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Posts posted by Bart
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The material of the clothing started looking very natural, great job.
Tompa9 likes this -
As far as stuff from other franchises go, it's all the matter of taste. Modders do stuff for:
- the popular demand, as they obviously want their content to be well received,
- their own personal taste and preference,
- for their friends.
Now, it's not a case of right and wrong obviously, but more of a common taste. I guess you will find most people completely disinterested in stuff that's out of character for the game. Besides GMod, I've never seen people hyped to make their game a platform for out of character stuff. I'm not saying there's anything wrong with it, people can like anime characters in a Star Wars game for whatever personal reason, but let's just admit it's really not something that hits the taste of many. You bring up the example of Skyrim, but as far as I can say, these mods with stuff from other franchises is neither very popular nor expected. It's just that Skyrim has like twenty times the modding community we have for JK3. You'll find that this stuff makes the similarly small percentage of the stuff available as here, but since Skyrim has 50x as much mods, the similar small percentage is equally higher. Sure, maybe it's 2% for Jedi Academy and 5% for Skyrim, but it's still a minority.
Then there's the fact that most of the games are connected to franchises also way, way smaller than Star Wars with far less you can think about. Within Star Wars, as you have said, people mostly go for the obvious and popular choices, but look at the abundance of even the most obvious characters. As giant as TES universe is, it's really small compared to Star Wars, the amount of possibilities is simply way smaller. Not to mention that everywhere you go 50% of the modders are just the beginners that stop at the basic reskins of most popular characters, their Lukes and their stormtroopers and their Reborns. It's just you don't see that at sites like NexusMods, since they have so many of them, they just don't accept this kind of stuff any longer.
Another fact is that, going back to the "popular demand" part, Star Wars content fits Jedi Academy obviously. 99% of the people that like Jedi Academy like Star Wars as a universe and at least few works from Star Wars universe. Now, among literally hundreds of other franchises, you'll find only a part of them like Final Fantasy too, only a part of them like Might and Magic, and so on.
I really completely wouldn't care for these Final Fantasy things, they would feel out of place for me and honestly entirely useless. I don't want to play JK3 to play as my TES guys neither. I want to play TES to play with my TES favorites. And it's just the way it is for huge amount of people.
Not to mention you're honestly overestimating the game with all this talk of how it is meant to be "so much more" than star wars game and all this stuff. No, it's not, and there's a reason why it has never been the choice for people that do these 10 gigabytes projects for Skyrims. The engine can't support large maps, it can never support the areas of Oblivion size, it can never support their amount of NPCs you can drop, it can never get its AI to the level there is in those other games. It's nowhere a platform as flexible as the games that are used for these "overhauls" into other universes.
Darth Phren likes this -
It is possible to get something to be at around 50% opacity, but i've never met an option to adjust the scale of it. I have some ghost/hologram skins which use semi-transparency, but the scale of it seems uncontrollable.
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It's quite honestly a mismatch. When Kyle faced Darth Caedus in LotF, he had backup consisting of three Jedi and was still decisively beaten... And Kyle pretty much got rekt by Caedus, getting impaled on his lightsaber after Caedus used an airspeeder to pull Kyle into the blade. Even discounting the blatant Force superiorty of Caedus, it was pretty clear Caedus is the superior swordsman too.
"Katarn’s blade struck his, rebounded with snap-hiss, and came around from the other side as the Jedi Master executed a lightning fast spin. Caedus stepped back from it, not engaging the blade. He watched the blade flash harmlessly past him."Caedus just moved out of the way of "lightning fast attack" of Katarn just by stepping back."Caedus rolled out of Katarn’s kick to his head, catching a scrape along his cheek, and swung at the Master’s leg, but Kolir’s blade intercepted his before it bit into flesh. His strength batted her weapon away, but she had deflected his blow and spared Katarn an amputation."Kyle being saved by the backup of the other Jedi from being swiftly defeated opening himself in a kick.
"He sensed Katarn’s attack, threw up his blade in a block so well practiced that his muscle memory could have performed it while he slept."Caedus being superior in defense.Now I don't want to post the entire scene, but you get the message. Caedus >> Kyle as a duelist, completely and utterly, not to mention the Force which he used to cut him down. Kyle had 3 other Jedi at his side, and was still downed, and in fact as you can see the backup saved Kyle.
