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Posts posted by CaptainChar
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since...outcast basically...
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im oddly reminded of the orbital mining asteroid from the Jetson's movie
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Im curious to ask Szico, whats the brushcount so far?
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wow, is that's a nice rendor
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I have found Szico, space or planetary textures have to be stupid high rez in JA to look decent even from far away, but when done right well the results look dam nice IMO
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from that video, its hard to believe that's JK still, Szico seems to always pull a rabbit out the game's hat
Szico VII likes this -
I have several old apps and games that have to run in "windows classic theme" in order to function at all, not sure of this helps or applies
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if a new collaboration is to be set, I suggest we first discuss the rules for the next project, just so everyone is on the same wavelength, or more a more through set of rules maybe, and perhaps we could avoid another...collision for lack of better words, my only collaboration maps was the Goldeneye Bunker, and the canceled Vampire blood chronicles mod. but communication is a must on any project that isn't solo. sorry its just my two cents, I just feel its a shame that this project has gone so far south, each contributor was showing great promise.
Rule of thumb Mag, Always highlight your entire msg and copy to the clipboard before posting, just incase it doesn't send the first time, you don't have to reword it
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starting to look like an actual ship you got going
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in a large collaboration, theres bound to be some issues, but come now, we are the JKHUB, we surived worse and we shall do so again
Delta_135 likes this -
as a mapper, ive been too lazy to move onto newer games and relearn what ive learned for the IDtech series
Corto likes this -
I have my original disks, but Image them to the HDD well CD1
TheWhitePhoenix likes this -
at least since lucas arts is no more, we are now free to mod ahem "mod the shit outa this game" to our hearts content
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I believe its part of the physical model itself, or player model, not 100% sure, you could rig one up to replace the jetpack though
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the thread title says it all, in order to keep the launch of the USS Enterprise on time, I am looking for help for a glossy white texture with either a glossy shader that's semi reflective, example would be the imperial floors any assistance here would be helpful since I know jack all about shaders aside reusing ones from maps that work for me
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"Dammit Jim" the bridge may not function well as a duel area but it will be present for aesthetics, but I will see if I can make it functional in some form, main engineering now has the hum of the warp core now, and the map has been outfitted with transporter sound effects that replace the default teleport sounds (might be an optional assets file with this map like my "Goldeneye packs"
The bridge and main engineering need texture and shader work, but its still WIP
Added the hand rails, and a crap tunnel for now to block out the void, and the steps from the refit Enterprise's bridge
Getting ready to add the Helm and Com
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my idea wasn't seamless, was the have a teleporter in front of a camera area, I know not the best or most efficient way to do this either
best example I can give for my map atm:
Enterprise say has a door to a holodeck (I know constitution class didn't have this) but it opens to any randomly generated world, this would be useful if I wanted the portal not to just be against a wall or form the "archway" in the middle of a forest say, so yes these seamless portals intrigue me
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well im rather surprised she hasn't been done yet
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well any progress is good progress in my book, I hope you make more bridges to help the modelers on this community
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is that screen from PSO2?
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this is good news for the modelers and perhaps myself since I have to upgrade some of my programs, Ashura, what max are you running? I'm still using max 6
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this interests me, cause it can have other uses as well
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I changed the bridge scale slightly, from the original that I made, lets say 1.0 to maybe a 1.2 scale the areas around the outer or saucer shape just didn't seem large enough at the time the bridge also might make a good duel area
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looks about how I made my pipes you can go in in some of my maps, a space station, hmm I got one of those in the works too,
Moonbase Labs
in WIPs, Teasers & Releases
Posted
even though ive not seen nothing but screenshots, im inspired to take on another mapping project in the near future cause of this