Looks freaking awesome! No idea how off-hand, but need to find a way to smooth the ship brushwork. Just please don't get too attached to how you've lit the map, the details or get attached to the textures. We will be creating all detailed geometry from models (baked from highpoly for the best results), using PBR texturing and most likely using some form of dynamic lighting. The already created details done in radiant will serve as guides for the models. The bare "shell" of the level which is anything to do with VIS, skybox, brushwork at a distance that the player won't get upclose to & stopping map leaks will be kept as-is, as with entities of course. If we were still using GL1, this puppy would be the crown jewel to show off. In saying that, still show it off. Again, superb job! All mappers need to heed what I've said above for future maps. As it is, I have to redo 01nar, 02nar & 07yun. P.S I've updated the in-game menus to match the main menu.