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CaptainChar

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Posts posted by CaptainChar

  1. some work done on the warp core, using the same core as seen in the refitted enterprise, the warp core is nearly 1000 in height in GTK

     

    shot0002-9.jpg

     

    shot0003-7.jpg

    Changed the Warp core configuration and shader from the plasma to a more animated look:

     

    shot0004-8.jpg

    This core is based off this concept art from star trek the motion Picture:

    er-engineering.jpg

  2. I may have to do this ship with 2 turbolifts (elevators) in opposite starting points, one say down on engineering's deck, and the other at deck 1, the bridge. I cant say I know much about the elevator controls in JA But I hope to have them behave like the Midgar V3 elevators at Shinra Tower

  3. another option is to remove the driver completely and use a driver scrubber to remove old driver isntallations, then reinstall your driver from either driver disk or from the site of manufactor, Nvidia is famous for having to delete older drivers to install newer versions,

     

    i'll be looking into the matter though since now I see it as a challange, and I like them when it comes to pc diagnostics

     

    good ol run command and the dxdiag will tell you what all the specs are, model, make etc what your current video driver is etc

    give that a run and copy and paste or post a screen of what the system says the specs are.

  4. "Dammit Scizo, Im a novice not a pro"

     

    but yeah it is caulked, maybe not as much as you'd like :P

    right now im just tweakign around to get the sense of scale that I need to portray this accuratly so sizes may change, not to mention the ammount of detail is none existant, so you'll have to forgive all the crude edges for the moment

     

    constitutiongtk.png

     

    the ship may, dending on how many brushes it takes for a single deck, it may feature most of the decks, or at least a few, main engineering, sickbay, the shuttlebay are all requirements, as well as multiple coridoors, im using as much technical knowlage of the ship's layout to keep the layout the same,

  5. ive also considered the scale of things, but when you start working on small scale details in GTK it can become a nightmare fast, im also still planning to find a way to mod JA into a 2.5D side scroller

     

    I only dabbed in this field once, since various control mods would be needed, as well as a camera that wouldnt shift position but perma stay at a fixed angle yet allow scrolling.

     

    I made this mock up years ago cause i considered exploring this more to unlock a new use for the engine at the time, it would open a door for platforming mods, side scrollers Like the castlevania example I made, etc. But as you can see theres still stances and animations that would also be required if playing the game ina 2.5D mode,

     

    http://www.youtube.com/watch?v=p6gJYFsso10&feature=plcp

  6. there is some more rounding, im just experimenting with scale, etc im also using player spawn as my reference guide to scale, and since there was so many different bridge sets for the same starship, keepiing continuity with the same set is kind of an annoyance thankfully i have lots of play room since its just an early build of the bridge, so nothing is final, just getting rough layout down

     

    reference used was this one,

    1701bridge.gif

    NAB622 likes this
  7. well depends, if the JA exe's could be made to handle memory better, and handle more brushwork, (i know szico would love that) the engine would be still fairly capable in my opinion, since some of those mapper, like Szico, and SJC, just to name two, have done great things, I would lIke to continue modding for JA as long as possible, its an easy learning curve, not to mention the Jedi knight series, is what got me into modding

    Circa likes this
  8. A Constitution Class Starship, yes, modelled after NCC-1701 Enterprise

     

    Since this ship has several refits over its life, this vessel might have some areas that have been refitted, for aesthetic purposes and to make some areas more interesting, Main engineering for example willl be from the refit

  9. actually id be happy if they at least used the havok physic's engine, or some physics engine, think of how well some of the character animations would be if they used physics, hair flow, cloak/cape flows, etc not to mention a hell of of alot better battles

  10. your going to force my hand at turning on my xbox Inyri, just to check my Mass effect 3 stats again, lol keep modding miss forge, though at the rate your going, you'll likely replace every weapon in JA with a ME weapon eventually

     

    I retract my earlier statement, it seems ive not gotten to that yet, ive been attempting to get Sniper mastery for all the sniper weapons

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