And this is how Luke stands next to Caedus.In the next instant, Caedus found himself flying across the cabin toward his observation bubble. Luke had not gestured, had not flinched, had not even shifted his gaze; he had simply grabbed Caedus in the Force and hurled him five meters into his chair."Don't lie." Luke started across the cabin. "I'm getting tired of it."Caedus sprang out of the chair... or attempted to. Instead, he found himself struggling against an invisible weight. He felt as if he were accelerating to lightspeed with a faulty inertial compensator."Luke, you've gone mad." Caedus reached for the controls on the arm of his chair and discovered he couldn't even do that much. "You can't do this. I know you're having trouble dealing with Mara's death, but...""This has nothing to do with Mara," Luke said. "And you're lucky it doesn't. If she were here-if she had known what you were using Ben for-there'd be pieces of you scattered along the entire length of the Hydian Way."The irony of the statement was far from lost on Caedus, but he was too astonished-and too frightened-to take any pleasure in it. While it was true that Luke had taken him by surprise, it was equally true that he had done so with no visible effort-and that he was continuing to hold him with no apparent exertion.Keenly aware that all that stood between him and a quick death was Luke Skywalker's much-strained sense of decency, Caedus let a little of his very real fear seep into the Force, just enough to seem properly alarmed.[...]"Then I'll take it for what it's worth," Luke said. Leaving Caedus Force-pinned in his chair, he started toward the door. "I'll show myself out."Yep. He rendered him immobilized lifting a finger.And this is how Luke fights Caedus in a lightsaber fight.Luke didn't give Jacen a chance to surrender. He just sprang.Ben's jaw dropped, and Jacen started to spin, snatching his lightsaber from his belt and igniting it in the same motion, bringing the emerald blade around high to protect his heart and head.But Luke was attacking low, striking for the kidney to disable in the most painful way possible. Jacen's eyes widened. He flipped his lightsaber down in the same moment Luke's met flesh.The tip sank a few centimeters, drawing a pained hiss as it touched a kidney, then Jacen's blade made contact and knocked it aside. Even that small wound would have left most humans paralyzed with agony. But Jacen thrived on pain, fed on it to make himself stronger and faster. He simply completed his pivot and landed a rib-crunching roundhouse.Luke stumbled back, his chest filled with fire. Jacen had caught him on the barely healed scar from his first fight with Lumiya, and now his breath was coming in short painful gasps.Good, Luke thought. This was supposed to hurt.Jacen followed the kick with a high slash. Luke blocked and spun inside, landing an elbow smash to the temple that dropped Jacen to his knees. He brought his own knee up under Jacen's chin, hearing teeth crack-and relishing it. He parried a weak slash at his thighs, then drew his blade up diagonally where his nephew's chest should have been.Except Jacen was sliding backward, one hand extended behind him, using the Force to pull himself toward a tendril-draped rack in the far corner of the torture chamber. Luke leapt after him, bringing his lightsaber around in a low, clearing sweep.Jacen stopped pulling and started to swing his free hand around. Luke was ready, had been expecting this since the fight started. Still flying through the air, he raised his own hand, palm outward, and pushed the Force out through his arm to form a protective shield.The lightning never came. Instead, Luke was blindsided by something heavy and spiky, and his body exploded into pain as he slammed into a durasteel wall. He found himself pinned in place, trapped by a bed of thorns Jacen had hurled across the cabin. He felt the hot sting of the thorns pumping their venom into him. His hearing faded and his head began to spin, and he saw Jacen, one hand still raised to keep Luke pinned, sneering and taking his time rising.Bad mistake.Luke raised his lightsaber, slashing through the thorn bed as he sprang. Jacen scrambled to his feet, barely bringing his weapon up in time to block a vicious downstroke. Luke landed a snap-kick to the stomach that lifted Jacen a meter off the deck, then followed it with a slash to the neck--which Jacen ducked. He came up under Luke's guard, holding his weapon with one hand and driving a Force-enhanced punch into Luke's ribs with the other, striking for the same place he had kicked earlier. Luke's chest exploded into pain, and he found himself croaking instead of breathing.Luke struck again with his lightsaber, using both hands and putting all his strength into the attack, beating his nephew's guard