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CaptainChar

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Posts posted by CaptainChar

  1. JA wont run in DX11, if i recall older games and apps have to run in an emulated DX10, unless they're engine will support DX11, recently on windows 7 pro, 32-bit ive been having some older games, have some interesting graphical issues, menus work etc, but when you get into a session, the game spazzes out and the models are basicly exploded and all rendored wrong, fun times in windows 7

  2. so roughly 600 polys it should be when im done, I might even redo the barrel with less segments so its only a 12 sided cylinder instead of a 24 sided, the detail reduction wouldnt really be that noticable since its going to have a plastic look to it anyways the gun is currently 622 polys so it might be a little less then 600 when done, look at dreamcast models, its still rather high poly since most character models on that system were around 1k

  3. yeah I noticed that, its a cone, so i gotta either delete it and make a new one thats just 1 segment, or mod the existing one, the trigger loops? i have No idea what your talking about tbh, but im appreciating the feedback since how the hell else am I gunna learn? :P

  4. u gotta capture that awesome clanking sound it made when u shot it lol. looks like badassedness. specially for yer first

     

    got my original right here for that, that heavy trigger sound was classic, im also just mapping it in my mind, im just using 3d max as if it was GTK, so my mapping knowlage, is basicly 3D knowlage in general

     

    the actual firing sound will be the either the ship firing sound from defender, or the super smash bros 64 raygun sound sfx. both are retro sounding and powerful at the same time

     

    692 is the final polycount with more segments removed >.>; I should have seen each "box" as a "brush" per say

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