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Apprentice

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Everything posted by Apprentice

  1. Will we be able to use images of all sizes, e.g: 300 x 750 ??
  2. http://www.youtube.com/watch?v=1slq_FwRN8o Classic yelling after 7:42 . . . B) B)
  3. I vote for an option where there is no background . . .
  4. How 'big' would 'too big' be then ??
  5. Config thing ?? :/
  6. No, thank you. It's not the $1.95 but the $0,99 that comes around everytime I want to change the colour of my lightsaber or whenever I can change something (amongst other things) . . .
  7. I reckon you wait until you have a more stable version either for both JA and JO or one that works for both games . . .
  8. Certainly looks good . . .
  9. I would go for #2 but then in a black & white image. Backgrounds shouldn't protrude itself over the foreground . . .
  10. Why a water brush ?? You can use a trigger_multiple with a target_gravity entity (or something, it's been a while since I last used them) . . .
  11. Apprentice

    New Background

    I see some good images but I don't think they are all good for a background. In my opinion, background images should remain dark rather then very bright images which makes the main text hard to read . . .
  12. Apprentice

    New Background

    Precisely. My website is just a bunch of HTML pages with some Java scripting which I use to "rotate" images, especially on my Download page, which features a slideshow of my released maps . . . Instead of an entire background, a portion of an image can be used as in a banner of something . . .
  13. That worked ... sort of. Now everything is in one big ZIP file without folders . . . :wacko: :blink: * I really miss the hammer on the head smily *
  14. Apprentice

    New Background

    I don't see why not. Someone made a screenshot of one of my maps with NPC's in them and it works . . .
  15. Is there a *.ZIP available ??
  16. It might. In certain situations it's better to make a portion an MD3 or an ASE model instead of brushwork . . .
  17. Are those cylinder brushes detail or structural ??
  18. Did you try Google ??
  19. I'm going to explain this with a screenshot: The LCARS texture on the far left of the image is a patchmesh which is situated 0.25 units in front of the brush behind. Polygonoffset doesn't work on all occasions.
  20. I would definitely use patch meshes for this and keep them .25 from the main brush . . .
  21. Do you have custom maps installed in your Jedi Academy\Base folder ??
  22. Another cause would be that the editor image has a different dimension than the actual texture itself . . .
  23. Sure, the Aurelia was always ment as an RP map rather then a 'normal' deathmatch map . . . That depends on what you feel is necessary for your map. For years, I have mapped for a different game (and even made a map especially for an RP modification) and the demands there are/were different then what JA's RP segment will or do need. My maps have never featured an over-abundance of interactivity. I rather spend more time implementing all kinds of detail and diverse environments throughout the map and let people's imagination take over where I left. Take a look at some of my screenshots or take a stroll through my Aurelia map for some idea's and inspiration.
  24. I know! What GFX card did you have ?? I had to revert back to my old P2 with a Voodoo 3 card and tried some mapping on it. Never ... ever ... try ... that !! Though, I have to say that it worked faster then my old Geforce 256 card . . . :/ That's OK. Just give us a holler and we'll make a full compile for your map . . .
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