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Mandalorian

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Everything posted by Mandalorian

  1. I think those changes would be good. Maybe better first person view? some suggestions: - Bryar secondary:overheats or drains ammo if overcharged. - Blaster Primary: More damage, slowly gets hot, overheats for four seconds - Disruptor secondary: faster charge, delays between firing based on amount charged. - Disruptor Primary: More damage,overheats after three shots for three seconds. - Bowcaster Primary: Less ammo consumption,only three way spread. - Flechette Primary: Increased knockback, less range. - Rocket : slower fire rate with reloading inbetween. - Trip Mines: isn't triggered by user. less max carried - Det Packs: sticks to people, smaller in scale. possibly reloading for weapons?
  2. Yes I do. Questions for those who answered Yes: How did you find out about OpenJK? Thru the hub. How difficult was it to get OpenJK working? I had a little difficulty figuring out the dll setup, it was in the ojk folder rather than the base. Do you know anybody who isn't on JKHub and uses OpenJK? No I don't really know anyone outside of jkhub that plays. What would you change (if anything)? I don't think i would change anything, just add more features or, add a list of changes along with an installer. ​I'd like to thank the coders for their hard work, It has been noticed and appreciated. Please keep on coding. I'd like to see rend2 be fully realised. I don't think I'd go back to using jk with out ojk. Good work.
  3. I always use guns on my base but then again Iv'e converted it to a boba fett themed game.You can't use a disruptor on a force user at all which annoys me, With every other weapon i just shoot them in the left foot.They don't block it most the time.They throw a lightsaber, I blow them up with a rocket. I agree for base that you should have a much more limited array of weapons... as for removing them I'd say no, lightsabers are great but you are at risk of death, it's better to soften an enemy with guns first, in my opinion.
  4. Jedi Knight: A new hope?
  5. @@Botdra Thanks did you get that file ? Let me know what you think.
  6. Soon to be released. Albeit under a different name. Longest shader file I've ever written https://www.dropbox.com/s/4iamcyoacqzu96c/shot2014-04-30_19-32-59.png https://www.dropbox.com/s/50iq5vbvja0627f/shot2014-04-30_19-47-27.png https://www.dropbox.com/s/pvfg15m7qupc4ye/shot2014-05-02_16-28-51.png https://www.dropbox.com/s/8c27ar3bstdgwd5/shot2014-04-30_19-59-30.png https://www.dropbox.com/s/owxzx0xcw7ueajh/shot2014-04-30_19-59-44.png
  7. Hey I was wondering if anyone was willing to make a fix on the ee-3 model, the tags for it are broken and it fires from the wrong point of origin. I'd love it to have a hand model like the ultimate weapons pack included,but that may be a bit of an ask. I tried to do this myself and failed so if there is someone willing or at least able to point me to editing the weapon in blender, I'd much appreciate it
  8. as far as I can see the best way to integrate this is as a replacer for either La_zoom or the normal zoom. fairly good work tho I'd love to see this coded in to a functioning bounty scanner.
  9. It sure does I thought it maybe it was crashing due to it but it was my own mistake.Thanks for the reply.
  10. Will Eezstreet's enhanced graphics work with this?
  11. I'm not so worried about the skin quality atm. It's just a wip to see if there is interest.
  12. Thanks for the constructive criticisms I have those troopers laying around still, I just need to give them some shaders mainly.
  13. more like dung arghhh reminds me of the hound, a mash up of models.
  14. Thanks for the link I'll have a look.
  15. Such an old game, I still can't believe the source was ever released, I look forward to seeing the future of this game, the various fixes and rend-2. I am still to much of a novice to even understand programming or how to even get openjk.Is their a version available?
  16. you should! I would download them
  17. I was seeing a scene root. I was trying to edit the ee3 model. Thankyou for your response.
  18. I was wondering if i could get some help with a problem, I am trying to edit a weapon .glm in blender using mr.Wonko's tools, but when I import the .Glm it doesnt show up. Any advice would be helpful.
  19. I have altered the deal,Pray I don't alter it any further, Your right, I'll fix that up before release.
  20. This is a modview pic, ingame the armor has a shiny shader.
  21. heres an pic of the fem bodytype as well as a few extras i've been playing with.
  22. I have been reading up on rgb shaders and how they are set up, as I'd like to use them eventually. The fem body is just a skinnier version with boobs, It's not the best at this point.
  23. Kit bash. what I mean by that is when Ive taken a model part and frankensteined it.It's more of a warhammer term
  24. This is a teaser on a model edit I have made to Corto's Fett model. What's new? tags for flamethrower and Jetpack fixed so they will work in singleplayersingleplayer species creation optionsnew shaders for more detailsnew model parts kitbashed inbetter quality skins with more optionsfemale bodytype and jango body may be included​Once i have a few permissions I'll probably release this in a pack. here are some pics
  25. I have been busy lately on some new troopers I am using for my own game, but with permissions i may release, depends on interest here.
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