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TheWhitePhoenix

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Everything posted by TheWhitePhoenix

  1. Wish you could use these in SP. They're absolutely beautiful.
  2. I concur, DT and...*sees the likes.* Yo, @@Teancum. You still alive?
  3. Ohhhhhhhhh boy. Have I got some explaining to do. Well, The Rise of the Knights of Ren and what is now The Tale of the Aethers (Formerly the Tale of the Valors) is almost out of the design phases. For TROTKOR, Dart and Raven are complete. I'll be sure to post screenshots of them soon and I'm gonna try to get to voice acting as Dart soon and other stuff as well. For TTOTA, the main characters are almost done, just need to do the best friends love interest. And @@Lucy, you might like this next bit of details. I've decided to name the four after certain Supernatural characters as I'm now a huge fan of that show thanks to my GF. Their names are as follows: Dean Aether (The main character) Tessa Jade (Dean's love interest) Sam Katarn (Dean's best friend) Amy Olin (Sam's love interest) The reason why I went back was because of @@Maui's recent blender tutorials for JKA, which have been a GREAT help in me making my characters just spring to life via kitbashing/frankensteining. And I've gotta say, I'm DAMN proud of what I've made so far. For all of them, I'll try to get some puush photos up for you guys, but between my artwork and other things, it might take a bit. Be ready for it. Finally, there's a bonus. In the Legacy Era for TTOTA, I'm including something you guys might not expect: TFA, EPVIII and EPIX. Which will start with TFA being set 30 years after the end of the Legacy comics, with the comics and such being 200+ years after Crucible instead of say, almost 100 because the blood lines need to have some time to expand in the timeline between Crucible and Legacy Volume 1. *Record stops*. Yes, yes, I know. But, I'm also making some changes. Although the main character in TFA of TTOTA onwards is going to be one of the descendants of Dean (a son of one of the descendants, in fact the character who will mirror Cade Skywalker, no less. ), I'm making some changes to the main trio we know from the movie. First off, Ben Solo is in Rey's original spot. He is now Ren Skywalker (Cade and Delliah Blue's son.). I liked Adam Driver's performance, but I also wondered how his performance would be if he was in a hero's spot. So...why not pitch it like this, no less? Second, Rey is now the villain. With all the Dark Side Rey concepts, it kinda got me brainstorming and thinking "What if Ben Solo and Rey's positions were reversed?". And this might actually be something good, cause...let's face it. Captain Phasma was played up as this "bad ass" in the trailers, only to do NOTHING in the movie itself and in the end be sent down a garbage chute. Disappointing, to say the least. Plus, she's Ania Solo's daughter. Since the Solo and Skywalker families drifted apart in Cade and Ania's time during Legacy, they were originally planned to team up from what I've heard had Legends not been canned. So I also figured this was a good way to reunite the Skywalker and Solo families. Unfortunately, this also puts Ania in Han's spot in TFA....So you guys know what that means. Rey is also gonna be leaning a bit more towards being sinister, but she will still have the same conflict that Ben did in the original TFA. Finally, Finn. I'm sorta mixed on if I should keep him as he is somewhat, or turn him into a female character to balance out the guys and girls due to my OC being the main character and involved in the plot. Still trying to decide on that. Any input would be welcomed, but the decision is ultimately mine to make.
  4. Well, in Kotor news, if you guys have given up on Revenge of Revan, well here's something that will restore your hope. :Dhttp://deadlystream.com/forum/topic/4756-update-10252016/

  5. Ah, thanks for the correction.
  6. Thank you as well, Bek. This is one of your best.
  7. The thing is, if you rig the model for JKO, and use it in a JKA Mod that brings JK2's story to SP, some animations are different. Say the swoop bike animations for normal models are the kissing animations, gestures etc. The blaster and saber animations are the same, though. Even the double bladed & dual ones, as far as I'm aware.
  8. Okay, so let's say I convert an original JKA model to JKO with the skeleton and all. Would that model be able to use animations from JK2 specifically as a result, say the Kyle and Jan kissing animations?
  9. *Chuckles.* You did it again, Jeff.
  10. Is @@mrwonko still around?
  11. This should help you out.
  12. This could work for me too. Thanks dude.
  13. Here's mine. https://puu.sh/rVIUv/2d0ddca75e.png Yes it's a typical Anakin Style, but the emitter is in a parallel vertical position in alignment with the switch as Anakin's saber has it in a horizontal position.
  14. DUDE! That's AWESOME!
  15. Yes people. He-Is-Alive.
  16. @@Rooxon is already doing remakes of the single player sabers, both single and staff.
  17. I'm waiting for Black Widow.
  18. With you saying that, it makes me a bit worried for John in the future, Circa. I'm sure he's gone some years left in him, but still, I can't help but worry seeing as he's been known to recently have health problems.
  19. Death Troopers....O.o *Someone brings up the canon black armored version.* No, No, No! Not those! *Points to the Legends Version.*
  20. Huh...reminds me of the low-rez version of Kyle's base game lightsaber.
  21. Please-Do! I'd appreciate it, man.
  22. You wouldn't happen to be releasing that DarkSaber model, by any chance? The one that's here right now, the blade is solid. I'd like to have the hilt of the Darksaber with a Saber Blade. Until someone makes a more accurate model with a specific saber blade, that's as close as we're gonna get to a Dark Saber in JKA.
  23. Plus, that makes WAYYYYY TOO BIG of a GLA file if you go over a certain limit. Plus the file size. :/ Anyways, that's perfect.
  24. One last thing, @@Ramikad. If I wanted to import an animation that has moving sequences, all I have to do is set the proper amount of frames when I import it, correct? Also, you mentioned the limit of a gla. So I want to know what the limit is.
  25. It WORKED! I just needed to use 2 frames instead of one while importing in order to merge successfully!
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