Ok, tried alpha planes for a fluffy beard and it really didn't work out decently enough in-game so I'm ditching that idea. Going to puff out the head model around the beard more instead. Yeah, I did that making the base mesh & low poly. I'm still not used to Zbrush, so I find it harder to work in than 3ds Max. I know you can put an image behind your work, but Zbrush rarely behaves for me.