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Bart

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Posts posted by Bart

  1. I absolutely goddamn love this thing, it's definitely top 3 best JK-things to come out since at least 2018 😍

    It's insanely useful for my RP group - it allows to easily play as a character that's unavailable personally, but reachable via comlink. Allows you to jump in for some basic activity from anywhere if you want to. Hell, if electricity dies or something like that - you have an option to finish the game via some simple message instead of just randomly disconnecting in the middle of the scene.

    The fact that most admin commands in most mods I know are defined in Jampgame allows you to use admin features remotely if people on the server need some admin stuff done, yet nobody is on their PCs.

    Totally brilliant, insanely useful thing!

    As far as any suggestions go (but all the important stuff and ability to do all those things is already here), I would probably go for:

    • ability to change your nickname with some button
    • an option to put some servers on top, some Favorites-list, something like that; after you disconnect and restart the app, you need to search for your server manually again
    • maybe an ability to connect via manually-inserted IPs; not sure here, since I use one server only, but maybe some people would find it useful for unlisted servers or stuff like that?
    • maybe some thingy that's put somewhere in userinfo, honestly anywhere, maybe even in a random place, like the saber name, to identify the users? Mod-creators could include some specific stuff in their code so that some mod-specific stuff (like special chats or something) is sent in a default, normal way to the user of the app so it uses the proper channels etc.

     

    10/10 thing!

    And thanks again for including OJP's modded playerStates 😁

    Circa and Smoo like this
  2. On 1/10/2021 at 6:53 PM, Razuun said:

    Thank you for the help. Are unique shader files mandatory for most models? I can just about get my head around kitbashing two models together, but that Shader coding might as well be magic to me.

    Unique *.shader files are not necessary, though most textures will just look better if you know your way around that.

    What's really necessary though, is unique names for your stuff. If you don't name your stuff separately, you're going to fall into lots of trouble. Just, when you're done assembling, change "jacen_solo" within models/players/ into "jacen_solo2", then open all the model_*.skin files and do mass change (Ctrl+H, mass replace) for jacen_solo->jacen_solo2, then repeat the same action with any .shader file. Remember to also change the *.shader's file name, so you don't have two jacen_solo.shader files.

  3. The parameters are in void functions you can see here: OpenJK/w_force.c at master · JACoders/OpenJK (github.com)

    Now getting to know how to build your own game is a bit more tricky, but here's the tutorial: Compilation guide · JACoders/OpenJK Wiki (github.com) - it may all look quite a bit complicated if you're more used to some simpler stuff like editing .npc/.sab files and so on, but really when you finally get to know your way around Visual Studio, then finding a place where to fix an integer defining range/speed/damage is omega-simple!

  4. You need to setup your own console server, separate from the game instance, like Noodle said.

     

    https://jkhub.org/topic/10030-creating-a-dedicated-server-home-run-for-windows/ - go through this tutorial and then just connect with your own server. This way client and server are separate. When you create a MP game from the menu, client is mixed with server.

     

    I can also upload the basic setup for base OpenJK server :) 

  5. I like how your skills' development is really visible across the entire thread. The lighting is far different from the first works now, as is the perspective, field of depth sometimes (although it's still a thing you may need improvement in), etc. Compositions are really on a new, another level. Congrats for the dedication and skill improvement, you can really see the difference. :) 

  6. I've read this - https://jkhub.org/topic/10479-best-shiny-floor-shader/ - topic, but it seems to be going towards mirror effect rather than to what I'm trying to achieve, so I've decided to make another thread. I've spent some time trying to create a shader that would allow my model to look like a golden statue; shiny, sure, even with a large "mirror effect" but certainly not just pure bathroom-mirror effect. :P 

     

    I've used the enviro shader that goes like this:
     

    models/map_objects/pomnik_onderon/elia_neck
    {
    	qer_editorimage	models/map_objects/pomnik_onderon/elia_neck
    	q3map_nolightmap
        {
            map models/map_objects/pomnik_onderon/elia_neck
            rgbGen vertex
        }
        {
            map models/map_objects/pomnik_onderon/gold_enviro
            blendFunc GL_DST_COLOR GL_ONE
            tcGen environment
        }
    }
    

    And it looks very good, just like shiny gold... as far as I don't move. Any small movement makes the light move chaotically, it looks like it's animated, but in a really wrong manner, without any logic.

     

    So, any good shader for a gold effect?

    Smoo and Droidy365 like this
  7. As far as stuff from other franchises go, it's all the matter of taste. Modders do stuff for:

    - the popular demand, as they obviously want their content to be well received,

    - their own personal taste and preference,

    - for their friends.

     

    Now, it's not a case of right and wrong obviously, but more of a common taste. I guess you will find most people completely disinterested in stuff that's out of character for the game. Besides GMod, I've never seen people hyped to make their game a platform for out of character stuff. I'm not saying there's anything wrong with it, people can like anime characters in a Star Wars game for whatever personal reason, but let's just admit it's really not something that hits the taste of many. You bring up the example of Skyrim, but as far as I can say, these mods with stuff from other franchises is neither very popular nor expected. It's just that Skyrim has like twenty times the modding community we have for JK3. You'll find that this stuff makes the similarly small percentage of the stuff available as here, but since Skyrim has 50x as much mods, the similar small percentage is equally higher. Sure, maybe it's 2% for Jedi Academy and 5% for Skyrim, but it's still a minority.

