-
Posts
699 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by CaptainChar
-
-
maps usually, I will grab a shiny model if it catches me interest though
-
great all us old farts are offcially here
-
I think i remember you....
-
interesting, shiny things get my interest
-
for a test fitting, yeah it does look good, even the basic colour looks pretty good,
-
special is an understatement Inyri >.> JKA is more tempermental then a banshee with her time of the month >.<
Im also tempted to scrap the normandy map in favour of some of the firebase maps from ME3, perfect in size for 4-8 players, or a survival mod, we already got geth troopers, so i could see some fun going on there >.>
-
I forgot about Liara >.> but I am curious to see how the omni blade will turn out
-
If its mass effect, the "Forge" will taunt us
-
I always liked city or urban maps, doesnt matter if its a thriving city, or a dead city, as long as it has lots of areas or cover, and exploration, im game to check the map out once thats done
Silverfang likes this -
even with the FPS limiter turned off, most my maps cap out at 90fps, but as it would seem effects, and FX_runners etc play a role too, even some of my newer maps that are making optical illusions dip down to 50-60fps in some spots, but as long as it can stay above 30 in a skirmish, i consider that a passing grade, and I consider most my maps ideal for 8 players online, ive never made a huge map for a "big team ffa" per say
-
32 was the general limit i thoght for older games, most modern games I see support 50-60 players (im looking at you arma 2) as for your question id think it might be pure server side related, but dont quote me on that
-
that intereface looks easier to use then my curernt 3Dmax
-
most NPC i have in mind will use the stormtrooper NPC file, i just want lots of things that shoot at you
-
tunnel of love eh?
-
I also know from my Death Egg map, since the final boss of sonic 2 was supposed to be present, that custom models can use custom animations etc for attacks, if dragons from neo dark ages have taught me anything, there is alot we can do for customs in JA, its just putting forth that effort to make it happen, im still learning my way around 3dmax id love to actually be able to model and uv-wrap etc
-
hmm Might need a new bot like it, or several starting off with the NPC_stormtrooper Ai and progressing up
-
on a side note, the Saber training bots would make nice Hyperion robots >.>
-
the seekers might break it, no idea though
-
have to look into what all NPCs are avalable in MP,
-
I dont know what that is, but it looks badass
-
Just wondering if the saber training bots in SP are spawnable in MP
-
He leave this to you then MUG, good luck
-
actually nothing vanished ironicly, and good your gunna make it work, the map crashed my radient on compile once, lol cause the Q2map process exceed 2gigs of ram usage
-
after compiling the source map again (which took about an hour) with only change being distancecull set to 10000, all fps issues were solved, however some minor broken brushes I noticed in the cave section of the map, that and the source files do not match the bsp version, as in some textures havent been placed as nicely in the source, but rather then that, its purely cosmetic to fix
[No comment]
in WIPs, Teasers & Releases
Posted
the second screenshot reminds me of a room from War for Cybertron >.> but im curious of this mod