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Futuza

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Everything posted by Futuza

  1. These are glaringly bad problems that need fixing in my opinion. If you can't even hold a match without the server crashing 3/4ths of the way through it we need to fix that. The chat bug is also critical since there is no other means of communication in game. However, I too have no idea how to fix them yet so...hmmm...any of the other JACoders have a chance they could look at it? Maybe a new set of eyes could fix the chat issue. Other stuff I'm good with. Additional special ammo can probably wait for subsequent patches. Balance issues should be addressed though for 1.3.0 release. We also probably want to do a bit of advertising for the 1.3 release so its okay to delay a little, I'd like to put out a film montage of some of the changes + some scrimmage footage, to go with the announcement.
  2. This should do the trick. A more proper explanation and fix available in this old thread:
  3. I'll play around with it, see if I can reproduce it.
  4. ??? Which jetpack? I haven't seen this happen at all. I have seen a glitch that occasionally happens where you have to unequip and reequip once to fix it. Have any screenshots? Burst type jetpacks are intended to be used to give you a vertical "boost" to higher ledges, not for diagonal/horizontal movement. Hence why they're much cheaper than the other variant. That said, there is a weird bug happening with jetpacks I think (though personally I kinda like how hard they are to control, takes a bit of practice to master).
  5. I've made some changes in develop that obviously need to happen, but more changes will probably be dependent on feedback from the scrimmage. Here's what's been done: Bacta Stacks fixed (Max is 10, and large bacta is 5)Grenades and Bacta prices have been dramatically reducedDE-10 slightly more expensiveDefault bounty set to 125Armor much more affordable, most armor has had protection values increased (no changes to movement speed yet though)Note: These won't be changed in time for the scrimmage match.
  6. WinXP Patch Click Here For More Details
  7. v1.30b XP Patch Instructions: First install the 1.30b normal patch. Then extract the contents of the zip into the jkgalaxies folder, tell it to overwrite any files with the same name if prompted. (The idea is to replace the executables and dlls with the xp versions).
  8. Current version here: https://jkhub.org/topic/9963-released-jkgalaxies-130b-preview-version/
  9. Imma partially disagree with you there. I paid good money for those stun nades, and if I don't directly hit you you don't get stunned afaik. That said I'd be cool with direct hit == long stun, splash damage hit == short stun. Default bounty should be 200-300 imo. This is a cvar though, so up to server admin.
  10. Do we actually have a regular Jabba yet? I don't see one in Downloads...
  11. Yeah I think the icons are just incorrect.
  12. Are you sure it wasn't just displaying the wrong icon? (Says its torso armor and works but is still using stormtrooper helmet?)
  13. Figured it out, the file was missing a comma :/ Jetpack problem I already knew about. Thanks for letting us know. Releases are hard.
  14. Do you know which armors crashed in the shop? I think I know what the jetpack problem is, but not sure about armor. EDIT: looks like gloves_stormtrooper breaks
  15. JKG's newest version should work on Mac if you want to test it (plus that would be hugely helpful to us).
  16. https://www.timeanddate.com/worldclock/fixedtime.html?msg=Jedi+Knight+Galaxies+Scrimmage&iso=20171230T14&p1=704
  17. Works fine for me.
  18. We don't know that for sure, he doesn't have yellow eyes though. Noodle corrected me, see below.
  19. To get you started: https://soundcloud.com/the-force-awakens/there-has-been-an-awakening https://soundcloud.com/the-force-awakens/the-dark-side Beyond that you'll probably have to rip sounds from the films, I don't know of any games that have included Snoke with dialogue/sounds yet (other than maybe Lego Star Wars).
  20. Okay cool thanks. By the way, is anyone still using XP or do I need to make a build for that?
  21. You should look at how JKG does most of our stuff, we haven't gotten to force powers yet, but we try to make things as "softwcoded" as possible so everything can be changed in json files on the server host's whim.
  22. Just an update for everyone. We've been working on a ton of stuff lately and fixed a bunch of bugs and added some new features too. We're getting very close to a release now and should have more news soonish. Looking forward to the scrimmage match with everyone!
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