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DT.

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Everything posted by DT.

  1. About time lol. I did the initial port of rend2 MP to SP, while SomaZ and uniqueone helped out with a few issues I had. SomaZ is now adding & tweaking things, so it's now his baby. So I've changed all entities to be black when there's no lighting unlike vanilla, which has a minimum light. Other than that, I don't think I've made any other DF2-specific changes to the GL2 renderer. I pretty much leave renderer stuff to SomaZ now, so he has everything how he wants it without interference. About that error. It could be an unsupported shader blend?
  2. Yeah, the first pic in your last post. Btw, I've added 07yun_gl2.pk3 to the dropbox folder so you can test out the textures as you go. It contains the map, map source & all original textures re-sized so you can simply drop in the new ones. Just be sure they are the exact same size as the original ones in the pk3. Most of the map is finished, just a few things here and there that I'm still working on. Lighting is to be considered "done" or just about. https://www.dropbox.com/sh/elc4sou0le1m151/AABI9NrTYMeQoDzbIBYfynJwa?dl=0 P.S I've been naming my "specular" textures <texturename>_RMO.tga R = roughness M = metalness O = occlusion Better than just spec yeah?
  3. Looks much better, though I do prefer the grout from the first pic.
  4. Just need more of a flat surface for the bricks.
  5. Reminds me of a brick wall, instead of a stone wall tbh. About the door, I'm wanting to keep that as my project. EDIT:
  6. Updated the first post with more textures. One or two textures have been edited, so please check that your copy matches. @@AshuraDX I'm still in the process of lighting the map, almost done though. When it's ready, I'll add it to the mod for download there.
  7. Only time I've ever got this kind of issue was when I saved out a bad GLM. Is this happening as soon as you load Modview, or as soon as you load a particular GLM?
  8. I've given you every texture I'm using atm. I'm not going for a 1:1 level recreation. The video scenes and the levels are fairly different from each other for some reason, and I'm opting to use the videos as the primary reference. Plus, most of the textures are just slapped on in odd places.
  9. Hm well it could be. Seeing as everything else is stone, I figured it was stone. If it's wood, then all "gold" textures need to match it. Is there a default cube or plane mesh for substance painter?
  10. GL2 is the renderer, OpenDF2 is the game exe & project.
  11. DISCLAIMER: This single-player EXE & DLLs download is aimed at developers, not gamers and is intended to work with DF2 Mod. In saying that, some parts of the base game may work but others won't. The GL2 renderer will load as default, so no need to do cl_renderer. Also, GL1 is not included. https://www.dropbox.com/s/xr2lb3tffaufyz6/OpenDF2.zip?dl=0
  12. DT.

    Qui-Gon Jinn

    Gotta fix those screenshots, they are waaaaaaaaaaaay too small. From what I can barely tell without a download, it looks good.
  13. Updated. A few I've had to edit to reflect what I want.
  14. You would need to edit the MBII animation.cfg to change the enums to suit base JKA.
  15. @@AshuraDX Is the rusted metal walkway texture you re-created on page 1 ready for use?
  16. 07yun & 08escape88 texture re-creations. https://www.dropbox.com/s/q3lbuc8ytmhgtf5/07yun%20Original%20Textures.zip?dl=0 Contains all textures that need to be replaced for this level. I've already resized them to what I need, so please keep to the sizes.
  17. DT.

    Menu

    Needs to match the videos, that reminds me more of his JK2/JKA outfit. Let's continue this in the Kyle thread, shall we?
  18. DT.

    Menu

    All we got are the videos, which you can find on YouTube.
  19. DT.

    Menu

    The final bit of the datapad: @@Psyk0Sith Could you please make a new, PBR version of Kyle? P.S Disabling any resolutions but 720p & 1080p in the setup menu. Everything just gets too skewed on 4:3. Of course players can still type "r_mode <number>", but it won't be supported ui-wise and will contain glitches.
  20. cg_drawfps or cg_showfps Can't remember, not at my PC.
  21. Cloth physics. I think pande had a stroke.
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