Corto Posted November 13, 2017 Posted November 13, 2017 As I promised, the DLT-19: https://jkhub.org/albums/F6wmm I'm going to be spending the week creating the UV maps and the initial textures. I should take a couple of weeks to finish the textures the way I like them, but I hope to have the gun released before I go out on vacations. Lancelot, Psyk0Sith, GLTh3Pr0 and 9 others like this
Corto Posted November 13, 2017 Author Posted November 13, 2017 Stoiss, you can use the gun in Warzone if you like to =).
AshuraDX Posted November 13, 2017 Posted November 13, 2017 @@Corto I'd highly recommend you take a stab at Sub-D modeling. Make a nice high poly mesh, do two retopos (for your world and viewmeshes). Then bake and texture the viewmesh in substance painter and once that is done to oyur liking simply transfer the materials over to the worldmesh via substances reprojection feature. That is what my Workflow looks like nowadays.
Corto Posted November 13, 2017 Author Posted November 13, 2017 I'll try to play around with Sub-Ds and see what happens. If I like the results I may adopt the workflow too. Minilogoguy has been recomending me to do the same thing.
Archangel35757 Posted November 13, 2017 Posted November 13, 2017 @@Corto -- looking great. You should add an animation for extending the bipod. to go with a "transition-to-prone" and a prone shooting animation.
Stoiss Posted November 13, 2017 Posted November 13, 2017 Stoiss, you can use the gun in Warzone if you like to =).thx
AshuraDX Posted November 13, 2017 Posted November 13, 2017 I'll try to play around with Sub-Ds and see what happens. If I like the results I may adopt the workflow too. Minilogoguy has been recomending me to do the same thing.here's a neat collection of tutorials and explanations on the matter: http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling @@Corto -- looking great. You should add an animation for extending the bipod. to go with a "transition-to-prone" and a prone shooting animation. That'd require various code mods to be supported and actually work ingame. Corto and Daniel like this
Archangel35757 Posted November 13, 2017 Posted November 13, 2017 @@AshuraDX- yes, I know that. He has his own coder on their mod team.
Corto Posted November 13, 2017 Author Posted November 13, 2017 There're a lot of things I still need to do for my mod. If I finish the base assets plus a single player map, I would probably play with the code for the guns. For now, I'm only working on creating high quality 3d assets for my vision. Ashura, I've bookmarked the link, thanks!
Corto Posted November 15, 2017 Author Posted November 15, 2017 I've exported the gun to the game and everything checks out just fine. Time to start the UVs and then the texture. https://jkhub.org/albums/CjsFw Lancelot, IrocJeff, Archangel35757 and 3 others like this
The New Order Posted November 15, 2017 Posted November 15, 2017 I've exported the gun to the game and everything checks out just fine. Time to start the UVs and then the texture. https://jkhub.org/albums/CjsFwDamn son, that looks nice!
IrocJeff Posted November 15, 2017 Posted November 15, 2017 @@Corto -- looking great. You should add an animation for extending the bipod. to go with a "transition-to-prone" and a prone shooting animation. That would be awesome to have, going prone and such. I wonder if it would also be possible to have this blaster mounted to a ledge or a even a window sill and be able to be used like the e-web. That would be really sweet as well.
IrocJeff Posted November 15, 2017 Posted November 15, 2017 I've exported the gun to the game and everything checks out just fine. Time to start the UVs and then the texture. https://jkhub.org/albums/CjsFw That is really awesome looking. Do you have any plans to make this function similar to how it is Battlefront II ?
Corto Posted November 16, 2017 Author Posted November 16, 2017 That is really awesome looking. Do you have any plans to make this function similar to how it is Battlefront II ? How does it work in Battlefront II?
Stoiss Posted November 16, 2017 Posted November 16, 2017 if i remember correct it is a semi sniper in bf2 but there is a scope on it also. in bf1 it was more a blaster type then a sniper but im not sure, i have not played with it yet in bf2, just seeing it in the sniper class only
Corto Posted November 16, 2017 Author Posted November 16, 2017 The DLT-19 in SWBF works like an LMG. Then you have the DLT-19X, which works as a sniper rifle. This one will replace the heavy repeater, so it will work like the heavy repeater. Maksman likes this
Corto Posted November 16, 2017 Author Posted November 16, 2017 I know what I'm going to do with the guns, code-wise, on my mod. But this is just a 3d model. If anyone here wants to use the model on a mod that turns it into a sniper rifle, be my guest. I can model the DLT-19X scope really quick and provide the variant. But still, I will only be providing the pk3 file with this gun replacing an existing one. Maksman likes this
GLTh3Pr0 Posted November 19, 2017 Posted November 19, 2017 if i remember correct it is a semi sniper in bf2 but there is a scope on it also. in bf1 it was more a blaster type then a sniper but im not sure, i have not played with it yet in bf2, just seeing it in the sniper class onlyNope, it does not. I'm pretty sure that the sniper class has DLT-20s instead.
Stoiss Posted November 20, 2017 Posted November 20, 2017 yeah looks like it, but i was not sure about it i didnt play with that gun it in the game when i tried it GLTh3Pr0 likes this
Droidy365 Posted November 20, 2017 Posted November 20, 2017 In SWBF2, Imperial Heavy has the DLT-19, while the Imperial Specialist (Sniper) had the DLT-19X. Maksman likes this
YesImSev Posted November 21, 2017 Posted November 21, 2017 In SWBF2, Imperial Heavy has the DLT-19, while the Imperial Specialist (Sniper) had the DLT-19X. Whilst the First Order Specialists have the DLT-19D for some reason. That being the Death Trooper variant of the DLT-19 line.
Pahricida Posted December 2, 2017 Posted December 2, 2017 I remember working on this gun aswell but never finishing it. Nice job!
The New Order Posted January 18, 2018 Posted January 18, 2018 @@Corto Are you still working on this gun?
Corto Posted January 18, 2018 Author Posted January 18, 2018 I am. I went out on vacations and stopped the progress. I already put the gun in the game, but with a generic texture. Archangel35757 and The New Order like this
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