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Link

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  1. I plan to expand my movie making in Kyle Katarns Alternate Dimension Part 3 but to get it just the way I imagine it I'll need some form of cutscenes.

     

    I was just curious if any one here can create them and would be willing to help me out?

     

    https://jkhub.org/files/file/18-kyle-katarn39s-alternate-dimension-part-i-jan39s-dead-dead-dead-dead/

     

    https://jkhub.org/files/file/192-kyle-katarn39s-alternate-dimension-part-ii-gonking-around/

  2. I run a 64 bit OS and my 32 bit apps still work. Some apps don't work sure (like KotOR) but that's because their programmers usually don't follow proper conventions. Either way, there will always be workarounds (see: Sandboxie)

     

    I know, I'm talking about when operating systems of the future that are 64/128 rather than 32/64 as they are now.

  3. I'm just curious, I have been reading some news reports over the past year that 32bit applications will be dropped some time this decade as newer Windows based operating systems will only support 64bit and 128bit applications.

     

    If this happens and the majority of standard users upgrade to these operating systems, games like JK3 surely couldn't run without some form of 32bit emulator/virtual machine I'm assuming. Currently 16bit applications struggle to run on my machine since I'm on 64bit meaning I have to use DOSBox to run games like Carmageddon (<3) which isn't a straight forward process to a standard user.

     

    I'm in no way an expert on this matter but judging by those currently hanging around JKHub I assume someone will have some insight into this and what (If anything) can be done to prepare older games for this?

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