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MagSul

JKHub Staff
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Posts posted by MagSul

  1. Hello! So, what I would like to do is create a male zabrak option for the species menu, only I cannot model; I'm looking for help from someone who can. Specifically, I would ask someone willing to create for me one or two variations of horn patterns on the Jedi_HM model, allowing the new Jedi_ZM to have access to the same wardrobe, while I provide a few facial/tattoo variations.

     

    The fellow in the picture below is Gary. Gary is ashamed that he does not have a crown on his head like other zabrak. Without a developing crown, Gary never experienced a true rite of passage and had to instead apply a cheap, temporary tattoo by himself. Please help Gary to better fit into iridonian society by raising awareness of the fact that he needs a model edit. #ABetterIridonia

     

     

    QAFXkrJ.jpg

     

    Circa, krkarr and Bek like this
  2. it would be cool if the Yavin temple had a lot of secret rooms & traps similar to the Egyptian pyramid in Lara Croft Tomb Raider.

     

     

    Tomb Raider 1 is the inspiration for the secret areas already. There be puzzles and rewards, don't ye worry.  :ph34r:

    Fuse294 likes this
  3. If you're looking for things to do on the temple itself, why not some challenges? While I was reading at work, I was picturing something similar to Movie Duels. They use Mustafarr as their hub and you have access to a jump challenge, the ability to spawn a few things. I think it breaks up the pace a bit. There's already a remote/seeker room that currently spawns up to five of the pests. The duelling room can be used to have some one-on-ones with NPCs of varying difficulty, like so:

     

    https://www.youtube.com/watch?v=y2bdyC8wKCQ

     

    Thinking along other mapping routes, you could do one-offs to maybe repair sonic emitters (designed to keep creatures at bay) with an astromech companion, or someone like Rosh. A mission that doesn't involve any kind of real combat. Could we maybe recycle/repurpose Yavin1b for an area to return to?

    Bek and Circa like this
  4. No, I can see where you're coming from, @@Circa. I had similar thoughts and that lead me to making my expansion into a linear experience. I'm up for offering my temple, but I appreciate it's not as expansive as the other one. You're welcome to have a walk around it on a server somewhere and share thoughts.

    TheWhitePhoenix likes this
  5. There was this idea to have an actual academy level where you can choose the next mission instead of these menu screens. If I had time that would be the number one thing that I'd work on

    Are there any "must-includes" with that? Or indeed any "must-not-incldues"?

  6. That's fine. Straight after t1_inter seems like an ideal time to slot in a Jaden and Rosh mission, since Kyle picks the both of you up at once. I'll have a think and get back to you on pitches for that. In the mean time, one felt Jan's presence was lacking in Jedi Academy, so there're two things I have if they're of any use to you. The first is a modification to t2_rancor. The second is in the post-fight with Kyle if you want to include that short/sweet spat.

     

     

     

    Circa and TheWhitePhoenix like this
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