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Files posted by JKHub
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Jedi Outcast Manual
By JKHub in Official Releases
The official manual that comes with the game in .PDF format.
Credit
ghost_stalker from Replacement Docs
997 downloads
0 comments
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Unpainted Player Textures (JK2)
By JKHub in Official Releases
This archive contains unpainted maps for some of the common player models found in Jedi Outcast. These models did not significantly changed between Jedi Outcast and Jedi Academy, so they should still be usable for JK3 as well.
Includes:
gonk droid
Jan Ors
Kyle Katarn
stormtrooper
177 downloads
0 comments
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JK2 Dedicated Server
By JKHub in Official Releases
Star Wars Jedi Knight II Jedi Outcast dedicated server files for Linux and Windows
Contains all versions: 1.02c | 1.03 (a) | 1.04 (a/b)
Contains both Linux and Windows files. Click download and choose the version you want.
© 2002 LucasArts Entertainment Company LLC, © 2002 Lucasfilm Ltd
& ℗ or ® as indicated. All rights reserved. Used Under Authorization.
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd.
Activision is a registered trademark of Activision, Inc. © 2002 Activision, Inc.
This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2002 Id Software, Inc.
All other trademarks and trade names are the properties of their respective owners
644 downloads
0 comments
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Jedi Academy Dedicated Server for Linux
By JKHub in Official Releases
A dedicated server application for those running on linux. Requires patch 1.01 to function. See the included read-me for instructions on usage.
(Now includes 1.00 option to download as well, due to request)
1,366 downloads
0 comments
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Jedi Academy Dedicated Server for Win32
By JKHub in Official Releases
A dedicated server application for those running on Windows. Requires patch 1.01 to function. See the included read-me for instructions on usage.
(Now includes the option for 1.00 files to download, due to requests)
4,741 downloads
0 comments
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Nar Shaddaa Terminal
By JKHub in Multiple Gamemodes
Author: Claxon
Submitted by: Barricade24
Based on the original Loading Terminal map from Dark Forces 2: Jedi Knight
This map has a fun layout with many routes around the level. Aside from the standard weapons there are traps that can be activated by players (perhaps a strategy in CTF games?) and force fields.
Although it was based on the original Nar Shaddaa Loading Terminal map as much as possible, alterations had to be made due to the changes in game engine and features, but hopefully it will retain the enjoyment factor.
-Suitable for most multiplayer game types (Holocron not supported, Duel matches can turn out to be more of hide and seek but that's how I began to love this map anyway).
-Bots are supported
205 downloads
- JK2
- Star Wars Related
- (and 1 more)
0 comments
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Yavin Hangar
Author: Dea
Submitted by: Barricade24
This map represents a hangar on javin. It is intended for duel play, but I added
additional spawn points, and weapons to make it playable for FFA and Team FFA.
159 downloads
0 comments
Submitted
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Yavin Garden
Author: Lord Nelson
Submitted by: Barricade24
Like the name says it's a garden somewhere on yavin. Der are walkways
around the map and a lower level where you can also fight.
On the lower level you will find two pools filled with water and a lot of
plants. There's also a tree that you can stand on and jump
down on your opponent.
113 downloads
- JK2
- Star Wars Related
- (and 1 more)
0 comments
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Dim Side Palace 2
By JKHub in Free For All
Author: Worr Sonn
Submitted by: Barricade24
The palace of the Dim side Clan (-{DS}-) headed by Master Worr Sonn. Includes, bar, bedrooms, council room, throne room, ship supply room ,offices, etc.
148 downloads
0 comments
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Dim Side Castle
By JKHub in Free For All
Author: Worr Sonn
Submitted by: Barricade24
The new and high-tech palace become a nuisance, so master Worr Sonn created an ancient castle for Dim Side
87 downloads
0 comments
Submitted
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Dim Side Training Facility
By JKHub in Free For All
Author: Worr Sonn
Submitted by: Barricade24
Small Trial facility to give trials to the many members of -{DS}-.
