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JKHub

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Files posted by JKHub

  1. Gmax MD3 Importer

    For importing MD3 files into Gmax.
     
    Author
    Chris Cookson
     
    Instructions
    Just place the q3-md3.ms file in your gmax/scripts folder.

    550 downloads

       (0 reviews)

    0 comments

    Updated

  2. GtkRadiant

    GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    844 downloads

       (1 review)

    0 comments

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  3. GtkRadiant

    GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    44 downloads

       (0 reviews)

    0 comments

    Updated

  4. iPak3 (Mac)

    This does not work with OS X Lion, Mountain Lion, or Mavericks (10.7, 10.8, or 10.9).
     
     
     
    iPak3 allows you to create easy .pk4/.pk3 Files for any Q3-Engine Game like (Quake3, Wolfenstein, Medal of Honor, Call of Duty, Jedi Knight II, Jedy Academy usw.) Features include:
    Compress Zip-files.
    Compress PK3-files.
    Compress PK4-files.
    You can use the .pk3-files for any Q3-Engine Game.
    Mac Type & Creator Support.
    It doesn't compress invisible files (Mac OS X).
    Very easy to use only Drag & Drop.

    111 downloads

       (0 reviews)

    0 comments

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  5. Q3map2 Graphical User Interface

    Author: Darth Arth
     
     
    Why did anybody code a new frontend for old Q3 based engine compiler?
     
    Hmm.., cause i'm still a small active part of german JK-mapping community
     
    Till today i used q3map2build to compile my maps, but i dreamed about a fronted,
    which can check the logfile "live", during the compilation.
     
    But the problem was, i couldn't write a working Log-Listener.
    I asked DLB for providing me the q3map2build-quellcode, but received no answer
     
    many days after, i did it finally...
     
    ... an working log-listener
     
    It was the beginning of q3map2GUI.
     
    Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz
     
    The most different featuers of q3map2GUI are:
     
    - "live" Log - checking for errors ans warnings (You can see them at one click)
    - you can compile and play maps in subfolders! (base/maps/ ...."
    - you can specify SP and MP game executables
    - this app do not add any registry keys, not one
     
    BSPC is not supported at this time.

    838 downloads

       (0 reviews)

    0 comments

    Updated

  6. Q3Map2Toolz

    Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
    It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
     
    Additionally, it allows the use of more BSP switches than Q3map2 GUI.

    1,435 downloads

       (1 review)

    0 comments

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  7. Wookiee

    Author
    Major Clod
     
     
    A completely new Wookiee player model for JK2. The fur effects were created using alpha channels and shaders.The default skin is Chewbacca, CTF skins are based on the wookiee bounty hunter Snoova. Bot support is included.
     
    ENJOY!
     
    Other Info : LOD support is not included yet. The mesh has been giving me some trouble, and I need time to get it right. I plan to have LOD support in future releases.

    660 downloads

       (3 reviews)

    0 comments

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  8. Darth Stevenus' Duel Map Pack

    Author: Darth Stevenus
     
    This is a map pack for JK2 containing three map files. They are:
    Yavin: Temple of the Sun (duel) -An ancient temple on Yavin rumored to be the burial ground of a once powerful jedi and his 11 loyal disciples. Features quicksand which will instantly kill you if you touch the bottom. (Hint, there is also a secret area in this map).
    Imperial Gravity Chamber (duel) -An Imperial chamber containing a gravity reactor (can be destroyed if you take the shields down). This map features, obviousely, reduced gravity.
    Bespin Street Duel (duel and ffa) -Fight your way through the streets of Bespin! Not much else to say about this one.

    All 3 maps have full bot support.

    199 downloads

       (0 reviews)

    0 comments

    Updated

  9. Kotor Dantoonie Enclave

    Author: SMoKE_89


    Date: 12-10-2007
    Version: v2
     
     
    Knights of the Old Republic Series:
    ===================================
    The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain
    locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries
    Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6
     
     
    Dantooine: Jedi Enclave:
    ========================
    This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for
    the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak
    bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan.
     
    Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave
    Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12
     
     
    Installation/Uninstallation:
    ============================
    To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your
    Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is:
    "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base"
     
    To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file.
     
     
    Credits:
    ========
    - SMoKE
    - Kessno
    - DL
     
     
    Thanks to:
    ==========
    - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover
    - lassev for some helping out with ICARUS
    - Darth NormaN for reminding me of Brush Cleanup
    - lemog for his fantastic free online archive of seamless textures
    - Kessno for several reasons, like reminding me that the map was in progress
    - ObiWanKenody for making a teaser trailer of the previous version of this map
    - The blokes over at SMoKE Designs Official Forums for their great support through hard times
     
     
    Special thanks to:
    ==================
    - George Lucas
    - The people behind Star Wars Knights of the Old Republic
    - The people behind Star Wars Jedi Knight: Jedi Academy
     
     
    BETA testers:
    =============
    - SMoKE
    - ObiWanKenody
    - MaceCrusherMadunusus
    - (JAWA)LeaderLink
    - Inyri Forge
     
     
    Links:
    ======
    - SMoKE Designs www.smokedesigns.co.nr
    - Kessno Productions www.kessnoproductions.thejefffiles.com
    - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries
    - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747
    - Leveldesign by Darth NormaN www.darthnorman.de.vu
    - Lemog3d www.lemog.fr
    - Forge Productions http://inyri.atspace.com
    - JKA News www.jkanews.com
    - Mace's Mapping Center http://macesmapping.map-craft.com
     
     
    Author's note:
    ==============
    - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain:
    When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit
    would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in
    case anyone wanted to know.
     
    - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons:
    It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some
    reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the
    area. And if there are things I really hate in a map, it's "invisible walls".
     
    - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map
    itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see
    over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway.
     
    And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask.

    991 downloads

       (5 reviews)

    0 comments

    Updated

  10. NinjaFox

    Readme:
     

    ***************************JEDI KNIGHT III MODEL***************************Title : Gray Fox V1Author: GrayFox814Model by : Darth KittySkins By : Darth Kitty, GrayFox814E-Mail : darth_kitty@hotmail.com(Darth Kitty...obviously) quatre_gsandrock@yahoo.com(GrayFox814)Website : www.shoopshq.com(GrayFox814)File Name : ninjafox.pk3Description : Multiplayer Model, SIngle Player ModelComments : Well this model was made by Darth Kitty and released with his Solid Skake Pack as a hidden character. As such, it had no sounds so i added some . I also fixed up a few of the skins and added a few of my own, such as the bloody one that is missing an arm and the blue team skin. I also made it selectable in single player mode, but it is not fully customisable, each icon represents one full skin. Hopefully i will be able to add full sp support some time soon. I am also working on a pseudo Mr X (Olga in the Ninja suit from MGS2) for all the gals that wanna use this model both in MP and SP. I will also be ading new icons (the icon with the Real gray fox in the background and the model in the foreground is the new one) so that it is easier to figure out which model is which.Also, there are npcs packed in there and you need the Hattori Honzo sword for them or else he will have just a plain saber.Here are the npcs P by their name means they are player friendly and E means enemy:Gray_Fox_Melee (Melee Fox but doesn't do much)PGray_Fox (Regular Gray Fox)PGray_Fox_mgdmg (a damaged Gray Fox that is missing an arm and has a bloody eye)PRaiden(ya gotta have the Dante reskin of Raiden)PGray_Fox_mask (i think this is the one with the mask closed)PGray_FoxE (Regular fox)ERaidenE (Regular Raiden)ETheBride (The Bride from kill bill ((get the model at the lucasfiles.com))PAll credit for the model and most of the skins goes to Darth Kitty.May you all enjoy this awsome model by Darth Kitty and the awsome SP support by me! (well mabey it is not AWSOME but it is still cool.)THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    Uploaded by:
    Toast

    150 downloads

       (7 reviews)

    0 comments

    Updated

  11. GrayFox

    File created by ksk_h2o
     
    Original README:
    ***************************JEDI KNIGHT II MODEL***************************Title : GRAY FOXAuthorModel by : ksk_h2oSkins By : ksk_h2o, [SM]Maximus, FoJ_JM_MiyamotoE-Mail : ksk_h2o@hotmail.comWebsite : --File Name : grayfox.pk3File Size : 3.2 MB Date Released : Feb 18 2003Description : Multiplayer ModelComments : Well, as the name says it, its Gray Fox, as the Cyborg Ninja from Metal Gear Solid.***=======****The caps TGA and caps shader in the pack is from the cheshire vader model by cheshire cat and Matt "arco" Fergusson, and Michael Frost "sithlord-ii'Many thanks to sithlord for also helping me out with the shader for the caps and general tips.***=======****Much Thanks to [SM]Maximus for all the help with skinning, his skins, and his support thgroughout the project. Many Thanks to FoJ_JM_Miyamoto for his great work on skinning the characters Elan, Tycho and Deimos. There are quite a few skins and not all have their own icons. Most models come with an open facemask version as well as the closed facemask version.Here's a list of what you need to type to get all the models:DEFAULT SKIN:model grayfox/default model grayfox/dopen <-open faceplate default modelTEAM SKINS:model grayfox/blue <- BLUE TEAM Modelmodel grayfox/bopen <- BLUE TEAM Model with open faceplatemodel grayfox/red <- RED TEAM Modelmodel grayfox/ropen <- RED TEAM Model with open faceplate(of course the open faceplate models will not work in team games)[SM]MAXIMUS' Personal Skin:model grayfox/max <- Original skin created by [SM]Maximus this was later updated This skin may/can be replaced with the latter version depending on what the creator wantsmodel grayfox/mxopen <- Maximus' original Sin with open faceplateSKINS FROM FoJ_JM_Miyamoto:model grayfox/default_elan <- Elan with the closed faceplatemodel grayfox/elan-o <- Elan with open faceplatemodel grayfox/default_tycho <- Tycho with the closed faceplatemodel grayfox/tycho-o <- Tycho with open faceplatemodel grayfox/default_deimos <- Deimos with the closed faceplatemodel grayfox/deimos-o <- Deimos with open faceplateThere are a number of shaders at work on the model while the shine covers the entire body, the others are mainly on the head/face. THe face shaders might be too discreet to notice at a long distance.A better way of getting in touch with ksk for comments, etc; (due to large quantities of spam) is by logging into the premier forums for JKII and sending "ksk h2o" a pm...Have Fun,kskTHIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    Uploaded by:
    Toast

    272 downloads

       (1 review)

    0 comments

    Updated

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