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Everything posted by Jeff
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I'm probably the pot calling the kettle black, but yeah the ports are outta fucking control.
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To everyone who reads this thread. I might just be tired from work, but from here on I'm not taking requests. I get home and have to answer posts, respond to PM's about this model or that model (some of which I never did nor care about). I'm probably not going to post anything as far as links or pics to download. It's for three reasons really #1. Talented modelers (much better than myself) are getting annoyed by the ports and kit-bashes and I agree with them. They put a lot more time and effort into what they do and a lot of you take it for granted. So thanks too the few modelers we have left and I'm sorry if I contributed to the problem, that was never my intention. #2 I'm just sick of the constant headache that comes from all of this. It's not anyone in particular but the sum of it all is too much. #3 I'm going to attempt to model from scratch. Kit-bashing and porting have taught me the basics and now it's time to fail, fail again, and keep failing till I get it right.
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- 11 comments
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- Star Wars
- Lightsaber Based Weapon
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(and 1 more)
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Are you wanting this model or are you referring to the one I did earlier? Because that one has a realistic head.
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I'm not doing it. I'm still confused as to how I got drug into this. But I agree with you using default hands would work, or just fix the weights.
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Yes it is, Anything is fixable.
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Dropbox is being a terd atm. I can't copy links correctly. If you go to the 1st page of this thread you can view everything and get it that way.
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Some stuff I've had for awhile and haven't posted I've thrown T7-O1 in there just for @ , I sure most people don't care about it, but maybe they do. Download from Page #1
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No problem, I just have seen it before. Your welcome.
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Here is the correct shader file. I tested it and it works fines. models/players/galen_lord_stalker/lord_stalker_accessories{cull twosided { map models/players/galen_lord_stalker/lord_stalker_accessories rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/galen_lord_stalker/lord_stalker_accessories_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/galen_lord_stalker/lord_stalker_body1{cull disable { map models/players/galen_lord_stalker/lord_stalker_body1 alphaFunc GE192 depthWrite rgbGen lightingDiffuse }} models/players/galen_lord_stalker/lord_stalker_body2{cull twosided { map models/players/galen_lord_stalker/lord_stalker_body2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/galen_lord_stalker/lord_stalker_body2_spec blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular }} models/players/galen_lord_stalker/lord_stalker_head{ cull twosided { map models/players/galen_lord_stalker/lord_stalker_head blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/galen_lord_stalker/lord_stalker_head_spec blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular }} MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
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This is what I meant. The fix is simple just right a shader file and make sure you add cull twosided to every part that has holes in it Here's my shader file from Tulak models/players/Tulak_Hord/chest{cull twosided { map models/players/Tulak_Hord/chest rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/chest blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/torso_DF2{cull twosided { map models/players/Tulak_Hord/torso_DF2 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/torso_DF2 blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail } { map models/players/Tulak_Hord/glow blendFunc GL_ONE GL_ONE detail rgbGen identity }} models/players/Tulak_Hord/bracer{cull twosided { map models/players/Tulak_Hord/bracer rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/bracer blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/face{cull twosided { map models/players/Tulak_Hord/face rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/face blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/legs{cull twosided { map models/players/Tulak_Hord/legs rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/legs blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/waist{cull twosided { map models/players/Tulak_Hord/waist rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/waist blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} Notice at the start of every bracket I have "cull twosided" that has to be in your shader file for the parts that you can see through. I don't have the Stalker model or I'd just write it myself. Just replace Tiulak_Hord with your model name and then replace every texture name from mine with the stalker's texture names, and your done.
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The models have too many verts, only solution is use OpenJK. These and all models on this thread are really only set-up for MP.
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What news are you expecting, the links for the models are available in the thread.
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I haven't looked at the model but it looks like a shader issue more than a model issue.
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What do you mean by empty spaces?
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It's wouldn't be that bad if I wasn't there 65 hrs a week. Thanks btw.
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It's a player model like Chopper. More like work is kicking my ass.
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The tank is here https://dl.dropboxusercontent.com/u/63672348/AAC-1%20Speeder%20Tank.pk3 To spawn in game type "npc spawn vehicle aac1"
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Battlefront II
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Been busy with work lately so not much too show
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I'm assuming you mean the version that looks like the Emperor?
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I've said this before and I'll repeat it I don't have any interest in non-star wars characters. What?
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I actually found the old version if you still want it pm me
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That kit-bash was from 2 years ago, I don't have it as I've started a new one.
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No I never made him. Not sure if I ever will, the verts are really high on him. I'd need to see it to decide