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Everything posted by Kualan
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Well that's something of a relief. Any idea as to what species you might explore Psyk0? Or whether or not you'll be taking suggestions? I'd be partial to a Gran Jedi myself...
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I've looked into Frankensteining in the past, but I just don't have the time (or indeed, the expensive-looking software) to devote to learning how to make good quality JA-level models at the moment. I might look at it again in the future, when RL is a little more settled. If only it was as simple a cut-and-paste as the name 'Frankenstein' suggests I don't know what sort of stuff I might look to produce if I ever do get around to it (and I make no promises in that regard anyway!), but I imagine it will be fairly simple, headswap stuff to begin with. A few alien variations for the Jedi robes, etc, that sort of thing.
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As with any mod that makes use of others' work (in any game), so long as you have the permission of those whose work you're using, there is nothing wrong with it at all. If a mod author can not be contacted, and all reasonable methods have been exhausted in attempting to reach them, then an argument could be made that they have essentially 'abandoned' their 'copyright' over the original material*. But from a purely moral perspective, this is obviously more of a grey area which is no doubt one of the reasons Frankensteins are relatively uncommon. *Of course, 'copyright' isn't the correct word to use when talking about modding a game that is someone else's intellectual property to begin with, but I was at a loss for a more accurate term.
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Bit of a longshot this, I know, but did anyone ever get their hands on some of these skins that Hapslash was working on many many moons ago? I have a feeling they fell into Hapslash's Void and never emerged again. There was also a Pellaeon pack circulating at some point, would be great to get my hands on that again as I've lost the hard drive I used to own that on.
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How do I keep a Model status off in modview (HELP)
Kualan replied to Jlflash2's topic in Mod Requests & Suggestions
Do you mean you want the surface to stay off everytime you open that model in Modview, or to have it off when you play the mod in-game? For the former, open the model and turn off the relevant status. Then save it as a script (I forget the format) in the same folder as the model itself (doesn't have to be, but this is an easy place to re-find it in the future). This saves specific settings for a model in Modview. So in future, you just open that script instead of the model itself, and Modview will open it up with the same custom settings you saved it with. -
Thanks man, shall keep that in mind. Free time.
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Jaina Solo sounds interesting. The NJO are surprisingly underrepresented in JKA mods.
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"Boy, that escalated quickly." Progress shots are looking good at any rate, Barricade.
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That model you refer to is a direct port from KOTOR, and as such is incredibly sketchy legal ground. I don't think you'll find anyone willing to modify a ported model for you, I'm afraid.
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Awesome, I'll give that a shot. Thanks for the fast reply!
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Hi folks. I have a few models that I would like to tweak the tag surfaces on, particularly so they match up with certain weapon models better (so mainly r_hand and l_hand). Is there a way to do this without having to re-weigh/re-compile the whole model? Only tutorials I could find explain the process as a part of a first-time modelling, rather than editing a completed .glm model. Thanks in advance!
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Aye, I think the one Syko linked is the one you mean OP. Never seen a different model of Durge, just that 'realistic' reskin of the cartoon model.
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One of the monsters has the ability that it is forgotten as soon as the observer looks away. So when people see one, they keep a tally mark on their skin so they know they've seen the monster even though they can't remember it.
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*mashes the download button* An excellent pack! Just admiring them all in ModView as I type, very good work man. Polished texture work, very crisp. Going to give them a whirl in-game now. Can't wait to see what you come up with next.
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Working on it on-and-off over the past couple of years. Glad you like it! Heh, thanks. I don't think I was even aware of Toshi's Anakin when I started the comic, and although tempted to change over I decided to stick with it for the sake of visual continuity.
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What an odd little bug! But at least it is easily avoidable.
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- 12 comments
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- JKHub Exclusive
- Star Wars Related
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Woah, that is some fast model-making! Nice work. Also - is that a JKA model for Karadan Paratus in your signature?!?
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Best I can find are these, but the symbol seems a little inaccurate for the first incarnations. May be a case of having to make it yourself from scratch; http://rockhound86.deviantart.com/art/Clone-Trooper-Sinker-1-356955539 http://rockhound86.deviantart.com/art/Clone-Trooper-Sinker-2-356955845 http://rockhound86.deviantart.com/art/Clone-Trooper-Sinker-3-356956046 http://rockhound86.deviantart.com/art/Clone-Trooper-Boost-1-356973017 http://rockhound86.deviantart.com/art/Clone-Trooper-Boost-2-356973693 http://rockhound86.deviantart.com/art/Clone-Trooper-Boost-3-356973507
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Great news about the source code, I guess Ste must have sent that reply mere hours before news came down that Raven were going to release it all after all! What are the odds
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Jedi Academy and Jedi Outcast source code released!!
Kualan replied to eezstreet's topic in Coding and Scripts
Amazing news, can't wait to see what comes of this. -
Bad news, I'm afraid, but Ste gave a thorough explanation as to the reasons for why which was appreciated; "Thx for the enquiry about the ModView source, however ( here it comes… ) the source code that’s currently out there for people to make MP mods etc is all that we received clearance to release. ( e.g. one of which is here http://jediknight3.filefront.com/file/Jedi_Academy_SDK_MP;20909 ) We do still have the full source code inhouse, but the condition it was archived in isn’t suitable for public release, due to it containing things like NDA-covered SDKs for various bits of middleware, plus the last-minute additions for the disk-protection. Getting legal permission for releasing even small parts of it ( assuming we had the time to pick out just the bits for ModView out of the rest of the source code, which we don’t right now ) is complicated by the whole LucasArts involvement as well, and when lawyers play safe they usually do so by just saying no. Either way, Legal wouldn’t want to budget the time to chase this up even if we asked them to. Sorry about that. Regards, Ste Cork Tech Programmer Raven Software"
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Some images for you there. Though Pablo Jill has long been the one distinct background Jedi from the prequels who has never had a model made of him for JKA, I think the chances of someone taking this request are - sadly - quite slim. There aren't too many modellers about these days for such an elaborate job. Which is a shame as it would be nice to have him to "complete the set" of prequel Jedi available for JKA, I agree. There are also concerns about frankensteining and permissions that people would need to consider. I wish you luck in your request though! If someone does take you up on it, I know I would enjoy seeing Pablo Jill make it to JKA at last as well.
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I was already aware of that.