     

    Then there's the fact that most of the games are connected to franchises also way, way smaller than Star Wars with far less you can think about. Within Star Wars, as you have said, people mostly go for the obvious and popular choices, but look at the abundance of even the most obvious characters. As giant as TES universe is, it's really small compared to Star Wars, the amount of possibilities is simply way smaller. Not to mention that everywhere you go 50% of the modders are just the beginners that stop at the basic reskins of most popular characters, their Lukes and their stormtroopers and their Reborns. It's just you don't see that at sites like NexusMods, since they have so many of them, they just don't accept this kind of stuff any longer.

     

    Another fact is that, going back to the "popular demand" part, Star Wars content fits Jedi Academy obviously. 99% of the people that like Jedi Academy like Star Wars as a universe and at least few works from Star Wars universe. Now, among literally hundreds of other franchises, you'll find only a part of them like Final Fantasy too, only a part of them like Might and Magic, and so on.

     

    I really completely wouldn't care for these Final Fantasy things, they would feel out of place for me and honestly entirely useless. I don't want to play JK3 to play as my TES guys neither. I want to play TES to play with my TES favorites. And it's just the way it is for huge amount of people.

     

    Not to mention you're honestly overestimating the game with all this talk of how it is meant to be "so much more" than star wars game and all this stuff. No, it's not, and there's a reason why it has never been the choice for people that do these 10 gigabytes projects for Skyrims. The engine can't support large maps, it can never support the areas of Oblivion size, it can never support their amount of NPCs you can drop, it can never get its AI to the level there is in those other games. It's nowhere a platform as flexible as the games that are used for these "overhauls" into other universes. 

    Darth Phren likes this
  8. It's quite honestly a mismatch. When Kyle faced Darth Caedus in LotF, he had backup consisting of three Jedi and was still decisively beaten... And Kyle pretty much got rekt by Caedus, getting impaled on his lightsaber after Caedus used an airspeeder to pull Kyle into the blade. Even discounting the blatant Force superiorty of Caedus, it was pretty clear Caedus is the superior swordsman too.

     

    "Katarn’s blade struck his, rebounded with snap-hiss, and came around from the other side as the Jedi Master executed a lightning fast spin. Caedus stepped back from it, not engaging the blade. He watched the blade flash harmlessly past him."

     

     

    Caedus just moved out of the way of "lightning fast attack" of Katarn just by stepping back.
     
    "Caedus rolled out of Katarn’s kick to his head, catching a scrape along his cheek, and swung at the Master’s leg, but Kolir’s blade intercepted his before it bit into flesh. His strength batted her weapon away, but she had deflected his blow and spared Katarn an amputation."

     

    Kyle being saved by the backup of the other Jedi from being swiftly defeated opening himself in a kick.


    "He sensed Katarn’s attack, threw up his blade in a block so well practiced that his muscle memory could have performed it while he slept."
    Caedus being superior in defense.

     

    Now I don't want to post the entire scene, but you get the message. Caedus >> Kyle as a duelist, completely and utterly, not to mention the Force which he used to cut him down. Kyle had 3 other Jedi at his side, and was still downed, and in fact as you can see the backup saved Kyle.

     
    And this is how Luke stands next to Caedus.

    In the next instant, Caedus found himself flying across the cabin toward his observation bubble. Luke had not gestured, had not flinched, had not even shifted his gaze; he had simply grabbed Caedus in the Force and hurled him five meters into his chair.
     
    "Don't lie." Luke started across the cabin. "I'm getting tired of it."
     
    Caedus sprang out of the chair... or attempted to. Instead, he found himself struggling against an invisible weight. He felt as if he were accelerating to lightspeed with a faulty inertial compensator.
     
    "Luke, you've gone mad." Caedus reached for the controls on the arm of his chair and discovered he couldn't even do that much. "You can't do this. I know you're having trouble dealing with Mara's death, but..."
     
    "This has nothing to do with Mara," Luke said. "And you're lucky it doesn't. If she were here-if she had known what you were using Ben for-there'd be pieces of you scattered along the entire length of the Hydian Way."
     
    The irony of the statement was far from lost on Caedus, but he was too astonished-and too frightened-to take any pleasure in it. While it was true that Luke had taken him by surprise, it was equally true that he had done so with no visible effort-and that he was continuing to hold him with no apparent exertion.
     
    Keenly aware that all that stood between him and a quick death was Luke Skywalker's much-strained sense of decency, Caedus let a little of his very real fear seep into the Force, just enough to seem properly alarmed.
     
    [...]
     
    "Then I'll take it for what it's worth," Luke said. Leaving Caedus Force-pinned in his chair, he started toward the door. "I'll show myself out."
     

