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Posts posted by CaptainChar
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Fixing a map isnt that bad, usually involves some brush tweaking to either lighten lag specific areas, or as Scizo says, Caulk the shit out of everything but I agree with MoonDog, it should be finished by someone
Edit: only one area of that map dips in the FPS, everywhere else is a smooth 50-60+ fps but i beleive its cause the map is rendoing a long draw distance for the size and angle i was looking, basicly looking accross the entire map, and since its so open, Im guessing its drawing everything at once, I could suggest distance cull tweaking if it has been changed for this map already, but im no pro here, Vis is a complete foreign thing to me
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interesting, it had alot of potential IMO
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I step away, addicted to borderlands 2, and Inyri makes progress, hmph
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Im all in favour for chapels, churches and gothic castles
and Ironiclly, the Haunted Graveyard Map I made, was originally designed to be a zombie survival map, it was designed in a way for mobs to spawn out of player sight, so it seemed like an endless horde (I took notes from the directors commentary in left 4 Dead)
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Spior, you living under a rock? almost everyone has played a Zelda game or a clone of it
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modelling still sounds complex to me
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I never looked hard enough on the xbox to see the geth I just shoot stuff that moves, it usualyl keeps me alive >.>
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isnt that the model from the actual game?
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I couldnt leave it, at how it was >.> and See @@Szico VII its caulk, if you say to caulk it, im gunna be confused
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needs more christmas trees
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wait... I just noticed, Inyri has a moustache on her avatar >.> and im guessing the viewer uses java? im just guessing here
Caelum likes this -
guess im stickin with my mediafire till it they get some stupid clause on there too
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the only issue I have with putting mystuff on my filefront, is if its not downloaded X ammount of times within a week, the system auto purges it, ever since they were going to go offline, then were brought back. So I moved to Mediafire on that reguard, since it was needed for super smash bros brawl mods anyhoo >.> but if someone has a fix for the auto deletion thing, let me know, since when I upload id use both one as a primary and a mirror in case
Cloud Senatu likes this -
Rofl I cant view the 3D part, "Sorry your using windows XP" basicly
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this is a grey area, and unless you get permission from the original source author, your kinda SOL when it comes to redistribution, from what ive learned from ports though, they can go all wonky, and deform on you, plus its better to learn the modelling process, so you'll have one more thing under your belt
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its a PNG with alpha layer, i Use these for alot of my fence and gate textures, my suggestion, photoshop
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SV_SetBrushModel: NULL
ive done the manual tracking of those down through the entitly list, usually each entity in the list has somehting attached, ive had a few on me (when radient has decided to crash) where a player spawn point was created but no point was ever placed in GTK, but they've gotten easy to spot these issues, in radient, mind you the more brushwork you got, the longer the list >.>
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I can see your nightmare, but im not a great mapper, in this case I look to how old game handled this issue, which was either back in the day low draw distance distancecull in this case, or "fog" which was also just to hide the draw distance. and I dont know what your current distancecull is atm either, just another theory im tossing out there
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Szico's image coveres about the same area and angle i was viewing, i was just closer to the bridge
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wow someone is a good texture artist
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I use wave format for most my maps now for seemless looping method ive peiced together, uses 2 wave files, one is the intro part of a song,t he other is the loop segment
waves must be 22,000khz, sound effects have to be mono, map music can be stereo, and remember audocity will put a "silence" at the end of any edited track by default, it'll have to be editted out of you want seemless looping music
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from the power plant, looking towards the duff beer plant, and town, it drops significantly about -40fps from 59-60 throughout the rest of the map, im not sure if it was just what I have in my base, but the green goo wasnt present in this build for me, again not sure if this was my side or not
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odd My framerate never dropped in the map, it stayed steady
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I was happy to have beta tested this map, I used the xbox 360 game of the simpsons as a suitable comparison
Cosmos Clanmap [UN-Abandoned Project] pk3 and source
in WIPs, Teasers & Releases
Posted
eh Give me a few mins with the source i'll see if I can get er goin smoothly