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Files posted by JKHub
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Gmax MD3 Importer
For importing MD3 files into Gmax.
Author
Chris Cookson
Instructions
Just place the q3-md3.ms file in your gmax/scripts folder.
550 downloads
0 comments
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GtkRadiant
GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
844 downloads
0 comments
Updated
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GtkRadiant
GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
44 downloads
0 comments
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iPak3 (Mac)
This does not work with OS X Lion, Mountain Lion, or Mavericks (10.7, 10.8, or 10.9).
iPak3 allows you to create easy .pk4/.pk3 Files for any Q3-Engine Game like (Quake3, Wolfenstein, Medal of Honor, Call of Duty, Jedi Knight II, Jedy Academy usw.) Features include:
Compress Zip-files.
Compress PK3-files.
Compress PK4-files.
You can use the .pk3-files for any Q3-Engine Game.
Mac Type & Creator Support.
It doesn't compress invisible files (Mac OS X).
Very easy to use only Drag & Drop.
111 downloads
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Q3map2 Graphical User Interface
Author: Darth Arth
Why did anybody code a new frontend for old Q3 based engine compiler?
Hmm.., cause i'm still a small active part of german JK-mapping community
Till today i used q3map2build to compile my maps, but i dreamed about a fronted,
which can check the logfile "live", during the compilation.
But the problem was, i couldn't write a working Log-Listener.
I asked DLB for providing me the q3map2build-quellcode, but received no answer
many days after, i did it finally...
... an working log-listener
It was the beginning of q3map2GUI.
Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz
The most different featuers of q3map2GUI are:
- "live" Log - checking for errors ans warnings (You can see them at one click)
- you can compile and play maps in subfolders! (base/maps/ ...."
- you can specify SP and MP game executables
- this app do not add any registry keys, not one
BSPC is not supported at this time.
838 downloads
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Q3Map2Toolz
Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
Additionally, it allows the use of more BSP switches than Q3map2 GUI.
1,435 downloads
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Wookiee
By JKHub in Player Models
Author
Major Clod
A completely new Wookiee player model for JK2. The fur effects were created using alpha channels and shaders.The default skin is Chewbacca, CTF skins are based on the wookiee bounty hunter Snoova. Bot support is included.
ENJOY!
Other Info : LOD support is not included yet. The mesh has been giving me some trouble, and I need time to get it right. I plan to have LOD support in future releases.
660 downloads
0 comments
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Darth Stevenus' Duel Map Pack
By JKHub in Multiple Gamemodes
Author: Darth Stevenus
This is a map pack for JK2 containing three map files. They are:
Yavin: Temple of the Sun (duel) -An ancient temple on Yavin rumored to be the burial ground of a once powerful jedi and his 11 loyal disciples. Features quicksand which will instantly kill you if you touch the bottom. (Hint, there is also a secret area in this map).
Imperial Gravity Chamber (duel) -An Imperial chamber containing a gravity reactor (can be destroyed if you take the shields down). This map features, obviousely, reduced gravity.
Bespin Street Duel (duel and ffa) -Fight your way through the streets of Bespin! Not much else to say about this one.
All 3 maps have full bot support.
199 downloads
0 comments
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Kotor Dantoonie Enclave
By JKHub in Free For All
Author: SMoKE_89
Date: 12-10-2007
Version: v2
Knights of the Old Republic Series:
===================================
The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
Website: http://smokedesigns.thejefffiles.com/kotorseries
Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
Dantooine: Jedi Enclave:
========================
This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
Installation/Uninstallation:
============================
To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
Credits:
========
- SMoKE
- Kessno
- DL
Thanks to:
==========
- Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
- lassev for some helping out with ICARUS
- Darth NormaN for reminding me of Brush Cleanup
- lemog for his fantastic free online archive of seamless textures
- Kessno for several reasons, like reminding me that the map was in progress
- ObiWanKenody for making a teaser trailer of the previous version of this map
- The blokes over at SMoKE Designs Official Forums for their great support through hard times
Special thanks to:
==================
- George Lucas
- The people behind Star Wars Knights of the Old Republic
- The people behind Star Wars Jedi Knight: Jedi Academy
BETA testers:
=============
- SMoKE
- ObiWanKenody
- MaceCrusherMadunusus
- (JAWA)LeaderLink
- Inyri Forge
Links:
======
- SMoKE Designs www.smokedesigns.co.nr
- Kessno Productions www.kessnoproductions.thejefffiles.com
- Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
- Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
- Leveldesign by Darth NormaN www.darthnorman.de.vu
- Lemog3d www.lemog.fr
- Forge Productions http://inyri.atspace.com
- JKA News www.jkanews.com
- Mace's Mapping Center http://macesmapping.map-craft.com
Author's note:
==============
- I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
case anyone wanted to know.
- I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
area. And if there are things I really hate in a map, it's "invisible walls".
- Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.
991 downloads
0 comments
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NinjaFox
By JKHub in Player Models
Readme:
***************************JEDI KNIGHT III MODEL***************************Title : Gray Fox V1Author: GrayFox814Model by : Darth KittySkins By : Darth Kitty, GrayFox814E-Mail : darth_kitty@hotmail.com(Darth Kitty...obviously) quatre_gsandrock@yahoo.com(GrayFox814)Website : www.shoopshq.com(GrayFox814)File Name : ninjafox.pk3Description : Multiplayer Model, SIngle Player ModelComments : Well this model was made by Darth Kitty and released with his Solid Skake Pack as a hidden character. As such, it had no sounds so i added some . I also fixed up a few of the skins and added a few of my own, such as the bloody one that is missing an arm and the blue team skin. I also made it selectable in single player mode, but it is not fully customisable, each icon represents one full skin. Hopefully i will be able to add full sp support some time soon. I am also working on a pseudo Mr X (Olga in the Ninja suit from MGS2) for all the gals that wanna use this model both in MP and SP. I will also be ading new icons (the icon with the Real gray fox in the background and the model in the foreground is the new one) so that it is easier to figure out which model is which.Also, there are npcs packed in there and you need the Hattori Honzo sword for them or else he will have just a plain saber.Here are the npcs P by their name means they are player friendly and E means enemy:Gray_Fox_Melee (Melee Fox but doesn't do much)PGray_Fox (Regular Gray Fox)PGray_Fox_mgdmg (a damaged Gray Fox that is missing an arm and has a bloody eye)PRaiden(ya gotta have the Dante reskin of Raiden)PGray_Fox_mask (i think this is the one with the mask closed)PGray_FoxE (Regular fox)ERaidenE (Regular Raiden)ETheBride (The Bride from kill bill ((get the model at the lucasfiles.com))PAll credit for the model and most of the skins goes to Darth Kitty.May you all enjoy this awsome model by Darth Kitty and the awsome SP support by me! (well mabey it is not AWSOME but it is still cool.)THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
150 downloads
- Celebrity Skin or Model
- Male
- (and 4 more)
0 comments
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GrayFox
By JKHub in Player Models
File created by ksk_h2o
Original README:
***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Uploaded by:
Toast
272 downloads
- JK2
- Celebrity Skin or Model
- (and 4 more)
0 comments
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