down so far that Jacen's emerald blade bit into his own shoulder. Jacen kicked at Luke's legs, catching the side of a knee. Something popped and Luke felt himself going down. On the way, he swept his blade horizontally.Jacen screamed, and the smell of scorched bone and singed hair filled the air. Knowing Jacen would strike despite the wound, Luke rolled over his throbbing knee and spun back to his feet with a clearing sweep.His blade met Jacen's in a shower of brilliant sparks. Luke freed one hand and drove a finger-strike at Jacen's eyes.Jacen turned his head, but Luke's little finger scratched across something soft and bulbous. Jacen roared and stumbled away, shaking his head. Luke feinted a dash toward his nephew's blind side, then-as Jacen pivoted to protect his injured eye-Luke hit him with a Force wave.Jacen went flying, and it required only a soft nudge to steer him into a tendril-draped rack in the far corner. He hit with so much cracking and crashing that Luke worried the rack had broken, but the thin tendrils quickly entwined Jacen in a net of pulsing green.Luke started forward, his injured knee buckling each time he put weight on it. The rack's slender tendrils were tightening around Jacen, cutting into his flesh and oozing a yellowish irritant that made skin puff up and split. Jacen began to slash his lightsaber up and down, cutting the vines away two and three at a time. If Luke wanted to finish this-and it seemed like a good idea, given how battered he was himself-he had only a few seconds.Luke closed to within two meters without saying a word. What point would there have been? Jacen wasn't going to surrender, and Luke wouldn't have believed him if he offered. It was better to attack quickly, while he still had the advantage. He brought his lightsaber up to strike.I figured it may be the best comparison to draw, since you have the common measuring stick of Caedus and how Kyle and Luke stack up to him. Sure, there's more to Jedi skills than that, fighting styles stacking up to one another, how their strengths and weaknesses interact, etc. but you can clearly see it's too much of a difference. It's like Yoda vs. Obi-Wan. Two completely different levels, no matter the personal differences. Luke just completely roflstomps.
Jeff likes this -
Hmm. You could try taking the wampa skin, retexturing it with flesh texture, and adding a glow shader similar to the one in KotOR.
I can help someone with making the shader, if there's interest.
Smoo, Omega and Penekowski like this -
.gla is inside the pk3, yep.
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If you can use FTP I can offer some space on my server
Honestly, best to have backups of all your stuff or some personal server (even one of the many free ones) for images if you do some important stuff. Even if the host goes down, at least you can backup your image-server pretty quickly.
Langerd likes this -
Word of warning - the entire post is in Polish, given the community I am about to describe is Polish roleplaying group. The idea of doing so was approved by Circa.
Zastanawiałem się nad zamieszczeniem tutaj posta o moich "Szlaczkach" bardzo długo - ostatecznie jednak spędziłem tutaj już naprawdę sporo czasu, a lokalna społeczność robi niezwykle pozytywne wrażenie, więc czemu nie?
Link
Jak zapewne łatwo się domyślić, Szlakiem Jedi to organizacja RP. Różnimy się jednak od pozostałych - Jedi Academy to dla nas tylko narzędzie do tworzenia naszego uniwersum, a fabuła jest osadzona równolegle do czasów kanonicznych. Choć tkwimy obecnie w 27 ABY, w wojnie z Imperium Yuuzhan Vongów, na Szlakach można przekonać się o prawdziwym wymiarze wojny - jak miesiącami ciągnie się batalia o pojedynczą planetę, jak wiele światów pełnych milionów ludzi, o których ani słowa w kanonicznych książkach, walczy i broni zawzięcie swoich domów przed najeźdźcą, walcząc nie o kropki na galaktycznych mapach i Nową Republikę, tylko o swoje rodziny i przyjaciół. Nasza fabuła pozostaje w pełni zgodna z tak zwanymi "Legendami" - czyli starym kanonem sprzed czasów Disneya - ale obejmuje własne wątki i własne postacie. Inwazja Yuuzhan Vongów to tylko mała część fabuły - obecnie przebywamy na skrytej w Głębokim Jądrze planecie, Prakith, na której od tysięcy lat ukrywa się kult wyznawców Ciemnej Strony, wychowany z daleka od cywilizacji, o niezrozumiałych tradycjach i kulturze - który mimo władzy nad Ciemną Stroną okazuje się nie tak jednoznaczny w swych zamiarach wobec Prakith. W tle tego wszystkiego - borykamy się z wieloma innymi problemami, od Mandalorian kolaborujących z Yuuzhan Vongami, do tajemniczej, starożytnej istoty, która wydaje się dysponować niemal wszechwiedzą i o Republice, i o yuuzhańskich najeźdźcach, a jej plany są zupełnie nieznane, mimo że tok wydarzeń zmusił Jedi do współpracy z tym bytem.
