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Archangel35757

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  1. Also, it's not just the vertex count as displayed in the 3D package... you have to consider if you have multiple vertex normals and/or multiple UV texture coordinates at a vertex... because the model compilers will have to create extra verts for these. (Note: A vertex can only have 1 normal and 1 UV coordinate... the software, like 3dsMax, may allow for more... but it will create the extra vertices during export).

  2. Ok... so trying to start the process of documenting issues.

     

    Effects_ED_Sound_Tab_Issue1a.jpg

     

    Effects_ED_Sound_Tab_Issue1b.jpg

     

    Effects_ED_Sound_Tab_Issue2.jpg

     

    Effects_ED_Issue3.jpg

     

     

    So, I could not figure out why the EFX would give me these R_LoadImage() errors when trying to load EFX from my extracted "modding" directory: d:/gamedata/base ...because I had extracted all of the PK3's, and the shaders were there. Then it dawned on me that I may have too many player/vehicle model shaders added to my ../shaders folder. So I moved them to a backup folder and re-extracted only the game's shader folder and viola... that worked! No more shader errors. WHY? This seems like some kind of hard-coded limit in EffectsED on how many shaders it can load into memory, or something... right? Anyways, seems like an issue to me. Once I restored only the original shaders... the EFX would play correctly-- HOWEVER, the MP3 sound for droidexplosion1.efx would only play a "ding" sound from either C:\ or D:\ drives when playing the EFX. However, when playing the sound from the Sound Tab only... it would play the sound correctly-- but only from d:/gamedata/base ...but it would give that error from C:\ path.

  3. @@MGummelt - so we are having a discussion on Discord about the in-game size of the players in Star Wars Jedi Outcast/Jedi Academy...

     

    Legacy Quake3 documentation states the Game Units are: 8 game units equal 1 foot. Other sources stated that Q3 player models were 56 units tall... thus 7 feet tall using that scale.

     

    Please tell us... do Jedi Outcast and Jedi Academy use that same scale for game units

    (8 game units = 1 foot), or did Raven change the in-game scale? In 3dsMax the skeleton and Kyle are 100 units tall (to tip of his skull... hair is a smidge more) and ModView ruler shows Kyle at ~ 64 units tall. So by that standard Kyle would be 8 feet tall in game units. Is this correct?

    Smoo likes this
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