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Botdra

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Everything posted by Botdra

  1. Mega isn't MegaUpload. Just like Jedi Academy isn't Jedi Outcast.
  2. I wouldn't consider Megaupload too safe, considering it doesn't exist anymore. What is this, 2009?
  3. Much appreciated.
  4. Looks pretty nice man, glad to hear you were able to finish it up. If you still plan on releasing Jango, I've put together a library of sound files for him that I took from Star Wars: Bounty Hunter. There's gotta be hundreds of lines and vocalizations (grunts, death sounds etc.) in it, so I'm sure you can find enough to fill out custom sounds if you wanted to. http://jkhub.org/topic/6867-character-soundpacks/
  5. That, and I probably spelled colour the Canadian way...
  6. It's kind of a tough situation, really. If you force people to use screenshots, then lots of mods will have unrelated ones that are pointless. If you ask the mods to take screenshots when none are provided, you may get lots of people not bothering to take screenshots themselves, creating more work for the mods. My vote would be to just leave the system as is, but implement a way to let the community submit their own screenshots for files if none/few are available.
  7. That's weird, I did a search for both "RGB" and "colour" in tutorials and nothing came up. Thanks.
  8. I wanted to add RGB sliders and compatibility to some skins/models, but not sure how to go about it. I tried on my own by referencing similar mods and trying to adapt it, but no such luck. Is it a complex process?
  9. Thanks for catching that, I'll see what I can do.
  10. You can give feedback on screenshots, don't need a download for that. I'll upload them eventually, just a bit busy this week.
  11. Glad you like it.
  12. Probably just holding a button to enter a blocking mode would be best. Think of it like Assassin's Creed. Left stick moves the character, and he has 4 actions to choose from on the buttons. But, if you hold right trigger, you can still move with the left stick but your 4 buttons now do different actions. This would be a great way to implement a blocking system without forcing you to stay in one spot, or to make things too complex. Depends on how you want to implement things, and maintain a good balance, really.
  13. As stated, Finn's stance is already in the game, you'd just need to swap animations around for that one, so that's the good news. You could probably do that yourself with ease. One thing to keep in mind, however. The problem with getting the transitions between animations as smooth as possible is this: what makes them smooth is how they are related to other animations. For example, if you wanted to ignite your lightsaber the way Finn does, he'd already have to have his lightsaber raised in that position BEFORE igniting it. So you'd have to alter the idle/walk/run animation(s) to have that stance as well. This happens with a lot of stance mods. The idle stance looks good, but the transitions don't, because all the other animations with the saber are based off the assumption that the movements all start from a different place than where the stance mod puts the character's limbs. Not impossible, but just thought you should be aware that if you really wanted transitions to be 100% flawless, you're actually asking for a lot more work than just these half-dozen or so changes. May have to settle a bit in that department, but it's doable.
  14. That looks awesome, great work. I love the breathing animations and how they adjust their grip on their lightsaber in the player configuration menu. Those would be cool to add into JA:E, @@Circa.
  15. Thanks Langerd.
  16. 667 downloads

    TITLE: Star Wars: Bounty Hunter Scope AUTHOR: Botdra Lar'les +++++++++++++ Description: +++++++++++++ This is a replacement for the base JA scope, using a reproduction of the scope from the game Star Wars: Bounty Hunter. +++++++++++++ Credits: +++++++++++++ Myself +++++++++++++ Installation: +++++++++++++ Open the .zip file and extract the files to your Jedi Academy base folder. +++++++++++++ Other: +++++++++++++ If you wish to contact me for using this mod elsewhere, reporting bugs, etc. you can do so at: botdra@gmail.com Enjoy!
  17. That slight hint of TFU-like powers would really add to the game, in my opinion.
  18. Cool. Thanks Kylo.
  19. Much appreciated. I've edited my previous post with two more. Enjoy. @: Maybe we should make categories in the OP, for JA-ready and general? @@Mandalorian: Figured you might be able to get some use out of the Jango soundpack I posted, if you're still working on that model/skin.
  20. Should I bother uploading any more then? I've got one for Zam Wessel and Kamari Vosa. I misunderstood, thinking that these were audio resources to draw from rather than prepackaged JA soundpacks. It's both more and less helpful, depending on what the modder wants, I suppose. EDIT: I might as well give them to you and you can choose if you want to use them or not. http://www.mediafire.com/download/byo318rw9w7x8i5/BotdraSoundpackKamariVosa.zip http://www.mediafire.com/download/ie9x45131l96clq/BotdraSoundpackZamWessel.zip
  21. Here is my Jango Fett soundpack. This includes TONS of audio, both full spoken lines and random vocalizations (death screams, grunts, etc.) All sounds are from Star Wars: Bounty Hunter video game for Gamecube, converted from their original format to .WAV files. I've sorted and named them the same way the game files were, since there's just far too many to go through to label them all, but essentially they are chronologically laid out from the game's timeline, and the "general" folder is all the sounds the game devs considered "general", like screams, grunts, etc. Enjoy! https://www.mediafire.com/?fa2e35ldgxaf3ut
  22. No, it's the fact that your playing habits don't dictate if a mod is good or not. Calling it a "pretty poor mod" because it's entirely dedicated to something you don't play is petty and insulting. Movie Battles II is fantastic, don't trash their hard work because it doesn't serve you. Back on topic, I like the EPVII Chewbacca. Han needs work but it's got potential, for sure. Keep it up.
  23. Gotcha. I may be throwing together a Jango soundpack soon, so just wanted to confirm.
  24. Face still needs work, but the whole model has improved a lot. It's getting there!
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