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Tempust85

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Everything posted by Tempust85

  1. Submitted Max 2010/2011 64bit MD3 exporter. :)

  2. Maybe this will help: http://hexus.net/tech/reviews/graphics/61201-amd-radeon-r9-280x-vs-nvidia-geforce-gtx-770-4k/
  3. Yeah it was, ignore him rofl. I would think that card you want to get is fine, but I'm an NVIDIA man.
  4. Well done DT, you uploaded the OpenJK MP exe for DF2, not the SP exe......

    1. h643

      h643

      I was wondering why it was called openjk.exe and not openjk_sp xD

    2. Onysfx
  5. FFS I added the MP exe instead of the SP exe! Check the dropbox link again for updated files. For those who have been getting issues it *should* now work....
  6. ssao is working to some degree as well. Normal maps on models (at least ghoul2) & character select color select aren't working yet. Sabers + blades look to be working at a vanilla level though.
  7. Wait for rend2 to be finished IMO.
  8. Yeah but not jasp.exe, use the supplied OpenJK exe.
  9. Here's some green:
  10. Hrm, it should be JKA Kyle not a random model. :\ Anyways, glad you liked it.
  11. It comes with its own OpenJK. The readme tells you how to install it.
  12. Sooooooooo..........anyone here got a grinding, non-working Xbox One drive?
  13. That'd be a great idea, would save on having to use multiple max files.
  14. Ok so off the bat, I'm going to say that if no one helps out with level design then the mod will be halted. Positions needed: - Level Designer (proficient with creating levels and able to produce high quality levels) - 3D Artist (proficient with their software of choice and able to get their creations in-game) - UI Artist (proficient with creating 2D images for use in JKA's UI and able to work with menu files) - 2D Artist (proficient with creating 2D images for use in levels) Post here if you would like to help out. The above positions are in fairly high demand, with the exception of level designer being in extremely high demand.
  15. Seeing as new bones can be added to the existing GLA without breaking anything (provided there's a JKA model 2 new GLA conversion table in the code), would be fairly easy to wire up species specific bones for the face. Looking pretty damn awesome there Psyk0!
  16. @@Almightygir you're one of the modding gods here so everyone who was around for 10 years in the JKA community should remember you. (there should be a user group so everyone knows who they are hehe) OpenJK's code is the super cleaned, fixed up base code that Raven released which is the FULL game's source code including the renderer. eezstreet started porting ioquake3's "rend2" over to OpenJK. Xycaleth has recently taken over it (from what I can tell) and is busy getting the ghoul2 format running in it along with everything else in the baseJKA assets. I know at least 2 other former JKA modelers that are very interested in this succeeding, and there's quite a few people here as well including myself.
  17. Are there any female Ongree? If so, are you going to make any @@Psyk0Sith ?
  18. "I wouldn't worry about that" Try to imagine this guy saying that to Rosh.
  19. I did a search for all the face animations and could only find code for FACE_TALK0 & FACE_TALK1. Nothing about 2,3,4 except in the anim lists.
  20. The PS4 is largely sold out in EB Games (Gamestop) Australia, while the Xbox One still has what they call "limited stock" available. I'd say they are being lapped up like the technology treats they are.
  21. Thanks guys for the feedback, I did try my best here. The level you're playing is something I made 'learning on the job' as I could barely map beforehand. Hopefully a few mappers will want to help out, but until then I'm suspending work on DF2 Mod.
  22. You can export brushwork from radiant to (I think it's) obj. You could then import it into a modelling program, edit it to your liking and export as MD3 for conversion to GLM.
  23. Fantastic as always psyk0sith. This is going to be one ugly Jaden. XD
  24. This is untested, but try this to get it running on base JKA: - Edit the shortcut path "D:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\openjk_sp.x86.exe" +set fs_game DF2 to "D:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set fs_game DF2 - Once ingame, open up the console and type map 01narshadda Don't forget to change the path above to match your base JKA path. Things that won't work if you do this: - First level is base JKA's yavin1 - Fists first person model won't work correctly
  25. Updated readme.txt & the first post.
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