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Jeff

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Everything posted by Jeff

  1. I'm not doing it. I'm still confused as to how I got drug into this. But I agree with you using default hands would work, or just fix the weights.
  2. Yes it is, Anything is fixable.
  3. Dropbox is being a terd atm. I can't copy links correctly. If you go to the 1st page of this thread you can view everything and get it that way.
  4. Some stuff I've had for awhile and haven't posted I've thrown T7-O1 in there just for @ , I sure most people don't care about it, but maybe they do. Download from Page #1
  5. No problem, I just have seen it before. Your welcome.
  6. Here is the correct shader file. I tested it and it works fines. models/players/galen_lord_stalker/lord_stalker_accessories{cull twosided { map models/players/galen_lord_stalker/lord_stalker_accessories rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/galen_lord_stalker/lord_stalker_accessories_spec blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/galen_lord_stalker/lord_stalker_body1{cull disable { map models/players/galen_lord_stalker/lord_stalker_body1 alphaFunc GE192 depthWrite rgbGen lightingDiffuse }} models/players/galen_lord_stalker/lord_stalker_body2{cull twosided { map models/players/galen_lord_stalker/lord_stalker_body2 blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/galen_lord_stalker/lord_stalker_body2_spec blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular }} models/players/galen_lord_stalker/lord_stalker_head{ cull twosided { map models/players/galen_lord_stalker/lord_stalker_head blendFunc GL_ONE GL_ZERO rgbGen lightingDiffuse } { map models/players/galen_lord_stalker/lord_stalker_head_spec blendFunc GL_DST_COLOR GL_SRC_COLOR tcGen environment blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular }} MAKE SURE YOU DON"T HAVE ANY OTHER SHADER FILES RELATED TO THE MODEL IN THE PK3.
  7. This is what I meant. The fix is simple just right a shader file and make sure you add cull twosided to every part that has holes in it Here's my shader file from Tulak models/players/Tulak_Hord/chest{cull twosided { map models/players/Tulak_Hord/chest rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/chest blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/torso_DF2{cull twosided { map models/players/Tulak_Hord/torso_DF2 rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/torso_DF2 blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail } { map models/players/Tulak_Hord/glow blendFunc GL_ONE GL_ONE detail rgbGen identity }} models/players/Tulak_Hord/bracer{cull twosided { map models/players/Tulak_Hord/bracer rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/bracer blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/face{cull twosided { map models/players/Tulak_Hord/face rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/face blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/legs{cull twosided { map models/players/Tulak_Hord/legs rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/legs blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} models/players/Tulak_Hord/waist{cull twosided { map models/players/Tulak_Hord/waist rgbGen lightingDiffuse //alphaFunc GE128 } { map models/players/Tulak_Hord/waist blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpeculardetail }} Notice at the start of every bracket I have "cull twosided" that has to be in your shader file for the parts that you can see through. I don't have the Stalker model or I'd just write it myself. Just replace Tiulak_Hord with your model name and then replace every texture name from mine with the stalker's texture names, and your done.
  8. The models have too many verts, only solution is use OpenJK. These and all models on this thread are really only set-up for MP.
  9. What news are you expecting, the links for the models are available in the thread.
  10. I haven't looked at the model but it looks like a shader issue more than a model issue.
  11. What do you mean by empty spaces?
  12. It's wouldn't be that bad if I wasn't there 65 hrs a week. Thanks btw.
  13. It's a player model like Chopper. More like work is kicking my ass.
  14. The tank is here https://dl.dropboxusercontent.com/u/63672348/AAC-1%20Speeder%20Tank.pk3 To spawn in game type "npc spawn vehicle aac1"
  15. Battlefront II
  16. Been busy with work lately so not much too show
  17. I'm assuming you mean the version that looks like the Emperor?
  18. I've said this before and I'll repeat it I don't have any interest in non-star wars characters. What?
  19. I actually found the old version if you still want it pm me
  20. That kit-bash was from 2 years ago, I don't have it as I've started a new one.
  21. No I never made him. Not sure if I ever will, the verts are really high on him. I'd need to see it to decide
  22. It looks like a skin on Arcann to me.
  23. If that's the case I'm not spending hours to port a worse version of a model that's already readily available.
  24. I have no idea what model your referring too.
  25. Here you go https://dl.dropboxusercontent.com/u/63672348/Tulak%20Hord.pk3
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