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Everything posted by Jeff
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A couple that I've been working on
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Not sure what your asking.
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Here you go https://dl.dropboxusercontent.com/u/63672348/Arcann%20Saber.pk3
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This one work for you https://jkhub.org/topic/5134-jeffs-never-ending-wips/page-9?do=findComment&comment=98315
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I have the textures for HK-47 and HK-51, if anyone wants em.
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Red, need I say more.
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What about an underwater map like mon calamari in the clone wars, of course it'd have to be set-up so the water didn't kill you and maybe reduce the gravity so you could float a little.
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At some point I plan on using the model from BF, but that's down the road a bit.
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I would pitch in but my mapping skills are beginner at best.
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What do you mean by complete?
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Holocron as Detonator, Mine, or Saber?
Jeff replied to ZanderNao's topic in Mod Requests & Suggestions
Your welcome, and I'm happy to help. -
Holocron as Detonator, Mine, or Saber?
Jeff replied to ZanderNao's topic in Mod Requests & Suggestions
For the npc just go into the folder from models/players/holocron/and add a skin file, also the texture of your holocron, and edit the npc file to include the 2nd npc with the custom skin. For the saber add this to the sab. file saber_holo2{name "Jedi Holocron 2"saberType SABER_SINGLEsaberModel "models/weapons2/saber_holo/saber_w.glm"soundOn "sound/weapons/saber/taunt.wav"soundLoop "sound/weapons/saber/taunt.wav"soundOff "sound/weapons/saber/taunt.wav"customSkin "models/weapons2/saber_holo/alt.skin"saberLength 0saberColor randomdamageScale 0 noBlade 1 saberRadius 0 maxChain 0 lockable 0 throwable 1 disarmable 1 blocking 0 twohanded 0 forcerestrict 0 lockbonus 1 parrybonus 1 breakparrybonus 1 disarm 1 bounceonwalls 0 nowallmarks 1 nodlight 1 trailstyle 2 noidleefect 1noPullAttack 0noRollStab 0noBackAttack 0noStabDown 0noClashFlare 0noIdleEffect 1kataMove 0lungeAtkMove 0jumpAtkFwdMove 0g2MarksShader none swingsound1 "sound/weapons/saber/taunt.wav" swingsound2 "sound/weapons/saber/taunt.wav" swingsound3 "sound/weapons/saber/taunt.wav" fallsound1 "sound/weapons/saber/taunt.wav" fallsound2 "sound/weapons/saber/taunt.wav" fallsound3 "sound/weapons/saber/taunt.wav" hitsound1 "sound/weapons/saber/taunt.wav" hitsound2 "sound/weapons/saber/taunt.wav" hitsound3 "sound/weapons/saber/taunt.wav"blocksound1 "sound/weapons/saber/taunt.wav"blocksound2 "sound/weapons/saber/taunt.wav"blocksound3 "sound/weapons/saber/taunt.wav"} then add a skin file to models/weapons2/saberholo/alt.skin with this in the skin file holocron,models/weapons2/saber_holo/holo3 holo3 being the texture which will need to be added to the same folder. If this is too confusing PM me and I'll send you the files. I tested them and it worked. -
I'll send it too you in a PM
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Holocron as Detonator, Mine, or Saber?
Jeff replied to ZanderNao's topic in Mod Requests & Suggestions
Are you trying to change the saber or npc model? -
Where does this outfit come from? I like it.
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Most of those are just the ports that have been around. I only uploaded it because a member PM'ed me, who wanted alot of KOTOR models, so I sent him my entire collection. Most of them I have done nothing to them.
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- 5 comments
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Holocron as Detonator, Mine, or Saber?
Jeff replied to ZanderNao's topic in Mod Requests & Suggestions
Sorry for asking but the texture is so simple to edit do you want something custom? Here's the npc and it's also a player model. (I decided to be silly). I made a custom skin but any of the default skins from the game will work as well. They also will work to change the saber texture as well. https://dl.dropboxusercontent.com/u/63672348/holocron.pk3 And here's the saber https://dl.dropboxusercontent.com/u/63672348/Holocron%20Saber.pk3 -
For the most part people are really good about things, it's the few bad apples that spoil things, I personally don't need thanks, but I do appreciate it. I was in everyone's shoe's in the past and I try not to forget that, that's really why I try to do what I can. I just think people don't realize the amount of requests you can get, which is fine, till someone complains or is pissed their request isn't getting done, that's when you wanna beat your head into a wall. Overall you and everyone else have been very gracious and I'm more than happy to help out.
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Holocron as Detonator, Mine, or Saber?
Jeff replied to ZanderNao's topic in Mod Requests & Suggestions
I don't know what your running your game on (MOD or base) but it be an easy animation change to make the dets or thermal pose look better. -
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Holocron as Detonator, Mine, or Saber?
Jeff replied to ZanderNao's topic in Mod Requests & Suggestions
It can be done but if it replaces the trip mine it's still going to function as a trip mine. In other words it will still explode. Oh and which holocron are you wanting? There's a lot of them in the game. If your using this for your movies it could be made into anything a npc, playermodel, saber, etc. -
Ok but you replied to a request in my thread, he was asking if I would consider doing the request.
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Couldn't agree more, shit like this just makes me not want to release anything.
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@@KyleKatarn1995 File is approved https://jkhub.org/files/file/2963-lando-smuggler-outfit/