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Scerendo

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Everything posted by Scerendo

  1. 1,728 downloads

    Character models of the Deathtrooper from Rogue One. Originally made for Movie Battles II, sadly spawning npcs in vanilla singleplayer will cause the heapsize error. So adjusting your heapsize or using Open_JK client is advised. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader. Npc Support. Bot Support. New sounds. Npc Spawn List: st_deathtrooper st_deathtrooper_commander Known Bugs: Minor clipping Comments: Let me know if there are any issues.
  2. 1,548 downloads

    Character models of General Hux from the new trilogy and a generic female First Order office. Originally made for Movie Battles II mod. I was going to make a male officer as well, however ran out of time/interest. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader. Npc Support. Bot Support. New sounds. Npc Spawn List: st_Hux FO_Officer
  3. If it's any consolation, I am working on yet another new head model for her, intended for a Last Jedi update for Movie Battles II. Also that's probably one of the few Chewie models, I've seen that is actually better than the base JKA one.
  4. Yeah sadly they are relegated to doing dlc for call of duty. Then again most of the old employees have probably left/moved onto other companies On topic: @@Sting Really liking the maps all the extra polish and details you're doing really pushes what the engine can do.
  5. Hey I've been working on the face, should be an update soon The mesh itself won't be changing (in fact the mesh is very similar to the original but it just has more polygons in certain places ) but the textures will be, mainly just smoothing out some of her features and changing her eyes to be a bit closer to Daisy.
  6. Don't worry it's the next thing on my list I want to give her, Poe and Finn a texture and mesh update anyway, so rest assured they will sport their new outfits.
  7. Version 1.0

    2,452 downloads

    Character model of Cassian Andor from Star Wars: Rogue One. I've also included a link to a Higher poly and Uncompressed PBR/GL2 ready version of the Model for people to test/make use of as they will: https://drive.google.com/open?id=0B9aBSkxboOu2N3Jjd2w0dV9KVEU Modelled in 3ds Max, Marvelous Designer, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Npc Support. Bot Support. New sounds. Npc Spawn List: st_cassian st_cassian_officer
  8. A Minor Update atm, been a bit swamped so haven't had a lot of time to get much done. Finished off the textures and mesh for the vest version: And been working on the highpoly for the Parka/Jeda Outfit. That being said I realised after taking this render, i noticed that his hood should be more bunched up, so I'll probably be redoing that. The fur is just some place holder fibers. On a side note, after seeing the costumes for Episode VIII for Finn and Poe: I've noticed they are fairly similar to their last iterations and Poe's isnt too far off Cassians, which will make things a bit easier when I get around to do them. Though I'm thinking of redoing the textures for them and Rey at some point anyway.
  9. Lol maybe though I feel like it might be easier to link the tutorials I follow, since they would explain things than I ever could. Haha good observation, it most likely is, due to my attempt at re positioning the fingers to match those JKA hands.
  10. Just a quick update been working on the Highpoly for his vest: Next up will be the Parker and that should pretty much be it for the highpoly art, unless I am forgetting something.
  11. Thanks, I shall make some tweaks to the weighing. Well I tend to start off with a base mesh then I will mask off areas then use the extract tool in zbrush to create the different pieces as subtools, then sculpt each piece until everything is how I want it. I like to get the highpoly as near finished as I can or at least the form of the model near complete. Then I will normally bake maps and do the texturing in Quixel. Might be an idea, could certainly use a Gorc and Pic model On another note I have started work on the Lowpoly and textures for JKA: Feedback always welcomed!
  12. Version 1.01

