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CaptainChar

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Posts posted by CaptainChar

  1. I also know from my Death Egg map, since the final boss of sonic 2 was supposed to be present, that custom models can use custom animations etc for attacks, if dragons from neo dark ages have taught me anything, there is alot we can do for customs in JA, its just putting forth that effort to make it happen, im still learning my way around 3dmax :P id love to actually be able to model and uv-wrap etc

  2. Fixing a map isnt that bad, usually involves some brush tweaking to either lighten lag specific areas, or as Scizo says, Caulk the shit out of everything :P but I agree with MoonDog, it should be finished by someone

     

    Edit: only one area of that map dips in the FPS, everywhere else is a smooth 50-60+ fps but i beleive its cause the map is rendoing a long draw distance for the size and angle i was looking, basicly looking accross the entire map, and since its so open, Im guessing its drawing everything at once, I could suggest distance cull tweaking if it has been changed for this map already, but im no pro here, Vis is a complete foreign thing to me :P

  3. Im all in favour for chapels, churches and gothic castles

    and Ironiclly, the Haunted Graveyard Map I made, was originally designed to be a zombie survival map, it was designed in a way for mobs to spawn out of player sight, so it seemed like an endless horde (I took notes from the directors commentary in left 4 Dead)

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