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Posts posted by CaptainChar
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Im postive that there is a homer player model
therfiles likes this -
Doesnt lugarmod support edge grabbing? if so I has an idear
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the only pity I have that ladders dont exist in JA
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I also plan to have the decks numbered, and the tubes at intersections have plates telling you where your going, other wise players would get lost in what seems like an endless a maze
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I dont follow Scizo, your seeing the interior, its not supposed to be caulk, or else HOM would happen
Im working on some custom textures for this map, since it'll mostly be a Refit Constitution Class with some original still in it
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its better then no Liara, although its amazing to see the actual model next to the textures and smoothing process, hard to believe what is under the skin so to speak
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Jefferies tubes, that lead around decks to various parts of the ship, these ones are located in main engineering at the lower part of the warp core. these will run thoughout the ship, making good alternate routes for players to get from point A-B especially of doing a team gamemode, each deck corridor will have an access hatch, and major rooms such as sickbay, bridge, mess hall, shuttle bay, etc will have them, at least in 2 hatches per room on opposing sides
Ingame shots of engineering, I know its bland atm and baren.
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Choose to use the Star trek 5-6 Hallways or TNG looking ones as opposed to ToS sqaure like corridors
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he seems to have a very tall forehead
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icarus, it was bitch to just learn swinging doors >.<
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Main Engineering will have 3 decks to itself, the bottom of the core will only be acessable via the jefferies tubes (which will run like a maze in the ship)
Engineering control panel added, but its not showing up with stock control panels, deck plates added, top and bottom of the core added, but I am pleased how this thing is starting to look
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I likely will I dont think anyone has wrote a tutorial on elevators really
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Its "groovy" Inyri
Inyri likes this -
some work done on the warp core, using the same core as seen in the refitted enterprise, the warp core is nearly 1000 in height in GTK
Changed the Warp core configuration and shader from the plasma to a more animated look:
This core is based off this concept art from star trek the motion Picture:
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I may have to do this ship with 2 turbolifts (elevators) in opposite starting points, one say down on engineering's deck, and the other at deck 1, the bridge. I cant say I know much about the elevator controls in JA But I hope to have them behave like the Midgar V3 elevators at Shinra Tower
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I cant really say anyhting yet, a model can look like total crap in an editor, but in game with its shaders etc, can make a huge difference, so, before I place a verdict, i'll wait to see how it turns out
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i wasnt going to say it, but everyone else did, glad im too ADHD to focus on modelling
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is that Slimer as rancor? sorry without my glasses im dam blind
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another option is to remove the driver completely and use a driver scrubber to remove old driver isntallations, then reinstall your driver from either driver disk or from the site of manufactor, Nvidia is famous for having to delete older drivers to install newer versions,
i'll be looking into the matter though since now I see it as a challange, and I like them when it comes to pc diagnostics
good ol run command and the dxdiag will tell you what all the specs are, model, make etc what your current video driver is etc
give that a run and copy and paste or post a screen of what the system says the specs are.
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ive only came here due to site issues with the last site, and slightly more freedom, I feel no database should go down though, it maybe old knowlage, but it still has use, does it not?
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you have my interest
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double check the GTK paths set up in its settings, something might have went derp on you
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well when I was working on the normandy I came accross this image, so I had to make one of the most famous starships in sci-fi
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"Dammit Scizo, Im a novice not a pro"
but yeah it is caulked, maybe not as much as you'd like
right now im just tweakign around to get the sense of scale that I need to portray this accuratly so sizes may change, not to mention the ammount of detail is none existant, so you'll have to forgive all the crude edges for the moment
the ship may, dending on how many brushes it takes for a single deck, it may feature most of the decks, or at least a few, main engineering, sickbay, the shuttlebay are all requirements, as well as multiple coridoors, im using as much technical knowlage of the ship's layout to keep the layout the same,
Stuff I am doing when I am supposed to be helping Szico...
in WIPs, Teasers & Releases
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those eyes, they perice into my soul, j/k its just the lens flare