posted

we are starting small with this project and don't have to high ideas for something there not is possible yet, we do which in the future is to make it possible to make it a MMO game, but we need mappers to help us out in the last end to make that possible

and ofc and better Rend2 @@Xycaleth :P

Posted

Personally I would have advised not to use rend2 code as-is. It performs really badly as I'm sure you're currently experiencing :( Especially on any map which does something more than just a few walls and a floor/ceiling.

Posted

whats wrong with postimg ? don't click on the ladies and you are fine :P

and yeah AI is is sort of the same from JKG but it has been maked more advanced now and a lot more clever then it was in JKG :)

Posted

Just doesn't look very 'professional' to me when your screenshots are surrounded by porn-related links. I tend to use dropbox for sharing my images, but imgur is good; although it automatically deletes them after x many months if not viewed iirc.

Posted

Cant you just release the graphics changes as a zip file? That's all I really want, just a graphics improvement mod  (HDR, Depth of Field, etc.*)
This all sounds great and I hope you can pull this off, but still,  if you / anyone could just release a f*cking graphics mod, I'd be happiest dickhead alive.

Delmi likes this
Posted

http://wrzucaj.net/
I use this site for uploading. It is great but high resolution pics sometimes wont upload (max 2mb)
 

 

Cant you just release the graphics changes as a zip file? That's all I really want, just a graphics improvement mod  (HDR, Depth of Field, etc.*)
This all sounds great and I hope you can pull this off, but still,  if you / anyone could just release a f*cking graphics mod, I'd be happiest dickhead alive.

About graphics mode i dont think it would be an easy zip file but Eezstreet made Qeffects PRo and it changed game a lot. So i dont know...

   
Posted

Just doesn't look very 'professional' to me when your screenshots are surrounded by porn-related links. I tend to use dropbox for sharing my images, but imgur is good; although it automatically deletes them after x many months if not viewed iirc.

yeah you are right, anyway i edit the links to a better site :)

Posted

Just doesn't look very 'professional' to me when your screenshots are surrounded by porn-related links.

that's because he's not professional, nobody here is

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