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Omicron

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Posts posted by Omicron

  1. Actually skin files can point to both, an example of this can be seen with the models caps, the skin file on all the base models actually points to a line in a shader file, not a specific shader file itself but a line within one. I'm sure you all have noticed that there is no caps.tga in the stormtrooper folder.

    models/players/stormtrooper/caps                //this is what the skin file points to, an image the game makes by layering 2 together
    {
    	q3map_nolightmap
        {
            map textures/common/caps                //actual image file for the caps
        }
        {
            map textures/common/caps_glow           //actual image file for the caps
            blendFunc GL_ONE GL_ONE
            rgbGen wave noise 1 0.5 0 2
        }
    }
    

    Instead of all this guess work why not post either the pk3 or some pictures since I'm certain your problem is super simple.

    This is how I added species support for Scerando's shadowtrooper to save space, as you can select the 7 armour colours, and 7 glows for each, for the head, torso and legs. (49 heads, 49 torsos, 49 legs) and it's less than 13MB in size :D

  2. Could you upload the pk3 so we could have a look at it, or take a screenshot of the folders' contents. The extenstion only really matters in the .skin file if you have more than one texture with the same name in the same folder btw, most people just keep it as .tga, even tho their textures are jpgs

  3. Icon files must be 256x256 JPEG files named icon_default, icon_red or icon_blue for team variants. The skin files may also not be matching up with the icon file, for instance, the default model using the default skin should be icon_default.jpeg and model_default.skin.

     

    As for the menu selection for character customization I can't remember that stuff off the top of my head, maybe someone else can chime in.

    They don't have to be 256x256, most icons are 128x128, they just have to be to the power of 2. And they don't need to be jpg, but I think that's just most common.

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