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Posts posted by CaptainChar
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does your video card have a control panel?
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Christmas, did we pass halloween already?
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and I thought I was bored
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ah that explains why the master server never seemed to vanish then
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JA wont run in DX11, if i recall older games and apps have to run in an emulated DX10, unless they're engine will support DX11, recently on windows 7 pro, 32-bit ive been having some older games, have some interesting graphical issues, menus work etc, but when you get into a session, the game spazzes out and the models are basicly exploded and all rendored wrong, fun times in windows 7
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JKhub has a server selection? when did that happen
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sometimes I wish I paid attention in programming class, i would have just made a drop and drag style menu builder
therfiles likes this -
its nice to see space theme taking a liking again, im very impressed with how it looks, may I ask what resolution your JA is in Szico?
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never played the doom games, so it looks like a generic space station to me, but so far, I do like how it looks, Szico always seems to be a master when it comes to picking lighting for a map
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hmm there sone, without images, might have to take a whack at it....
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im assuming your using widescreen? ive played Halo CE on my netbook, which is always like 1200 x 600 something resolution, halo at 800 x 600 does not have a border effect for me
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Is there any menu modding tutorials out there, if not could someone possibly make one that has some images to it, since visual aid is prefered method to learning, thank you all for your time
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thanks ash, I dont think i'll be tweaking the size to much though, im just planning on adding the generations scafolding, but I want it to be at the ideal hight for the robot can still melee you while your on it
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i'd just need even a static model thats to scale, just so I know what im working with
but alpha, etc works, just so i can tweak the stage sizes if needed
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so roughly 600 polys it should be when im done, I might even redo the barrel with less segments so its only a 12 sided cylinder instead of a 24 sided, the detail reduction wouldnt really be that noticable since its going to have a plastic look to it anyways the gun is currently 622 polys so it might be a little less then 600 when done, look at dreamcast models, its still rather high poly since most character models on that system were around 1k
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trigger nuked, rendor colour changed.
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personally, I can barely see this, I disabled the background
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Noticed a slight Whoops on the model:
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on a revisit on this thread, i didnt realize you used the concept version, thats "way past cool" sorry but its dam interesting to see that this is the prototype/original I cant wait to see it in action though
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yeah, no idea how to shape that without that yet, working on it though
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yeah I noticed that, its a cone, so i gotta either delete it and make a new one thats just 1 segment, or mod the existing one, the trigger loops? i have No idea what your talking about tbh, but im appreciating the feedback since how the hell else am I gunna learn?
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u gotta capture that awesome clanking sound it made when u shot it lol. looks like badassedness. specially for yer first
got my original right here for that, that heavy trigger sound was classic, im also just mapping it in my mind, im just using 3d max as if it was GTK, so my mapping knowlage, is basicly 3D knowlage in general
the actual firing sound will be the either the ship firing sound from defender, or the super smash bros 64 raygun sound sfx. both are retro sounding and powerful at the same time
692 is the final polycount with more segments removed >.>; I should have seen each "box" as a "brush" per say
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Removed the segments, dropped the polycount down to 760-720 polys
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Ash, you model dam fast you know that, maybe you should be the blue blurr of modelling
Christmas...?
in Jedi Knight General Discussions
Posted
hmm now I think we need a nightmare before christmas themed JA map >.>