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Szico VII

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Everything posted by Szico VII

  1. Bet you wish you'd asked earlier now Well you can definitely move trigger_hurt (did it in Atlantica) so I'd assume so, yes. That was a bit simpler. affect ( "trigger_scriptname", /*@AFFECT_TYPE*/ INSERT ) { move ( $tag( "ref_tag_name", ORIGIN)$, < 0.000 0.000 0.000 >, 1000.000 ); } @@mrwonko - EDIT: There appears to be a massive flaw with the method you suggested - the FX_runner wont move through walls or solid objects to get to its destination. Which means that if the NPC moves out other room it starts in the effect breaks down.
  2. Or low _lightmapscale values. Or low lightmapsamplesize values. Or high light compile settings like samples >3. Or a few others
  3. Edit: It seems from some trial and error, models not having a pelvis bone in the GLM/GLA makes it impossible to reference an origin of a model using icarus, so the fx_runner cant move there. Interesting. @@mrwonko - thanks for all the help, I think we're finally at the bottom of getting it all working!
  4. Sorry, many edits.. Edit, BIG issue....it doesn't work with NPC_spawner? How come? Perhaps because the npc doesnt have a deathanim?
  5. Yeah....I was like WTF.... the deathscript kept running like 4-5 times and the damage worked, but the effect didnt... Weird. Ill try the method above..One sec. P.S I also had the vector variable declared in a global initial spawnscript. Ah, right....I'll do it your way, works just as well. P.P.S Whats the relevance of the NPC_targetname? P.P.P.S What effect will the "set_deathscript NULL" have if the npc respawns? Apparently still respawns and works fine, whats it for then? P.P.P.PS - Would this break if multiple NPC's had same deathscript and died together? WOuld I need a newvariable/fx combo for each NPC?
  6. Can you run me through how the second script would work with the entities?, Ive not used vector commands before... Is "tmp" the NPC_targetname?
  7. http://jkhub.org/files/file/1335-q3map2-2gb-memory-usage/ If you have a 64-bit OS, use this. Otherwise, you're stuck with using the -lomem switch in your light stage.
  8. I'll give it a shot and let you know, thanks for the tips!
  9. Does anyone know of a way to make an NPC deal splashdamage upon death? I'd like to have to run an effect (say an explosion) which also does damage. You can set splashdamage on fx_runners but this isnt run from a fx_runner, its from animevents.cfg I also thought about spawning an fx_runner at the npc origin on death using a deathscript but the origin tag doesnt seem to work in MP for moving entities. Any thoughts?
  10. @@Garyn Dakari - It depends on which folder the image is in (i.e what level it equates to). So for example, I'm uploading the images from the /factory folder in the .zip file. The first one is called "barrel.jpg" Now, there's models called "barrel" in other folders as well, but as the wiki doesn't allow you to upload images into folders you have to add a prefix using the destination filename box. So in there, you would add the prefix "factory_" So the destination filename would read "factory_barrel.jpg" (Make sure you uncapitalise the first letter of barrel, which it does automatically when the image is first selected (so not "factory_Barrel.jpg)
  11. Excellent - cheers @@Fighter. I dont suppose a 'multiple image' upload is also a possibility/?
  12. http://jkhub.org/wiki/index.php?title=Map_Models_-_Image_Reference_Library @Garyn Dakari & @minilogoguy18 You can upload images to the wiki and then link them in the wiki article - time consuming though. You'll have to rename the images to include the modelfolder as a prefix when you're uploading. e.g bespin/bench.jpg becomes bespin_bench.jpg
  13. Hm. I'll enquire..... @@Caelum @@Fighter
  14. Please find last set of images updated for your consideration.
  15. No man ever has a right to play hello kitty games or my little pony games.
  16. I hope its for his kid and not for himself... :/
  17. Are you an electrician? This obsession with wires is a little worrying now In he hope of abating this madness...just for you...Ive messed with them a bit.
  18. New stuff:
  19. I've never even heard of a caulk button. P.S. Hello by the way P.P.S https://github.com/TTimo/GtkRadiant/issues/31
  20. http://jk.xd.cm/~builds/ Its still not obvious where to go as the links are RIGHT at the bottom of the page.
  21. YOU DIDN'T ASK FOR ONE WHEN I LEFT A MESSAGE SAYING "ANYONE WHO WANTS ONE SEND ME A PM".
  22. No not at all - thats partially what this thread is for If you look carefully, at the points where the wire (its not a wire its a bendy metal tube btw) 'bends' there's a grip which is attaching it to the wall and a change in texture of the tube. The yellow tube has no grip but looks okay to me? As for the frame, Its just an artistic thing for me, I don't really think there's an issue with it specifically. Also - That arrow pointing to the ceiling is actually a blown out light.
  23. I'm so confused.
  24. No Qeffects in recent shots.
  25. You could at least explain what the hell you're talking about As you've desecrated my topic
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