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Tempust85

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Everything posted by Tempust85

  1. All we got are the videos, which you can find on YouTube.
  2. The final bit of the datapad: @@Psyk0Sith Could you please make a new, PBR version of Kyle? P.S Disabling any resolutions but 720p & 1080p in the setup menu. Everything just gets too skewed on 4:3. Of course players can still type "r_mode <number>", but it won't be supported ui-wise and will contain glitches.
  3. cg_drawfps or cg_showfps Can't remember, not at my PC.
  4. Cloth physics. I think pande had a stroke.
  5. You should reduce the triangles a lot, there's plenty there you don't need.
  6. That helmet looks too high quality for JKA. Can you please post a wireframe?
  7. Yeah, we're back in business. Currently getting the renderer sorted out, then going to pump out high quality, modern-looking assets.
  8. The only blur effect I have is edge blur lol. Anyhow, I'm updating.
  9. I'm still figuring out how the level should look. Did some work tonight, still a bit more to do. I'll try and get it done in the next day or so.
  10. Yeah I had a look and 1.2 doesn't even have filters. So I'll "update" sure lol.
  11. Probably won't open, I have 1.2.0
  12. I'm finalizing a revamped 07yun, once done I'll upload the textures. It's the smallest level in the game, so I figured we should tackle it first.
  13. Any suggestions?
  14. Didn't really change it much: Everything is floating geometry, except the details in the boxes. It's a height to normal map using crazybump. It was too rough just adding it to the height channel in substance painter. Geometry "layering": - base rectangle - boxes - diagonal things - Y shape
  15. Highpoly. I'll fix it.
  16. Update:
  17. Still learning substance painter.
  18. You'll need to skin the hair mesh to the torso bones as well.
  19. Would PNG work for transparency, or just TGA?
  20. Yep. I think Somaz has plans on adding AO, but no idea how or when.
  21. Made the new game map load and other map load bar graphics seperate: I've also made the "a long time ago" text larger. Ignore the "LOADING" line, just debug stuff that's not present in a release build.
  22. Apparently, the later versions of Max support PBR. I only have 2014 though.
  23. Updated the mod Includes all menu updates I've posted.
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