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Posts posted by MagSul
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This all looks fantastic! I really like your fancy space desk, too.
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Not *hinting* at anything, but where could one get textures to for it, sky box included?
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Hello! So, what I would like to do is create a male zabrak option for the species menu, only I cannot model; I'm looking for help from someone who can. Specifically, I would ask someone willing to create for me one or two variations of horn patterns on the Jedi_HM model, allowing the new Jedi_ZM to have access to the same wardrobe, while I provide a few facial/tattoo variations.
The fellow in the picture below is Gary. Gary is ashamed that he does not have a crown on his head like other zabrak. Without a developing crown, Gary never experienced a true rite of passage and had to instead apply a cheap, temporary tattoo by himself. Please help Gary to better fit into iridonian society by raising awareness of the fact that he needs a model edit. #ABetterIridonia
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Count me in!
Link likes this -
Welcome to the community, Razar! Have fun exploring all of the different kinds of mods and other content.
Razar likes this -
When you sent the map over, I simply compiled it as normal, yeah. No issues on my end.
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And then, how about modifying Massasi Temple 8.0 for SP instead of creating it?
There must be npcs in each facilities.
NPCs will be included and trigger missions/dialogue and so forth. But consider that not every author wants their work modified.
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it would be cool if the Yavin temple had a lot of secret rooms & traps similar to the Egyptian pyramid in Lara Croft Tomb Raider.
Tomb Raider 1 is the inspiration for the secret areas already. There be puzzles and rewards, don't ye worry.
Fuse294 likes this -
You've made a really nice atmosphere in that shot; I like it.
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If you're looking for things to do on the temple itself, why not some challenges? While I was reading at work, I was picturing something similar to Movie Duels. They use Mustafarr as their hub and you have access to a jump challenge, the ability to spawn a few things. I think it breaks up the pace a bit. There's already a remote/seeker room that currently spawns up to five of the pests. The duelling room can be used to have some one-on-ones with NPCs of varying difficulty, like so:
https://www.youtube.com/watch?v=y2bdyC8wKCQ
Thinking along other mapping routes, you could do one-offs to maybe repair sonic emitters (designed to keep creatures at bay) with an astromech companion, or someone like Rosh. A mission that doesn't involve any kind of real combat. Could we maybe recycle/repurpose Yavin1b for an area to return to?
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No, I can see where you're coming from, @@Circa. I had similar thoughts and that lead me to making my expansion into a linear experience. I'm up for offering my temple, but I appreciate it's not as expansive as the other one. You're welcome to have a walk around it on a server somewhere and share thoughts.
TheWhitePhoenix likes this -
There was this idea to have an actual academy level where you can choose the next mission instead of these menu screens. If I had time that would be the number one thing that I'd work on
Are there any "must-includes" with that? Or indeed any "must-not-incldues"?
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That's fine. Straight after t1_inter seems like an ideal time to slot in a Jaden and Rosh mission, since Kyle picks the both of you up at once. I'll have a think and get back to you on pitches for that. In the mean time, one felt Jan's presence was lacking in Jedi Academy, so there're two things I have if they're of any use to you. The first is a modification to t2_rancor. The second is in the post-fight with Kyle if you want to include that short/sweet spat.
Circa and TheWhitePhoenix like this -
Would rather it be part of the story of JKA played as Jaden, but at this point I'd take anything. Can't really be too picky these days.
Jaden's fine! Any tier preferable, or post-main story? (Have more ideas for Tier 1.)
Also, this one below isn't a mission per se but you're welcome to it if it fits with any plans.
Circa likes this -
Just throwing this out there, but for a bonus mission, you're happy with self-contained and stand-alone, right? By this I mean, it doesn't have to contribute to a larger story arc in any significant way?
Would said levels have to feature Jaden Korr, or are other options available, such as jedi/j2, Rosh, Kyle, Jan or Luke?
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Check the shader of this texture .. maybe it has weird lines or something... Or Just use _remap spawnflag in Radiant. Maybe that will work
That worked! Thank you. ^.^
Langerd likes this -
I assume this is a misc_model? Maybe give spawnflags 4 a try to make it lightmapped instead of vertex-lit...
I just gave it a try and sadly it didn't turn out the way we had hoped.
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I used T1_Danger as a reference and put together a solution from there. Thanks.
Asgarath83 likes this -
Hello! Shifting a few settings to make a night-time variant and I've noticed that the models/map_objects/yavin/yportal.md3 is still obnoxiously bright. I tried placing a negative light in there, but that doesn't appear to make a difference. Is there any way I can reduce the brightness on this?
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Basically, I have some non-linear objectives and I'd like to trigger something only when all of the objectives are complete. What I'm looking for is an example of what to put into Icarus to achieve this.
Thanks, guys! ^.^
Sign up for the Scrimmage Match!
in Jedi Knight Galaxies
Posted
@MagSul - Available 29/10/16 - 01/11/16 . Timezone: GMT.