Start off outside with an outside atmosphere. There's a nice tree house up in the tree which belongs to me (Worr).
You walk in to a large glass duel pad which has ramps leading off to 3 doors and a waiting room.
The rightmost door is a hall with three teleporters that lead to a duel room for Me, Alvinater, and Unnamed.
The leftmost door leads to a strange meditation room.
The middle forcefield is my office, which you must make an appointment to enter
58 downloads
0 comments
Submitted
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Enhanced Anakin Solo
Author: bleek
Submitted by: Barricade24
Anakin Solo from the Expanded Universe. He is son of Leia and Han Solo. I fixed up his face a bit and changed the team color skins. Made new icons and also a brand new skin. The new skin is Anakin Solo in a darkside form. To use it simply type in console /model asolo/darkside .
563 downloads
0 comments
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House of Madness
By JKHub in Single Player
Author: Zeus
Submitted by: Barricade24
This is my first map. I might bring out a multiplayer version of it
178 downloads
0 comments
Submitted
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The Power Station
Author: Lord Nelson
Submitted by: Barricade24
This map consists of two bigger rooms and two smaller passages
connecting these rooms.
The map is non-symmetric and there are a few crates all around the map
where you can hide from your opponent. Be careful around the lightning
in the round room!
If you touch it you'll lose shield and health points immediately.
Have fun!
78 downloads
0 comments
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The Emperor's Courthouse
By JKHub in Single Player
Author: Zeus (Grant James)
Submitted by: Barricade24
After visiting the Emperor's Villa on Endor, Kyle found various notes indicating some of the Emperor's secret locations around the universe. The Rebel Alliance has tracked the Emperor's ship to a fairly large courthouse on the planet of Bakura. Kyle and a small force of Rebel soldiers are on there way to locate the Emperor and seek out his devious plans...
240 downloads
- JK2
- Contains maps
- (and 1 more)
0 comments
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-[DM]- & [DA] Clan Map
By JKHub in Free For All
Author: Worr Sonn
Submitted by: Barricade24
Training and Council building for these two clans. Each clan has their own hall with 3 duel rooms each. The council room features custom skinned chairs made for the the DM and DA clans
77 downloads
0 comments
Submitted
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Eathdor Streets
By JKHub in Free For All
Author: Worr Sonn
Submitted by: Barricade24
The planet in which many castle's reside is the walking streets with various type of rooms and areas to mess around.
125 downloads
- JK2
- Botroute Support
- (and 1 more)
0 comments
Submitted
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{PO} Training Facility
By JKHub in Free For All
Author: ProdigalSon
Submitted by: Barricade24
This is just a traininf place i built for fun and decided to make it my clans training facility it took like 3 weeks and was pretty fun to do . itd not great but its got some pretty cool places to look at and explore
So i hope u have as much fun playing on it as i did makin it for ya all
103 downloads
0 comments
Submitted
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Tourament Dueling Facility
Author: Worr Sonn
Submitted by: Barricade24
Duel map used for tournaments...
52 downloads
0 comments
Submitted
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Thermal Detonator Volleyball
By JKHub in Multiple Gamemodes
Author: RacecaR
Submitted by: Barricade24
Tis thermal detonator volleyball.
Objective: -Defend your side, attack the other.
Server specs: -Minimal force, full level push required, jump is handy.
-Weapons need to be enabled.
-Team FFA as a gametype.
-Fraglimit of 100 or so, be sure it's up there.
How to play: -Throw thermals at the other side's floor. Who ever runs out of floor first loses.
-To enter the court, 'use' the button on the facing wall of your side.
Rules: -In likely event of your opponents death, the match is paused, until your opponent is back on the court.
-If you fall in the pit, you will be teleported back up after 10 seconds.
-Those not playing need to STAY OFF THE COURT!