Nasza organizacja istnieje bez żadnych przerw od 2013 roku - ale tak naprawdę najstarsi stażem spośród nas zaczynali swoją historię aż w 2008. Przez cały ten czas gramy bez jakichkolwiek przerw, a wciąż rozwijamy i rozbudowujemy wszystkie organizacyjne aspekty. Praktycznie nie ma tygodnia, w którym nie pojawiałyby się nowe propozycje zmian, które wszyscy razem przegłosowujemy. Jedyny cel naszej organizacji jest jednak prosty do granic - jak najlepsze RP, jak największe zatopienie w klimacie i jak największa otwartość fabuły. Nic więcej. Mógłbym rozpisać kilkanaście stron o tym, co gramy, ale nawet najgłębszy wylew mojej pasji do RP chyba nie powie tak wiele, jak proste fakty. Suche liczby mówią wszystko - od końca 2014 roku rozegraliśmy 262 wydarzenia fabularne. Misje, wyprawy, a nawet aresztowania naszych Jedi i podboje planet.
Większość spośród tych wydarzeń powstaje sama z siebie - nie ma sztywnej fabuły, nie ma liniowości. Fabuła zależy tylko i wyłącznie od graczy - to bieżąca, dynamiczna rozgrywka, w której każdego dnia na najzwyklejszym RP każdy może opracować plan zaskoczenia naszych wrogów i spróbować wprowadzić go w życie. Może stać się wszystko - tragiczny, przypadkowy błąd dwójki uczniów doprowadził już do powrotu głów mrocznego kultu na Prakith do pełni sił i władzy. Każdy drobny szczegół podłoża fabularnego jest przez naszych GM'ów opracowany do końca, każdy najmniejszy plan, wszystkie dawne wydarzenia, historia każdego skrawka ziemi, na której gramy - ale wszystkie dalsze losy od punktu, w którym nasi Jedi stawiają stopę u swego celu, zależą tylko od dalszego RP. Każda poboczna postać jest niezależna. Tu nie ma umowności, nie ma liniowości.
Ze swojej strony zdecydowanie zapraszam stąd każdego, kto ma w sobie duszę do tworzenia i kto chce gry, która będzie spoczywać w pełni w jego rękach. Jeśli ktoś szuka klimatu ponad wszystko i gry pozbawionej najmniejszych ograniczeń, w której możesz spróbować zrobić wszystko, odnajdzie się na Szlaku Jedi. Oczywiście, na tej stronie zapewne każdy zapyta o szczegóły techniczne
Gramy na zmodyfikowanej wersji Open Jedi Project 1.2, dostosowanej pod RP, aby Jedi Academy służyło za jak najlepsze narzędzie do RP. Własne animacje, rozbudowany system administratora pozwalający na dokładne sterowanie każdą postacią pod narrację fabularną, dowolna rozbudowa map o modele i efekty, w tym pogodowe - i kilka innych przydatnych do GM'ingu dodatków.
Teraz przychodzi akurat bardzo dobry czas na tego posta - jesteśmy o krok od zupełnie nowego, jeszcze lepszego moda, w którym pojawiają się nowe moce, system broni palnej dostosowany do RP, a nawet możliwość używania dwóch mieczy i podwójnego miecza wreszcie w każdym dostępnym stylu - od Shii-Cho aż po Juyo. Równocześnie z tym nadchodzi nasz literalnie własny serwer - nie wynajmowany od hostingu, a własna, samodzielna maszyna z samodzielnie skompletowanymi częściami, utrzymywana w profesjonalnej serwerowni. Już na dniach nadchodzą w tym zakresie rewolucyjne zmiany, więc sądzę, że to dobry moment na takie zaproszenie.
Niewiele trzeba, żeby się wdrożyć - opis "O nas" ściśle wyjaśnia całą ideę i styl naszej gry - a szczegóły na temat rekrutacji odnajdziecie pod tym linkiem. Więcej nie trzeba - ale w razie potrzeby śmiało zapraszam do pytań.
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The blades themselves will always work as blades and connect to the enemy's model. Even then, damagescale 0.00 is frequently pretty buggy in some mods.
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Out of curiosity, what's the main difference between running your server via jamp.exe + dedicated 2 versus doing that with jampded.exe binaries?
Personal reasons aside, I'm creating my own server from the scratch and I just thought it's nowhere directly stated what's the difference.
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Why not do it the other way around, and just get the head from the Iktotchi model, and transfer it to the model with another clothing? Unless there's something I don't get. I only know about how people mix up the models in Blender, and from the point of view of frankensteining in Blender, the best solution would be just that.
