-
Posts
699 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Posts posted by CaptainChar
-
-
oh I wasn't going to have it craftable, eg, Deathcraft on L4d2 was all static world, not a dynamic or destroyable world, only in minor parts where it was prescripted, my world will likely either be based off a random seed from the xbox version, and I may use cracked blocks to represent breakable blocks, I never used any major mods like makermod etc but like I also said, i'll be releasing all my source stuff along with this one minecraft theme'd map
-
Yeah but wouldn't a simpler mesh (that would be around 1,000 tris or below) be better on performance?
Any hoods can just have the back, sides and front simulation influence feathered. The effect would be similar to some games that have long sleeves "wobbling" as they react to wind and movement.
I don't think we need to worry about base specs anymore for the game, almost everyone has quad or even x8 the specs the game needs, I think you'd have a lot of play room before the performance took a hit
-
I just like to do things that haven't been done yet in JA, lol
*wonders whats the max limit on destroyable brushes* lol
-
I will make a map, and release a source with it, so anyone else may make their own world, I figured there was some minecraft stuff already made for JA, but no level
BTW this is to scale with actual minecraft steve, each block being half the size, so I used the info_player_spawn as a reference, this may need to be tweaked
-
Botdra likes this
-
whats wrong with Shatner singing to George Lucas
-
if that's possible Kat, im seeing a lot of potential
-
the biggest texture I used to date is 18mb on a single texture, but mind you its an entire planet
-
DT. and Mandalorian like this
-
It could be worse....eh maybe not, right now as long as Disney doesn't buy Star Trek as well, the fandom wont go on a rampage when the borg spheres are suddenly death stars
-
I usually have PNG for things with alpha or them as TGA, but A batch convert sounds good, I just didn't wanna dive into this then find out, "oh you gotta use this format, trollololo"
-
plain and simple, will GTK and JA see PNG image format in game? just so I know if I need to convert some textures I got or not to JPG
-
that test animation looks, impressive
-
ah im using windows 7 pro 64 bit, I think its the 64 bit
-
I was also going to point out Max 6 wont load in windows 7, unless you have XP mode enabled on a pro version, or a virtual machine with XP set up and a lot of ram, normally it just wont launch
-
well Im using on my one map
_minilight
70
ambient
100
this is only for testing purposes as I do have actual light sources and light emmiting shaders present, its usually trial and error till you find the sweetspot where everything works fine, of course if you were to use purely light soruces, eg lamps, lights, candles, etc, you'd get a more realistic light effect, however the draw back with that method is you'll have to plan out your lights alot more
-
I have vague memories of Dark Forces, I remember getting lost in an aquaduct like map, I might be thinking of the wrong game, lol
-
reminds me when I started exploring a rogue squadron remake in JKA
-
light value -1000 for example
-
Chalk, id say you got it looking pretty similar to the N64 Death.
-
-
looking good, very good
-
I want to clean my "plate" since I have so many ideas bottled up, and Im hoping to get a lot of them made
-
Most of you know ive been rather distracted a lot, and it wasn't till I noticed that @@Botdra has been busy making his own castlevania map that I realized, hey I got stuff I can be completing, well im proud to announce that the first map to be released, albite duel only mode atm, will be the death egg, there is no Dr Eggman boss battle yet, but it will be available later on down the line, ive been working to get the duel verson of this map completed, so I removed everything else FFA and team free for all releated, sorry no clip wont get you anywhere, but @@AshuraDX has helped out by showing off the scale of the hanger for this map, which is still bare cept new scaffolding and soon equipment and robot parts will be littered all over.
My goal is to complete the duel version within a week's time.
ChalklYne and Kreed Antilles Ordo like this
The one bug where the second saber blade doesn't show up.
in Modding Assistance
Posted
does it still strike objects? as in just the blade effect is invisible? or is it not turning on?