-Be sure to specify what weapons and if other force powers are allowed.
-Feel free to make up your own house rules. These are just the base rules.
59 downloads
0 comments
Submitted
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Harley Quinn
By JKHub in Player Models
Author: HellKobra
Submitted by: Barricade24
This is P.Alexandru representation of Harley Quinn.
252 downloads
0 comments
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Spiderman
Author: Elandain
Submitted by: swagmaster
This is another mod from jk3files I had. This is the Spiderman Skin by Elandain. Also, don't worry that the description says to install to the Jedi Outcast Directory, it says Jedi Knight 3 Modification in the readme.
I've seen a whole lot of crappy Spider-Man skins out there, so this is my gift to the Jedi Knight community. This is a reskin of ksk_h2O's Gray Fox model. I hope you enjoy it!
Bot support: yes
Team support: yes
Custom sounds: no
Comments : This is my Spider-Man skin, based on how his appearance in the movies. I really enjoyed making this skin, but it took me upwards of six months to finish. At first I tried cutting and pasting actual pics and screenshots onto the skin, but that didn't work at all. In the end, I had to create my own textures from scratch. Considering, I think it turned out pretty well.
This was my first attempt at skinning, so if you have any problems with it, email me. Sorry, no custom sounds or taunts yet. I'm working on that at the moment, so maybe I'll have an update later on. All brand new textures, made in Paint Shop Pro.
Programs used : Jasc Paint Shop Pro 7, Modview 2.1, Botmaker 1.2, Notepad, Pakscape.
Additional Credits : Marvel Comics, ksk_h2O
Unzip the file "Spider-Man_JA.pk3" into the GameData/Base directory of wherever you installed Jedi Outcast.
Then go into the game and select the skin from the Player Setup Menu.
Feel free to distribute this skin in any format, but you MUST include this file. If you wish to include it in a skinpack or a level, contact me first & let me know where it's being hosted.
960 downloads
- Bot Support
- Team Support
- (and 2 more)
0 comments
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EffectsEd
This is the EffectsEd utility provided with the Jedi Academy SDK. It is used to create the EFX files that provide the visual effects for many of the games weapons and environments.
DISCLAIMER:
PLEASE READ THIS DISCLAIMER CAREFULLY BEFORE INSTALLING OR USING THE BINARIES AND ASSETS. IF YOU DO NOT AGREE TO BE BOUND BY THE TERMS OF THIS DISCLAIMER, DO NOT INSTALL OR USE THE BINARIES AND ASSETS. These binaries, assets and source code are released by Raven Software Corporation ("Raven") as a non-supported product. Since these binaries and assets are a non-supported product, neither Raven's, nor LucasArts Entertainment Company LLC's ("LucasArts") nor Activision Inc.'s ("Activision") respective technical support centers can answer or help with any issues you may encounter with this release or these binaries and assets. These assets and binaries have received minimal developer testing and may crash your computer or cause other undesirable effects! Raven, LucasArts and Activision make no representation or warranty to you of any kind regarding these assets and binaries or your success in using them. You expressly acknowledge and agree that your use of the assets and binaries is at your sole risk. The binaries and assets and any related documentation or materials are provided "AS IS" and without warranty of any kind. RAVEN, LUCASARTS, AND ACTIVISION EACH EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. RAVEN, LUCASARTS AND ACTIVISION DO NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE BINARIES AND ASSETS WILL MEET YOUR COMPUTER'S SYSTEM REQUIREMENTS, THAT THE OPERATION OF THE BINARIES AND ASSETS WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE BINARIES AND ASSETS WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE BINARIES AND ASSETS IS ASSUMED BY YOU AND YOU (AND NOT RAVEN, LUCASARTS OR ACTIVISION) ASSUME ANY OF THE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE SHALL RAVEN, LUCASARTS OR ACTIVISION, OR THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, LICENSORS OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF THESE BINARIES OR ASSETS, INCLUDING WITHOUT LIMITATION DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF RAVEN, LUCASARTS OR ACTIVISION OR AN AUTHORIZED REPRESENTATIVE OF RAVEN, LUCASARTS OR ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. YOU AGREE THAT THE LIABILITY OF RAVEN, LUCASARTS OR ACTIVISION ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE.