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Judging from the cg_ents.c, it's actually all dependent on the name of the bone/tag/skin part. I don't see any direct reference to _humanoid.gla only up there, but I'm able to only understand the code, add obvious "numerical" modifications and mix a bunch of mods together.
An example of one of the references...
else if (cent->currentState.modelGhoul2 == G2_MODELPART_RLEG) { limbBone = "rfemurYZ"; rotateBone = "rtibia"; BG_GetRootSurfNameWithVariant( clEnt->ghoul2, "r_leg", limbName, sizeof(limbName) ); BG_GetRootSurfNameWithVariant( clEnt->ghoul2, "hips", stubName, sizeof(stubName) ); Com_sprintf( limbCapName, sizeof( limbCapName ), "%s_cap_hips", limbName ); Com_sprintf( stubCapName, sizeof( stubCapName), "%s_cap_r_leg", stubName ); limbTagName = "*r_leg_cap_hips"; stubTagName = "*hips_cap_r_leg"; limb_anim = BOTH_DISMEMBER_RLEG; }
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I'm not really good with that sort of thing. I have fun creating them, but they're not really well done... Still, I wanted to give it a try, maybe it will at least provide an idea for someone more skilled.
The font is the best I could come up with. The style of these characters, general aesthetics of the game just suit these slightly medievalish fonts that have a bit of mystical/religious stench about them. It's actually one font, just in two versions - as it should be, diversity isn't very good here.
I tried to give the title slight resemblence to the lava, and the same colours, as, quite honestly, that colour is the only one that would suit the picture. Every other colour to the title would be *expanding* the picture instead of completing it, if you get what I mean by that. So, with that in mind, I've tried to give it a semi-lava texture, but I don't think it turned out well.
I wanted the author nickname to fit into the rest of the picture, that's why the font is the same (just a simpler variant), but it's also lacking of any special effects. That's because of the idea that author is outside of the story and also the most important part about the poster tbh. It's not supposed to be completely blended with the picture for both of these reasons, but again, I'm not sure if that turned out well.
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Just out of curiosity, did anybody try something?
Also, I'm searching for something else besides JediTracker/LGSL/GameTracker today, but so far no good result.
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Yep, you can actually freely write in C++ for website gadgets. Actually from what I recall even parts of Facebook are written that way?
Either way it's totally possible. I even tried that once.
Smoo likes this -
I've got to refresh my PHP skills. Calling the parameters from the serverstatus seems a pretty easy task, but then wrapping it in the rest...
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Just out of curiosity - are there alternatives to that one? I know only about two, maybe there are more I didn't stumble upon.
- Gametracker.com - pretty neat, although there were those famous problems with Gametracker and DDoS.
- LGSL (http://www.greycube.com/site/download.php?view.56) - looks rather bad although it's stand-alone, so you could rewrite the design (the typical configuration is on the right of the site).
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Damn please do a JK3 Cultist one
TheWhitePhoenix, Cerez and Langerd like this -
Great idea! Thank you very much!
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Hi, just a quick question to be sure - I ran through the local tutorial (and one another), and didn't see that option, but I decided to ask anyway just to be sure.
Is there any possibility to hide the saber from the menu? Not from the game completely, mind you ("notinMP" setting), but just from the menu. The saber that would be accessible through "/saber1 name", but not from the lightsaber selection screen.
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Right now I am entirely confident it will reside in Top 10 best mods ever alongside the gameplay mods like JA+, MBII, OJP, etc...
Langerd likes this -
Man, seeing some of your models, those that are mostly consisting of merged models (Sullustan commando, Luke from Hoth, etc.) from different sources I sometimes think "how can one be so creative and innovative with simple merges"
Jeff likes this -
Even the randomized NPCs in singleplayer aren't actually randomized. The colors of their RGB parts of uniforms (you know, that one where you select the color of editable parts in character creation in SP) are the only randomized things. Other than that, spawning is set in stone. There is always jedi_kdm1 in that specific spot on Korriban, jedi_kdm2 in that specific spot on the second part of Korriban, etc.
Langerd likes this -
10/10 in every field. The level of detail within the maps and the awesome atmosphere is completely beyond words. Everything has the mystical mist behind it, the tension created by the shadering, is just perfect. Every model and effect seems like perfectly connected. Can't wait
Langerd likes this
Jeff's never ending WIP's
in WIPs, Teasers & Releases
Posted
Taking your Daala model into my RP definitely