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Posts posted by CaptainChar
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umm I Tobe_One I believe made a zombie arm as a weapon once before, or it was Last_Wish
Tempust85 likes this -
2.5D is just an illusion for the most part
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JO/JA coop
in OpenJK
Ironicly I had looked into Co-op in the "Vampire Blood Chonicles" mod, we didn't get very far, but it would be nice to have a co-op mode that works, our idea worked more or less server side, the server determined if player 1 reaches goal, basicly load next map, it would force all players to next map, instead of multi mapping, it was a crude setup only suitable for linier style games
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I mean say a high quality hall way uses 2000 brushes, in 2.5D in theory it'd use only 1000 brushes, thus doubling the length of a level, although each level is limited in length via the editor distance, the "HOM" effect wouldn't be seen since only a small portion of the level is being rendered, roughly just what's beyond the camera's view, cut scenes could still use full 3D areas to give more illusion to the world is bigger then what it is.
OR: you take your spare 1000 brushes from the side of the room you don't see, and reuse them for buffing up the detail more
my plan is to use the 2.5D mod to probably make a "Super Star Wars" like game other modders could use this mod to do things like the following:
Castlevania Dracula X Chronicles:
Megaman maverick hunter X:
New Super Mario Bros:
All these games are classic side scrollers with 3D models,
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theres a theoretical advantage with the 2.5D setup, you'd only need half the brushes for a usual hallway lets say, allowing that other half to be used down the line for more level or if you wanted to keep each level a set lengh, you could have glorious detail
ChalklYne and katanamaru like this -
The One And Only was working on a hud which would give the sway effect of the original game, kinda like Metroid prime 3 did
I plan on possibly making a "Surface" map from SP and make it a CTF gameplay map due to its large size or a "big team" style map, with prob updated effects giving it actual slow instead of just a fog
Gun wise im working on the trip mines to be proxy mines
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the only mock up I did was changing the camera angle, apparently the mod "Jedi fighter" got it down, but I don't know if the camera would follow the players or if its simply put at a fixed postion
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Ive only ever covered a mockup concept of this as seen in the castlevania thread, however I believe if pulled off it would open a new door for modders, mappers etc alike, since you could make 3D side scrolling stages per say, a perfect example for this use would be a possible remake of the "Super Star Wars" games seen on the super Nintendo, im just tossing the idea out there
Botdra likes this -
sounds similar to the former Jk site for files, but ive been using that readme format forever so I don't need to really change things
Circa likes this -
I see a Some Cruz, also is there any way to get a hollowman/ hollow knight in game? eg just a suit of armor with no one inside it per say.
these guys are seen since Castlevania 1, usually using throwing axes at you, in Dracula X they carry spears and pikes and attack from more distance
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just for @@CaptainCrazy for his prior work on GE source
My intention is simple, keep everything the same, cept update the textures, resolution, and character models, levels will remain the same as if it were the HD xbox live arcade canceled version, Ive found that JA's engine is perfect for HD N64 remakes
RPC-90
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@@CaptainCrazy I have recreated to the best as I could, at 4 maps so far, and each of my maps has a hidden casset tape/DVD of the Goldeneye movie as seen in the original bunker level as the security tape
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all effects are changed, all SFX are changed, Shotgun will be up soon, pump action,
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I didn't make these, its just another weapons pack that im sorting out, if I had a coding mod, id have it set up like the original 64 game where predetermined sets would load for a level, instead of the level loading presets
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Im piecing together a weapon pack for the GoldenEye 64 maps, this one will be on my mediafire account soon, since there was a lot of people wanting the guns from the early screenshots, such as the shotgun etc.. these guns will only be temp till someone models some originals
PPK Silenced (default gun) (may change sfx so only makes silence shots)
AK-47
Assult rifle/grenade launcher combo
Rocket Launcher
Barricade24, eezstreet and Omicron like this -
could always have the hero passing by, notice a village in distress and go to investigate where they find out Dracula has returned
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So a whip is possible, at least in theory
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Id like to point out, in Castlevania Dracula X, or Rondo of Blood, Dracula sieges a town to get the Belmont's attention, usually kidnapping people, its a reoccurring theme
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Death and Dracula in my keep maps were extremely tough, especially since Dracula in that version transformed into a rancor, (we didn't have the model yet done for the SOTN/RoB/DoS form down) but originally, me and Zion were going to look into a scripted Dracula battle, the classic teleport then fireball moves, I considered this as (when Drac's in motion his cloaked, when he stops he must stop to fire his projectile attack, leaving him open for attack, this was a crude method cause neither Zion or myself knew of scripts or coding then, Death Is a bit easier since he would have behaved more like Ragnos in our original version, floating around, cept wielding a scythe, which as I recall Tobe made 3 varients of
Botdra likes this -
to quote OJP,
"That was simply a concept shot done by Keshire ages ago. We talked about the idea for a while but unfortunately decided that it would simply be too difficult to implement. Sorry to disappoint."
So if it can be pulled of it would mark a first time thing
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my original 2.5D concept video for JKA: (note this is from an earlier build then shown in the screen shot as the clock tower peak is different, the candles have different light, and the overall light is brighter)
Original game what its based off of:
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a good thing about being limited if you were to use the skeletons or other NPC's it would provide a big challenge for players to have to think a little before dealing with them, eg if the hedges only had Block player, but allowed NPCs
Castlevania Mod - Plans/Summary
in WIPs, Teasers & Releases
Posted
I use mediafire for all my hosting, since filefront auto purges after 30 days, anyways this is a lot of progress Also Bot, ask Last-Wish from JKfiles, he made a Peeping Eye model for us
Download link:
http://jediknight3.filefront.com/file/Peeping_Eye;93515
Id also suggest to anyone unfamiliar with the series to check out the Castlevania wiki, theres a lot of lore and monsters mostly from mythos to use, Zombies, werewolves, etc, another thing I considered is, we could use the Medusa head over the training probs, and replace the laser bolt with something more "magical"