    1,541 downloads

    Character models of Tiplee and Tiplar from the Clone Wars series. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Npc Support. Bot Support. New sounds. Npc Spawn List: st_tiplee st_tiplar Known Bugs: Comments: Let me know if there are any issues.
  13. Thanks for the responses so far guys! I am definitely planning to. I have made his undershirt with his Scariff appearance in mind - though whether I will do the imperial uniform I shall see. I mainly just made the textures in Quixel Suite and used AshuraDX's PBR to JKA material to bake the textures. Lol I had trouble unseeing Han Solo the whole I was making it.
  14. Looks promising so far, I'm glad someone is doing a new model for him! If I recall in some of the comics they did a good job of translating the cartoony style to something more realistic http://vignette2.wikia.nocookie.net/star-wars-canon/images/b/b5/Sloane_captured_Kanan.png/revision/latest?cb=20161126191329 But regardless, looking forward to seeing how it goes
  15. Update 25/05/2017 A Minor Update atm, been a bit swamped so haven't had a lot of time to get much done. Finished off the textures and mesh for the vest version: And been working on the highpoly for the Parka/Jeda Outfit. That being said I realised after taking this render, that his hood is more bunched up at the back, so I'll probably be redoing that. The fur is just some place holder fibers. On a side note, after seeing the costumes for Episode VIII for Finn and Poe: I've noticed they are fairly similar to their last iterations and Poe's isnt too far off Cassians, which will make things a bit easier when I get around to do them. Though I'm thinking of redoing the textures for them and Rey at some point anyway. Update 07/05/2017 Just a quick update been working on the Highpoly for his vest: Next up will be the Parker and that should pretty much be it for the highpoly art, unless I am forgetting something. Update 02/05/2017 On another note I have started work on the Lowpoly and textures for JKA: Feedback always welcomed! Been working on this guy for the last week, Cassian from Rogue One. Still in early stages, but here's the WIP of the highpoly thus far: I'm aiming to also include his Vest and Parker coat as an outfit option aswell, we shall how it goes though. Also on another note I'll be uploading the Tiplar Twins a bit later, just need to sort out bot files and singleplayer stuff etc, but here is how they look: Not entirely happy with the tentacles on them tbh, had to resort to planes for most of them due to polygon restrictions - also they look a little odd to me since they have to be static . I will probably be doing a higher poly version of the tentacles for my portfolio and pbr versions so I will include that at some point. Comments, Questions and Constructive Criticism always welcome.
  16. Nice job I feel like he would of fitted into the Clone Wars really well, I'm surprised they never actually included him.
  17. Version 1.1

    2,596 downloads

    Two redone character models of Aayla Secura and Quinlan Vos, originally remade for the Movie Battles II mod - I've uploaded it here as well as I have had a few requests for the models. Quinlan Vos is a completely new model based off his appearance in the Clone Wars. Aayla is an edited version of my previous model - just her default appearance from the Clone Wars for now. Both will work in Vanilla JKA. Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite. Singleplayer Support. Npc Support. Bot Support. New sounds. LODS included. Npc Spawn List: st_cw_qvos st_cw_aayla Known Bugs: N/A.
  18. I will of course update the models, when we get some more photo references Also looks like Finn might have slightly different outfit under his jacket.
  19. Thanks for replies everyone. Since DT is working on a Han Solo model himself, I will most likely not be doing that. However I will try my hand at the Tiplar Twins, though a bit worried about the green one's head tentacles. After that, I'll see about doing something from Rogue One
  20. He is definitely thicker than the previous model, my intention was to make him bulkier, hence the bigger arms, shoulders and chest. His stomach and waist are still relatively slim. I also added a bit more volume to his trousers and tunic, to emphasis a bit of bagginess. I have noticed in the clone wars cartoons alot of the characters tunics are oddly form fitting in parts, which doesn't translate so well to a more realistic style imo. Pretty much this, its a bit of a combination of his appearance in the cartoon and Doug Wangler, who was the model they used for the comics - and he's quite a big guy.
  21. Yeah its something I've been trying to get around to for awhile now, admittedly its one of first things Spaghetti really wanted to get in the game - just life and other things have got in the way. I am looking at it now atm, but I also need to fix and lower the polycount of the models of Aayla, and Quinlan has got a new model completely that needs to be tested and tweaked.
  22. So I fixed the missing saber issue, (same solution as what Punisher mentioned). I added the updated file to the download page. The "can't find image for shader_off" occurs when you don't hide a mesh with the ,*off command/path thing to work around the missing saber blade. Unfortunately afaik to be able use to a different mesh for hands (which is the gloves in the case of the Aayla model) you still need to the "l_hand"/"r_hand" meshes to be active, but not displaying. So changing" l_hand,*off" to "l_hand,off" is a work around for that - it basically means the mesh is still being loaded, but not visible. It should be a harmless error to the best of my knowledge, unless it is causing you any specific issues?
  23. Hey guys, just posting this here as I want to start a new player model since I've got some free time, but I am at a complete loss of ideas - so could use some suggestions. A few of you guys have already made some suggestions to me, but I've added a poll to make things a bit easier, feel free to post any other characters you might like to see.
  24. I'll have a look into it tomorrow, and make some fixes.Sorry for not getting back straight away been swept up with work. I'm actually going to make a poll for what to do next, since I would like to have a go at making something new.
  25. That's a really nice job, good work , maybe just a little adjustment on the eyebrows as Seven mentioned, to make them less angular - but other than that, I like it. If you guys want I can add the color changes and face textures as an update - and give you credit.
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