     

     

     
    Yep. He rendered him immobilized lifting a finger.
     
    And this is how Luke fights Caedus in a lightsaber fight.
     

    Luke didn't give Jacen a chance to surrender. He just sprang.
     
    Ben's jaw dropped, and Jacen started to spin, snatching his lightsaber from his belt and igniting it in the same motion, bringing the emerald blade around high to protect his heart and head.
     
    But Luke was attacking low, striking for the kidney to disable in the most painful way possible. Jacen's eyes widened. He flipped his lightsaber down in the same moment Luke's met flesh.
     
    The tip sank a few centimeters, drawing a pained hiss as it touched a kidney, then Jacen's blade made contact and knocked it aside. Even that small wound would have left most humans paralyzed with agony. But Jacen thrived on pain, fed on it to make himself stronger and faster. He simply completed his pivot and landed a rib-crunching roundhouse.
     
    Luke stumbled back, his chest filled with fire. Jacen had caught him on the barely healed scar from his first fight with Lumiya, and now his breath was coming in short painful gasps.
     
    Good, Luke thought. This was supposed to hurt.
     
    Jacen followed the kick with a high slash. Luke blocked and spun inside, landing an elbow smash to the temple that dropped Jacen to his knees. He brought his own knee up under Jacen's chin, hearing teeth crack-and relishing it. He parried a weak slash at his thighs, then drew his blade up diagonally where his nephew's chest should have been.
     
    Except Jacen was sliding backward, one hand extended behind him, using the Force to pull himself toward a tendril-draped rack in the far corner of the torture chamber. Luke leapt after him, bringing his lightsaber around in a low, clearing sweep.
     
    Jacen stopped pulling and started to swing his free hand around. Luke was ready, had been expecting this since the fight started. Still flying through the air, he raised his own hand, palm outward, and pushed the Force out through his arm to form a protective shield.
     
    The lightning never came. Instead, Luke was blindsided by something heavy and spiky, and his body exploded into pain as he slammed into a durasteel wall. He found himself pinned in place, trapped by a bed of thorns Jacen had hurled across the cabin. He felt the hot sting of the thorns pumping their venom into him. His hearing faded and his head began to spin, and he saw Jacen, one hand still raised to keep Luke pinned, sneering and taking his time rising.
     
    Bad mistake.
     
    Luke raised his lightsaber, slashing through the thorn bed as he sprang. Jacen scrambled to his feet, barely bringing his weapon up in time to block a vicious downstroke. Luke landed a snap-kick to the stomach that lifted Jacen a meter off the deck, then followed it with a slash to the neck-
     
    -which Jacen ducked. He came up under Luke's guard, holding his weapon with one hand and driving a Force-enhanced punch into Luke's ribs with the other, striking for the same place he had kicked earlier. Luke's chest exploded into pain, and he found himself croaking instead of breathing.
     
    Luke struck again with his lightsaber, using both hands and putting all his strength into the attack, beating his nephew's guard down so far that Jacen's emerald blade bit into his own shoulder. Jacen kicked at Luke's legs, catching the side of a knee. Something popped and Luke felt himself going down. On the way, he swept his blade horizontally.
     
    Jacen screamed, and the smell of scorched bone and singed hair filled the air. Knowing Jacen would strike despite the wound, Luke rolled over his throbbing knee and spun back to his feet with a clearing sweep.
     
    His blade met Jacen's in a shower of brilliant sparks. Luke freed one hand and drove a finger-strike at Jacen's eyes.
     
    Jacen turned his head, but Luke's little finger scratched across something soft and bulbous. Jacen roared and stumbled away, shaking his head. Luke feinted a dash toward his nephew's blind side, then-as Jacen pivoted to protect his injured eye-Luke hit him with a Force wave.
     
    Jacen went flying, and it required only a soft nudge to steer him into a tendril-draped rack in the far corner. He hit with so much cracking and crashing that Luke worried the rack had broken, but the thin tendrils quickly entwined Jacen in a net of pulsing green.
     
    Luke started forward, his injured knee buckling each time he put weight on it. The rack's slender tendrils were tightening around Jacen, cutting into his flesh and oozing a yellowish irritant that made skin puff up and split. Jacen began to slash his lightsaber up and down, cutting the vines away two and three at a time. If Luke wanted to finish this-and it seemed like a good idea, given how battered he was himself-he had only a few seconds.
     
    Luke closed to within two meters without saying a word. What point would there have been? Jacen wasn't going to surrender, and Luke wouldn't have believed him if he offered. It was better to attack quickly, while he still had the advantage. He brought his lightsaber up to strike.

     

     

    I figured it may be the best comparison to draw, since you have the common measuring stick of Caedus and how Kyle and Luke stack up to him. Sure, there's more to Jedi skills than that, fighting styles stacking up to one another, how their strengths and weaknesses interact, etc. but you can clearly see it's too much of a difference. It's like Yoda vs. Obi-Wan. Two completely different levels, no matter the personal differences. Luke just completely roflstomps.

    Jeff likes this
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