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CaptainChar

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Posts posted by CaptainChar

  1. oh I wasn't going to have it craftable, eg, Deathcraft on L4d2 was all static world, not a dynamic or destroyable world, only in minor parts where it was prescripted, my world will likely either be based off a random seed from the xbox version, and I may use cracked blocks to represent breakable blocks, I never used any major mods like makermod etc but like I also said, i'll be releasing all my source stuff along with this one minecraft theme'd map

  2. Yeah but wouldn't a simpler mesh (that would be around 1,000 tris or below) be better on performance?

     

    Any hoods can just have the back, sides and front simulation influence feathered. The effect would be similar to some games that have long sleeves "wobbling" as they react to wind and movement.

    I don't think we need to worry about base specs anymore for the game, almost everyone has quad or even x8 the specs the game needs, I think you'd have a lot of play room before the performance took a hit

  3. I will make a map, and release a source with it, so anyone else may make their own world, I figured there was some minecraft stuff already made for JA, but no level

     

    BTW this is to scale with actual minecraft steve, each block being half the size, so I used the info_player_spawn as a reference, this may need to be tweaked

  4. well Im using on my one map

    _minilight

    70

     

    ambient

    100

     

    this is only for testing purposes as I do have actual light sources and light emmiting shaders present, its usually trial and error till you find the sweetspot where everything works fine, of course if you were to use purely light soruces, eg lamps, lights, candles, etc, you'd get a more realistic light effect, however the draw back with that method is you'll have to plan out your lights alot more

  5. Most of you know ive been rather distracted a lot, and it wasn't till I noticed that @@Botdra has been busy making his own castlevania map that I realized, hey I got stuff I can be completing, well im proud to announce that the first map to be released, albite duel only mode atm, will be the death egg, there is no Dr Eggman boss battle yet, but it will be available later on down the line, ive been working to get the duel verson of this map completed, so I removed everything else FFA and team free for all releated, sorry no clip wont get you anywhere, but @@AshuraDX has helped out by showing off the scale of the hanger for this map, which is still bare cept new scaffolding and soon equipment and robot parts will be littered all over.

    My goal is to complete the duel version within a week's time.

     

     

    shot0016_zps3ec34dbd.jpg

     

     

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