Jump to content

CaptainChar

Members
  • Posts

    699
  • Joined

  • Last visited

Posts posted by CaptainChar

  1. I use mediafire for all my hosting, since filefront auto purges after 30 days, anyways this is a lot of progress Also Bot, ask Last-Wish from JKfiles, he made a Peeping Eye model for us

     

     

    93515_3_zps21518696.jpg

     

     

     

    Download link:

     

     

     

    Id also suggest to anyone unfamiliar with the series to check out the Castlevania wiki, theres a lot of lore and monsters mostly from mythos to use, Zombies, werewolves, etc, another thing I considered is, we could use the Medusa head over the training probs, and replace the laser bolt with something more "magical"

  2. Ironicly I had looked into Co-op in the "Vampire Blood Chonicles" mod, we didn't get very far, but it would be nice to have a co-op mode that works, our idea worked more or less server side, the server determined if player 1 reaches goal, basicly load next map, it would force all players to next map, instead of multi mapping, it was a crude setup only suitable for linier style games

  3. I mean say a high quality hall way uses 2000 brushes, in 2.5D in theory it'd use only 1000 brushes, thus doubling the length of a level, although each level is limited in length via the editor distance, the "HOM" effect wouldn't be seen since only a small portion of the level is being rendered, roughly just what's beyond the camera's view, cut scenes could still use full 3D areas to give more illusion to the world is bigger then what it is.

    OR: you take your spare 1000 brushes from the side of the room you don't see, and reuse them for buffing up the detail more

     

    my plan is to use the 2.5D mod to probably make a "Super Star Wars" like game other modders could use this mod to do things like the following:

     

    Castlevania Dracula X Chronicles:

    http://youtu.be/j6N_w1RlUzI

     

    Megaman maverick hunter X:

     

    New Super Mario Bros:

    http://youtu.be/VsrHgQkN_rc

     

    All these games are classic side scrollers with 3D models,

  4. The One And Only was working on a hud which would give the sway effect of the original game, kinda like Metroid prime 3 did

    I plan on possibly making a "Surface" map from SP and make it a CTF gameplay map due to its large size or a "big team" style map, with prob updated effects giving it actual slow instead of just a fog

     

    Gun wise im working on the trip mines to be proxy mines

  5. Ive only ever covered a mockup concept of this as seen in the castlevania thread, however I believe if pulled off it would open a new door for modders, mappers etc alike, since you could make 3D side scrolling stages per say, a perfect example for this use would be a possible remake of the "Super Star Wars" games seen on the super Nintendo, im just tossing the idea out there

     

     

    Botdra likes this
  6. Im piecing together a weapon pack for the GoldenEye 64 maps, this one will be on my mediafire account soon, since there was a lot of people wanting the guns from the early screenshots, such as the shotgun etc.. these guns will only be temp till someone models some originals

     

    PPK Silenced (default gun) (may change sfx so only makes silence shots)

     

     

    shot0014_zps55d6b38b.jpg

     

     

     

    AK-47

     

     

    shot0021_zps82c612b7.jpg

     

     

     

    Assult rifle/grenade launcher combo

     

     

    shot0024_zps02ab03cb.jpg

     

     

     

    Rocket Launcher

     

     

    shot0025_zps72da2fb0.jpg

     

     

     

    Barricade24, eezstreet and Omicron like this
  7. Death and Dracula in my keep maps were extremely tough, especially since Dracula in that version transformed into a rancor, (we didn't have the model yet done for the SOTN/RoB/DoS form down) but originally, me and Zion were going to look into a scripted Dracula battle, the classic teleport then fireball moves, I considered this as (when Drac's in motion his cloaked, when he stops he must stop to fire his projectile attack, leaving him open for attack, this was a crude method cause neither Zion or myself knew of scripts or coding then, Death Is a bit easier since he would have behaved more like Ragnos in our original version, floating around, cept wielding a scythe, which as I recall Tobe made 3 varients of

    Botdra likes this
  8. texturing a castle, has always been a nighmare for everyone that's worked on castlevania there is actually I think 6 or 8 different brick types being used

     

    Inside the keep: (based off Dracula X Chronicles)

     

     

    Dracula_X_Keep_by_omegasigma-1.jpg

     

     

     

    Original which this throne room is based off of:

     

     

    hqdefault_zpsbd4a8c2a.jpg

     

     

×
×
  • Create New...