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Everything posted by Didz
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What causes 'ghosting'?
Didz replied to Mysterious Stranger's topic in Jedi Knight General Discussions
It could be caused by dmflags 8 (which disables fall damage)? I have no idea what you mean by "ghosting". Also show your complete jampserver.cfg so we know about all the saved cvars (taking out the rcon password of course!). -
Jedi Academy... Is not a JK3, sequel announced?
Didz replied to RancorSNP's topic in Jedi Knight General Discussions
Here are some references to it in the resources. Central Servers (source code): masterjk3.ravensoft.com updatejk3.ravensoft.com authorizejk3.ravensoft.com assets2.pk3/configs/TheMaster42.cfg (JKA tester): I'm guessing LucasArts intended it to be "Jedi Knight III: Jedi Academy" at first, but they omitted the numbering out late in the game for whatever reasons they had. -
Jedi Academy... Is not a JK3, sequel announced?
Didz replied to RancorSNP's topic in Jedi Knight General Discussions
It's an anonymous piece of paper with writing on it on a wooden surface. I'm not holding my breath, because this image has been around for a while. -
Sidenote: Richard Whitehouse was one of the main programmer guys at Raven that worked on JKA MP & JKO MP and made a real effort towards making the games moddable.
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Stand back. I know the lyrics to Rammstein - Du Hast and can perform the macarena dance to it. But yeah, welcome to JKHub puzzling person. Please accept this intro video.
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Well damn. I wondered why the music files played much better outside JKA.
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tl;dr do this in the console: /seta com_maxfps 125 /seta r_swapinterval 0 This will set your max fps to 125 (which as Razish explained is awesome in many ways), and also disable V-Sync so you're not capped to 30 or 60fps.
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What's a 'Delta request from out of date packet'?
Didz replied to Mysterious Stranger's topic in Jedi Knight Tech Support
This is just lag. And that's someone trying and failing to DoS you. It's all fine. -
Paying for a mod is just silly, but all freedom to anyone that wants to pay someone to make them a mod. Charging for mods is just silly too (especially on a ten year old game). Separate work and play, and get a real job. Modding is for fun not for funds! But still if you want to charge for a mod then all freedom to you too. What is unethical however is taking advantage of the language barrier of many Ukranian Star Wars fans and giving them a subscription-based mod with copied content from original content authors just because they didn't know that Jedi Academy can be played with all these content mods for free. I myself would never charge to make mods for someone, but if a person really wanted to thank me for my effort after I complete their mod and without prior arrangements then they could donate if they wanted. I do charge people that want websites (cheap though!) because it really takes a big chunk of my time to develop it in-between university work and other projects. This is one of the reasons I stopped working on Jedi Knight Galaxies. The "project leader" got his money from the Donate button to "cover expenses" for the website of a mod that was far from release state. The original project leader barely lifted a finger to contribute to the development of the mod, apart from being the "ideas guy" and sometimes opening photoshop and making some HUD graphics. The mod itself was broken, the team structure was broken, communication didn't exist, the project was failing. But PR was still pouring out optimistic "news" to keep the fans clinging on. Much of the content shown was heavily prototyped garbage or fakery that was made specifically for the dev diaries but had little significance to do with the gameplay of the mod itself (The horrible untested broken running animation even passed through to release). A large bulk of time in the development of the mod was spent making a fully-working fully-animated stargate system that allowed the developers of the mod to travel between servers instead of using the /connect command. I feel really sorry for people who clicked that Donate button and hoped something playable would come out of the project in good time.
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WARNING: Very OCD coding remarks that you should probably ignore and never open this spoiler
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You'll probably need to have at least 2700 NOK (£300) for an affordable everyday-use laptop. You're totally right that Minecraft is CPU-intensive as opposed to GPU-intensive (and definitely needs 64-bit not 32-bit), but its main requirement is RAM (at least 6GB should be good). Just a quick browse (using Google Translate) gave me this: http://www.komplett.no/k/ki.aspx?sku=766690 (For some reason the product description says 6GB but tech specs say 2GB ) It should be good enough to play Minecraft relatively lag-free, and there's plenty of graphics options to tweak and you could even get OptiFine. If you want to use the laptop for actual gaming you'll need to fork out a lot more, or just get a desktop PC. (NOT ALIENWARE/DELL)
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The source of the attacks isn't GameTracker itself, it's bots that scrape GameTracker's lists for IPs and use those to carry out their UDP reflection attacks.
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How does one ban someone with a dynamic IP?
Didz replied to Mysterious Stranger's topic in Jedi Knight Tech Support
Yep quite possible. Results can be awesome: -
I buy my laptops from Novatech in the UK cause they're cheap (mostly cause they don't come with an operating system pre-installed), here's their list of high performance laptops http://www.novatech.co.uk/laptop/?s=5 All of them have very good Intel i5/i7 CPUs and dedicated Nvidia or Ati graphics cards. Some of these have hybrid SSDs, most are still SATA though. RAM ranges between 8GB and 16GB. As I mentioned, they don't come with an OS pre installed so you'll need to buy Windows separately (doesn't matter if it's 7 or 8 or whatever, but get the OEM versions cause they're cheaper ). inb4 "lol buying windows" comment Apart from that, I really like Intel's new Ultrabooks: http://www.intel.co....-ultrabook.html
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How does one ban someone with a dynamic IP?
Didz replied to Mysterious Stranger's topic in Jedi Knight Tech Support
Pretty sure it is most frequently a dynamic IP rather than a VPN. And most ISPs have hundreds of subnets to hand out their addresses to customers. I know Virgin Media and BT in the UK have a crapton, you can never range ban someone on those ISPs properly unless you take out an entire class A address space (X.0.0.0). -
After reading this thread and having known how to expose non-default weather effects for maps in SP and MP for a few years now, I have made a tutorial on it! http://jkhub.org/tutorials/article/118-custom-weather-effects-sp-and-mp/ EDIT: It needs to be approved first.
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What version of Windows are you running on?
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Sorry I don't have xfire now, you can add me on skype if you want though (same username as xfire).
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The second link is a link to a silent Wall-E video...
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We can approximate how many players as opposed to bots there are playing online at the time by checking the status of each server in the list and ignoring any player with ping 0. If anyone wants to write a program to do that, go ahead.
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cg_drawSnapshot just shows debug information about networking stuff on-screen when in-game. The code was likely changed in JA. But you can try using the /levelshot command instead. It creates a screenshot of the level from where you're standing and puts it in the levelshots folder to use it as the map's loading screen.
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Try vanilla Minecraft, not Tekkit. Also since that's a LWJGL error, you probably need to update your LWJGL binaries for Minecraft. http://www.minecraft...lwjgl-manually/ Since you're trying to run Tekkit not regular Minecraft. you'll need to look under "%APPDATA%\.techniclauncher\tekkit" instead of "%APPDATA%\.minecraft".