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Posts posted by CaptainChar
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ah im using windows 7 pro 64 bit, I think its the 64 bit
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I was also going to point out Max 6 wont load in windows 7, unless you have XP mode enabled on a pro version, or a virtual machine with XP set up and a lot of ram, normally it just wont launch
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well Im using on my one map
_minilight
70
ambient
100
this is only for testing purposes as I do have actual light sources and light emmiting shaders present, its usually trial and error till you find the sweetspot where everything works fine, of course if you were to use purely light soruces, eg lamps, lights, candles, etc, you'd get a more realistic light effect, however the draw back with that method is you'll have to plan out your lights alot more
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I have vague memories of Dark Forces, I remember getting lost in an aquaduct like map, I might be thinking of the wrong game, lol
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reminds me when I started exploring a rogue squadron remake in JKA
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light value -1000 for example
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Chalk, id say you got it looking pretty similar to the N64 Death.
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looking good, very good
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I want to clean my "plate" since I have so many ideas bottled up, and Im hoping to get a lot of them made
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Most of you know ive been rather distracted a lot, and it wasn't till I noticed that @@Botdra has been busy making his own castlevania map that I realized, hey I got stuff I can be completing, well im proud to announce that the first map to be released, albite duel only mode atm, will be the death egg, there is no Dr Eggman boss battle yet, but it will be available later on down the line, ive been working to get the duel verson of this map completed, so I removed everything else FFA and team free for all releated, sorry no clip wont get you anywhere, but @@AshuraDX has helped out by showing off the scale of the hanger for this map, which is still bare cept new scaffolding and soon equipment and robot parts will be littered all over.
My goal is to complete the duel version within a week's time.
ChalklYne and Kreed Antilles Ordo like this -
Originally, well, the team behind the vampire blood chonicles was going to use death over the ragnos Npc, since it was just a flying torso, another method at the then time was to have a layer of block NPC, that would prevent him from ever falling into pits, but we ultimately scapped that one
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I have textures for the HUD, if someone wants to do it, these are from an HD remake of N64 game, not sure if usuable or not, but valuable references
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Botdra's made me want to release all the old stuff I have castlevania related >.> even if its not great, im sure the source files would be helpful for another mapper
Botdra likes this -
in this case, I cant do much, I can make the originals in HD but aside from enhancing it, eh its best left to the pros, lol,
the original flowers at least in the villa, were 1 brush each, with an alpha shader and set to always face the player, simple but effective back in the Nintendo 64 era
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I think you got this down pat Bot, i'll upload the other texture pack if you want those as well
Botdra likes this -
Yeah these were just trying to replicate the N64 but in better detail, ultimately a lot of the was scraped, though I do have some other parts I may release as source files to the public, we ended up using "the grim reaper model, and tobe_one made a few scythes for Death as well, but to see it with wings is nice
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I do have another texture pack Bot I could give you, but you'd need to change it from PNG format, its from another project
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... This isn't my map anymore, is it?
its a small community project now
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Honestly hedges and bushes have been a pain in my behind in maps when it comes to making them either look like boxes, I hope those textures help you with your map though
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ironicly, I made a map that's a maze, with castlevania in the background, but its a graveyard maze >.> I forgot completely about this map to be honest, and ever since Zion moved to japan, the project kinda went into perma limbo
Cloth sim experiments...
in WIPs, Teasers & Releases
Posted
that test animation looks, impressive