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Posts posted by CaptainChar
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a good example of what Crimson says is some of the mods around FF7, I can remember when shit hit the fan over szico's mods and I dont remember whos mod actually got shut down, I think it was almighty_gir's stuff at one time. but some companies will hold these IP's for a trump card, rule of thumb is just email anyways, only reason i have Konami, Nintendo, Sega, and capcom on my email list
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although, the redhead has a nice face >.>;
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for possibly the only time in existance, I agree, the guild was meh to begin with
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is there a fix for the q3map2 for 32-bit OS Szico? (I know most use 64, some machines im forced to use 32, eg my laptop)
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never played any of the Crysis games
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interesting model, kinda reminds me of robocop but more steamlined
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umm not yet, i need to remember how to edit segments again, lol
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Christopher lee was the handler if the red bull in the movie if I recall, sure its before my time, but its a good animation movie.
anyways back to the gun, if I remove the segments it'll lower the polycount, then I can start learning the UV map, at lease with this model its not much needed, so the learning process should be easy
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the ROQ video maker should support images as the source or an AVI, at least the program i used was like that
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ive only ever done one ROQ video with reasonable quality, the gun barrel sequence for my Goldeneye mod
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that harpy is from the movie, the last unicorn
and street, I already got that from Inyri, but thanks for your time
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I ment interface wise, im not used to anything but the 1.5 im running, so everything else appears cluttered to me, and im lazy and dont organize icons etc, so the mess followes me everywhere, as does the bad spelling
therfiles likes this -
theres several codecs you can download for free, divx, xvid, CCpack, etc, but some didint work for me, it all depends on the compression ratio
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actually i find 1.4 a clusterfuck compared to 1.5, I maybe able to work in clutter, but only clutter I create and its easy to use if you were trained on 1.5, same motto could be said for tne 1.4 users or 1.3 users, its all preference though so, try all 3 or 4 whatvever and see which one suits you best, thats the only way you can do it
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there is on the hub here, a 1.5 with all the stuff of 1.4, so I dunno on that either >.>
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personally I only touch 1.4 for tools, personally i use: GtkRadiant-1.5.0-2006-03-02 its got the easiest layout of them IMO, but yes, its all prefernce really
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I only have 3dmax6 >.>, i have maya laying around here, but thats not really for JA
I may just stick to models then export em as 3ds files
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one even I can understand plz....
MUG likes this -
err no, i prolly missed inyri a tad late, aw well i can keep mapping before i go back to "school"
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JA could use a little chaos, or randomness, its easy to transition complete chaos into something, eg: mario galaxy
Delta_135 likes this -
well im determined to learn how to get this in game, why eh, I gotta finish my goldeneye project sometime, it would be awsome with guns, that and I have some original ideas of my own for weapons, wait... i have something original for a change, dammm
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Yeah I cant remember 100% I use swissknife partitioner myself for my externals, since I need large externals to be fat32 to playback on my xbox 360, wii, and blueray players.
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edge loops? you mean the sections? yeah I can see this will be difficult on the forums >.>
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I think that site should be added to the tutorials as a reference tutorial
MUG likes this
I should really finish Urai but......
in WIPs, Teasers & Releases
Posted
whats sleep?