@@Omicron - I'll get it up ASAP. EDIT: What the f*ck is that crappy MEGAEXTENSION. Its absolutely bollocks! I'd advise against using that site in future if that extension is the only way to download files. On 3rd attempt now... first time it finished, but no file in the downloads folder. Second time it was there but called .mega or something... tried to rename it, file disappeared. Attempting third and final attempt now...
Basically a digital copy of a CD/DVD. ISO is one format, as mentioned above, but there are many others, CUE/BIN, MDF/MDS e.t.c You can mount these to virtual drives on your pc instead of using an actual disc and physical drive.
Well, I think everyone pretty much assumed that the general scale would be...you know...TO SCALE. Meaning in proportion to real-life objects transposed to the in-game grid system
The files are what are really worth saving, although it'd be nice to have a record of all my old reviews there. But yes I think all the above is worth saving, definitely.
"G:\Utilities\GTK Radiant 1.4.0\q3map2\q3map2.exe" -game ja -meta -patchmeta -subdivisions 4 -v -fs_basepath "G:/Games/Star Wars Jedi Knight Jedi Academy/gamedata" %1
"G:\Utilities\GTK Radiant 1.4.0\q3map2\q3map2.exe" -game ja -convert -format ase -fs_basepath "G:/Games/Star Wars Jedi Knight Jedi Academy/gamedata" %1
pause Copy paste this into notepad, change the paths to suit your installations, save as ASE Compile.BAT (not txt) then simply drag and drop your map files into it to convert to ase. Important points: - Lower the subdivisions value if you want smoother curves with more tris. 4 is JKA default. - Your ase geometry must be detail surrounded in a structural caulk box. You can use patches. P.S On an unrelated note, I don't see any light fittings. NEED SOURCES.