357 downloads
0 comments
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EasyGen
With EasyGen you build up terrains and export them as Radiant source map (including alphamap and metahsaders).
Bitmap import/export is also supported.
Supported games
Quake3
Return To Castle Wolfenstein
Generally all games based on Quake3 engine (Including Jedi Outcast/Jedi Academy), who need a source map(.map), an alphamap(.pcx) and a metashader script(.shader) to compile a terrain entity. (if you want to to learn more about this process read the Official Terrain Manual written by Paul Jaquays contained in the latest GTK installations)
Installation
Make sure to extract all files contained in the zip in the same folder.
After you've extracted the zip, EasyGen folder should looks something like this:
EasyGen\modifiers\*.* - modifiers
EasyGen\templates\*.* - various files (*.shader, *.cfg)
EasyGen\save\ - saved terrains (*.egn)
EasyGen\tutorial\*.* - tutorial stuff (old but sufficient)
EasyGen\EasyGen.exe - executable
EasyGen\btnexgenipl32.dll - a dll
EasyGen\readme.txt - this readme.txt
EasyGen will not run if 'btnexgenipl32.dll' is not in the same folder.
Also EasyGen needs to know your work mod folder under <your_game> root folder (ie baseq3\, missionpack\, main\ etc etc), you will be prompted to browse for that asa you start EasyGen. I repeat for the last time, you need to browse for a MOD folder, not for the <your_game> root folder.
Features
Terrain shape manipulation through several modifiers (Hill,Cone etc etc).
Program your own modifiers with an easy asm like language. Read 'custom_modifier.txt' to learn more.
Direct export source map plus alphamap and metashader script.
Alphamap import/export.
Bitmap import/export.
Models (md3) are loaded automatically from <your_game>/<your_mod>/models/ directory.
Import brushes from a map file. Brushes are only used as space references to aid positiong the terrain entity. Bruhses manipulation is not supported by EasyGen and BRUSHES are NOT exported toghether with the terrain. Only the TERRAIN ENTITY itself is exported and the models you have inserted.
Terrain import from a map file (and related alphamap and metashader). This should work in the most of the cases.
To exclude triangles from export: - select MODIFIER TAB. - click the pink triangle button on the toolbar (the one with the red cross) - SHIFT+LEFTCLK on a triangle
Upgrading shader templates (templates/*.*) is useful if the author of the compiler (ydnar) makes come modifications to the compiler itself (q3map2.exe). Replacing old templates with the new ones will ensure that EasyGen will export shaders hat will work with the new version of the compiler.
765 downloads
0 comments
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Gmax MD3 Exporter
Improved Pop'N'Fresh MD3 Exporter
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beta version 1.0 for gmax
This is an improved version of Pop'N'Fresh's MD3 exporter plugin for
gmax. The following major fixes and features have been implemented:
* Correct normal export, taking into account smoothing groups
* Bounding box calculation for each frame
* Improved error checking
This plugin has not been extensively tested - therefore use at your own
risk.
To install, just drop ExportMD3.dle into your gmax plugins directory
and run gmax.
To use, select Export from the File menu, select "Quake 3 MD3" as the
file type, and enter the range of frames in the dialog that appears.
All bugs, suggestions, comments to: cjcookson@hotmail.com
- Chris Cookson
http://mojo.gmaxsupport.com
Credits:
--------
Original code : Pop'N'Fresh
Additional fixes: Chris Cookson
Some changes to the original code were made by TiCaL but have since
been removed or rewritten.
944 downloads
0 comments
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