Been trying to get the MD3 exporter & GLM Importer to work with 2014 (64bit only) and they've changed things. So I think 2012 may be the last supported version for this plugin, unless Archangel or someone else know what to do.
I don't think it's possible with the existing code to bolt a weapon (or anything) onto a character unless it's in-game to grab the player chosen saber model via "isSaber". All you can do afaik is load up models separately.
Misc_model - turns model into brushwork at compile time Misc_model_static - loads a md3 model at level load ingame Misc_model_breakable - used for destroyable models or moveable models
The npcs are: Weequays with bowcasters (used sparingly) Trandoshans with repeaters (used sparingly) Rodians with blasters Gran shooters/boxers/bombers Mercs with blasters Mark1 droid reskin (boss)
Regarding levels. I can get models in ioquake3 to show off normal mapping in existing maps but when I try it on a wall texture, it just disappears so not sure what's going on there. I can't seem to get a dynamic sun working either with the info ioquake3 provided. :\
I can put in a 3d scene (not a map) but it won't have any lighting so I would have to bake shadowing onto the textures. It is doable though. Or I could just make it a video.
When the demo is out and if I get a "You can't use those videos" then I'll do cutscene work. But, it won't be as good as the videos in terms of movement and it might end up losing that "DF2 feel".
Looking very cool! Anyone can do what they want with my work, so long as I get credit for the original. You could stick a flag up his butt and I'd approve. I was making a sand trooper but I ran out of time due to starting on DF2 mod.
NPC would be a lot better, just surround it with "do not enter" brushes to keep it still but able to attack. The mark1 droid has destroyable parts you could see how it's done. If done right, this will look awesome.