-
Posts
699 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by CaptainChar
-
-
No no, no, you it is you who have lost!
-
feeling old? i'll be 30 soon, lol
Akimoto likes this -
Oh I do love things that glow in games
-
modems, routers, firewalls, ports that need opening, its usally one of those or all of the above, I had to port forward through my router to get JA to work again online, also on a side note, check the fireware on the router for updates, most of them provide bug fixes or stability enhancements
-
within the last decade, Id have to say the rise of a new generation of modders, myself included, but I don't claim to be as good as some of those whom been doing this for longer, its the modders that made this community a strong one
-
hes like star wars version of Weegee
-
Nostalgia, nuff said, I can remember playing the original
-
Just toss a coin, heads approvals, tails submissions, lol
-
Back in my day, we converted all the pcs into school to a big LAN JO party, then JKA came out, so I was playing it since It released, lol
-
-
16 dam my motherboard is dated with a max of 8 but eh how was I to know this socket type would be phased out so fast
-
I never had a problem with the JKfile submission standards, ive been using the same readme template ever since, and im the kind of person who likes to look over a changelog of whats been changed in revisions
-
Rosh is best pony? what?
-
I didn't make this keep, the Judgement Keep was handled by Darth Zion, whom has been too busy in Real life to do really mod, if your referring to the one screen with blue candles lining the walkway, the light setting is tweated to a blue/white, but the ambient and minilight might be tossing it off, it was an older build as well
-
Orginally this Version of the keep was going to be for Multiplayer. Castlevania Judgement's Keep, images are dark using realistic lighting. Between Darth Zion and Myself, several version of the Castlevania Keep were made, from several of the games, I planned to make a Curse of Darkness version as well with the dark energy swirling around since I mastered moving textures and skyboxes
in JKA:
Comparison in SSBB:
ChalklYne likes this -
AoE and StarCraft used Isometric views, as did many RPGs at the time, but yes I see what you mean, the question remains, can it be done though?
-
I always found Super Empire, getting to vader to be a major B*tch, and then the duel with him was just as frusterating.
on a sidenote ive considered a Megaman Mod for sometime, either in the X series, or Legends
-
the primary goal of this mod is yes, to revist the "Super Star Wars" Saga, 99% of everything we need was already made at one point or another, flying levels are err to say the least simple, since they were just "shoot down X number of things" cept the death star in Return, as I remember on the SNES flying into and out of the core was a pain in the ass
-
umm I Tobe_One I believe made a zombie arm as a weapon once before, or it was Last_Wish
DT. likes this -
2.5D is just an illusion for the most part
-
JO/JA coop
in OpenJK
Ironicly I had looked into Co-op in the "Vampire Blood Chonicles" mod, we didn't get very far, but it would be nice to have a co-op mode that works, our idea worked more or less server side, the server determined if player 1 reaches goal, basicly load next map, it would force all players to next map, instead of multi mapping, it was a crude setup only suitable for linier style games
-
I mean say a high quality hall way uses 2000 brushes, in 2.5D in theory it'd use only 1000 brushes, thus doubling the length of a level, although each level is limited in length via the editor distance, the "HOM" effect wouldn't be seen since only a small portion of the level is being rendered, roughly just what's beyond the camera's view, cut scenes could still use full 3D areas to give more illusion to the world is bigger then what it is.
OR: you take your spare 1000 brushes from the side of the room you don't see, and reuse them for buffing up the detail more
my plan is to use the 2.5D mod to probably make a "Super Star Wars" like game other modders could use this mod to do things like the following:
Castlevania Dracula X Chronicles:
Megaman maverick hunter X:
New Super Mario Bros:
All these games are classic side scrollers with 3D models,
-
theres a theoretical advantage with the 2.5D setup, you'd only need half the brushes for a usual hallway lets say, allowing that other half to be used down the line for more level or if you wanted to keep each level a set lengh, you could have glorious detail
katanamaru and ChalklYne like this -
The One And Only was working on a hud which would give the sway effect of the original game, kinda like Metroid prime 3 did
I plan on possibly making a "Surface" map from SP and make it a CTF gameplay map due to its large size or a "big team" style map, with prob updated effects giving it actual slow instead of just a fog
Gun wise im working on the trip mines to be proxy mines
Quotes
in Star Wars Franchise Discussions
Posted
Impressive, most impressive