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Tempust85

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Everything posted by Tempust85

  1. If there's anything I have made for DF2 that this project needs, I'll donate it but I very much doubt I will be able to devote any time to this.
  2. I don't have Quake 4, and codradiant doesn't look to have any sort of preview. It royally kills itself when trying to get JKA working on it lol.
  3. Yeah, someone really needs to bring better features to radiant. I mean, cmon it's 2013.
  4. 1.6.4 doesn't like glass to have only 1 side of it as glass, and the rest of it as caulk. Switches was some wierd thing with my shaders, that oddly enough happened when I tried 1.6.4 lol but it works now. Everything looks to be as it should, however I see no real difference over 1.5. Compile times are the same, that's for sure lol.
  5. I already have one Jaden sitting in the bar, and one is up against a wall close where Kyle spawns.
  6. This isn't a cry for help but more a "hey, I found this". I compiled my map in 1.6.4 (from 1.5) and: - glass that allows the player to see the skybox goes fullbright and has wierd colors (only happens to me if only one side of a brush is glass, and the rest is caulk) Add yours if you know any, to help anyone else who is thinking about making the switch from 1.5 to 1.6.4.
  7. There's plenty of jaden's I can reuse lol.
  8. Has anyone used this version for JKA mapping? If so, please do tell if there's any issues you've found.
  9. Yeah the black 'mouth' is part of the RotJ version, I think the ANH/ESB armor has the multicoloured. I'm really digging what you've done here, great work.
  10. This is the first I've heard of this, and I'm liking the progress. But shouldn't Kyle be a master?
  11. Not sure, but they look a bit too blue.
  12. Lighting isn't my strong suit by any means. I'm trying to have a spot effect but not have everything else pitch black either.
  13. Laugh it up, fuzzball!
  14. I'm now going area by area finishing up the details and doing the lighting. Bar first. I ditched the bartender door key idea, there's now a thug running into the bar to join the others. EDIT:
  15. Good god man, why?
  16. hhunter6 has MotS files.
  17. GFX settings?
  18. Not every NPC will kill you. I just wanted the bartender to turn on you for causing trouble in his bar. He doesn't just kill you at first site.
  19. My original ROTJ trooper does shine already, but I'm not sure how that would work when adding a glow texture to the mix.
  20. Glow shader would look great on this.
  21. I would except my hands are pretty full with DF2 mod right now.
  22. He turns on you so it's kill or be killed lol.
  23. I don't think I'm that good with scripting lol.
  24. In the scene where he gets in the fighter to leave Hoth, his hair looks much shorter than in the rest of the film.
  25. Lol, JK2/JKA thermals do the trick. 2 hits dead-on with a cooked detonator and its down. Update: - You now need to kill the bartender for his key to get out of the bar through the staff exit as the public door is wrecked thanks to the thugs - One sighting done of 8T88 as you play - Reskin of the Mark1 is complete - Playable map structure complete, just need to fix a few things up & add more details including light fixtures - Lighting still needs to be done from beyond the bar lol - Convert level 1 ending video where Kyle catches upto 8T88 - Need to add more ammo/shield/health placements
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