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NAB622

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  1. Yeah, if it was a hardware failure you'd see it in all kinds of things, not just JA. Has to be some weird software issue. Try a BIOS update, too. Some AMD graphics cards don't work correctly without one. Probably unrelated, but who knows.
  2. I've also had issues like this from failing graphics cards. Try the drivers first, though. For the record, what graphics hardware are you using?
  3. Do not modify the game's base assets files (Assets0.pk3 through assets3.pk3). Ever. Nothing good can come from it. The correct way to install mods is far easier and less destructive. Just to be clear before proceeding further, how exactly did you install movie duels, and how are you launching it?
  4. What you want to do is very easy in theory, however it risks a crash on the game server so I do not recommend it. Regardless, here's how you can do it... Create a target_level_change, and set the mapname value to the name of the map. Set a targetname on this entity as well. When fired, this will effectively reload your map. (This function is bugged and has a chance to crash the game server!) In multiplayer, all scripts on an NPC are terminated when they die, including the deathscript, which makes no sense. Instead, try setting NPC_target, and give it the targetname of your target_level_change. Assuming none of these items are bugged, the level should now reload the map when the specified NPC dies. If you would like a delay before the reload, use a target_delay in between the NPC and the target_level_change. If you would like printed messages to the players before the level change, use a target_print.
  5. We'll need a little bit more information than that. Are you talking about ICARUS scripts? What is the full context of what you are trying to do?
  6. If it's any help, I believe you can put the PK3s you want to load on individual mods into the folder with each mod. So for JA+, you can put some PK3s into the japlus folder, and they should only load for JA+. Barring that, I'd suggest creating a batch file to rename/move files for the mods as needed.
  7. One other thought, here...does it have to toggle on AND off? If all you need is to turn it off, that is possible. Turning it back on is a problem, though. Also, would a visual trick suffice? I can think of a method of swapping out the moving part for a stationary one. If the player cannot physically interact with the objects, this might be doable, although a bit janky.
  8. I think you're supposed to launch the .exe file through Steam, then add launch parameters for your extra stuff. See if adding +set fs_game ojpenhanced as a launch parameter in Steam does what you need.
  9. Just thinking out loud, but isn't the Deck supposed to just run custom games within Steam, and then you can set launch options for your parameters in there? I might also be a bit confused what your setup is.
  10. I think the only way to make them switchable is to simulate the movement with a script to begin with. The problem with a script is that the acceleration will not be the same as a func_bobbing or func_pendulum. Bobbing/pendulum have a smooth start and smooth stop, whereas scripted movement has a sharp start and smooth stop. Personally, I recommend rethinking your solution to not require the use of either of these as switchable items. Even if it just means you use a func_door or func_wall to cover them, that is the better answer.
  11. For what it's worth - ParaTracker has a "Trim nonsense characters from server names" option under the visual adjustments. It is on by default, disabling it should make them visible. If it does not, then I have a bug to fix. Either way, glad to hear the issue is resolved.
  12. Quake 3 encodes text with ANSI instead of ASCII, so some of the symbols will be different between your operating system and in-game. If you're trying to figure out a specific symbol from a specific server's name, you should seriously just look it up in a server tracker. If you want to use that same symbol on your own server, you can just copy/paste it into your own server.cfg.
  13. I do not know which ones are used the most, but from experience I can tell you that there are several symbols used for that, not just one. I'm sure there are other ways to find out, but the easiest way I know is to choose a server that uses the invalid characters in the name, get the IP address and port from in-game, then plug it into a server tracker (I used ParaTracker). From there you can copy/paste it into something else that can tell you what it is. I think Notepad++ works, in fact even just google might work.
  14. I'm pretty sure this happens when too many mods are installed. The maximum number of vehicles is pretty low. See if installing only one mod at a time helps.
  15. Can't say for sure, but as a start - post the shader and we can try to weigh in on it.
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