Jump to content

syainkn

Members
  • Posts

    156
  • Joined

  • Last visited

Posts posted by syainkn

  1. It seems that it is very similar to infested terran in starcraft 1.

    https://youtu.be/zJ6uxWxICpQ

     

    Anyway, there are few ways to survive against him.

    1. Kill him before he recognizes you. Unless he sense and begin to gaze you, he never activate his suicide bombing ability. Use force sense(level 3 required) and aim for his head with your blaster rifle(altfire is recommended).

     

    2. If he sense you, perhaps he will follow you. First, approach him closely, and then dodge(force jump level 2~3 required) backward as soon as possible. The longer distance between you and him, the more safer you are.

    Smoo likes this
  2. I've downloaded 'Vibrosword Bundle' in JKhub and applied in my game.

    With new models, I couldn't load vjun3 level. In short, that level won't begin. I was stuck in loading screen.

    But when I deleted shaders of models, I could load vjun3 level. The problem I suffered is fixed!

    But I feel uneasy because of upcoming error. Is it right to delete shader files?

    If unknown error occured due to removing it, What should I do?

  3. I think success percentage of push/pull is based on opponent's current stance.

    If he distracted his stance himself because of swinging a saber, and if you used force push or pull at that moment, your skill would success.

    And it's related on hardcoded JKA itself. Well, I cannot explain this because it is very complicated.

    Mizore likes this
  4. I regard Force Powers as a cheap trick. Those are just tools for fighting, no more, no less.

    And even if someone has special abilities similar to Force or Magic. It's not very worth than you thought.

    Whether protagonist has super powers or not, if he has an indomitable will, he can accomplish anything!

    I think that's why JKA game makers developed most of Force skills not very spectacular.

  5. I don't know well.. But I think it is graphic problem.

    I usually download and apply model mods in the jkhub. If that model doesn't fit your game or computer, black and white silhouette appears.. however it seems that it occurs at default asset of jka.

     

    Did you download and apply saboteur's new model in jkhub or other website?

    If it is true, try to download Pakscape utility in Jkhub and open .pk3 file of that mod.

    And find 'shader' folder and delete it, and then save .pk3 file.

    After that, you should put that mod file to 'base' folder of your JKA game.

  6. 14 hours ago, SaberBlade83 said:

    This is how i did it. Spawn an Npc with a name, like this "NPC SPAWN JEDI 1", this "1" is the name. Then spawn a vehicle, then open the console and type "control 1",

    this gives you control over the NPC. Now you can control a vehicle, now open the console again and type "control"  this will make you go back to the Player.

    It worked! Thanks:oldgrin:

    However npcs riding a horse cannot follow very well.

     

    Anyway, I've just received Lebargo's comment.

    As I expected, he spawned jawas right above the tauntaun so that they fall to ride it automatically. But he said that it's not working in MP.

  7. While I was playing JKA sp, I used Force Grip to a stormtrooper so that he dropped a blaster rifle. And then I took it in my inventory.

    Therefore finally he lost his own weapon, all he could do is just turning around and raising his both hands. That was so gloomy.

    But suddenly a puny reborn appears, I confront and defeat him. During combat, I've already used 'G_saberpickuppabledroppedsabers 1' cheat code. So reborn could drop his saber hilt after he is defeated.

    As you know, he dropped it. But you know what?

    The stormtrooper who was raising his both hands picked up that lightsaber! And he also used medium and fast style!! :woot:

     

    Gunner AI from JKO and JKA can pick up dropped rifles, I know this. But I didn't notice that dropped saber hilt is possible, too.

    Anyway, that stormtrooper could slash a saber but couldn't deflect blaster bolt because he didn't have Saber Defense.

    Also he could not escape from my Force Grip. As you know, any player or npc who doesn't have any Force Power cannot possess Force gauge. It means that player or npc is non-Force-Sensitive.

    If he earns at least one force skill, he can be a force sensitive so that he's able to use Force Push while gripped by opponent's Force Grip in the air even if he doesn't have Force Push skill.

    But that stormy didn't have any powers, so he died more faster than I thought.

    Mizore, Jeff, inb4poof and 1 other like this
  8. spacer.png

    Look at this picture, this mod is 'offworld Jawa from Mandalorian' from JKhub.

    In this image, Npcs who are made by Lebargo(JKhub member) are riding tauntaun. In short, even if they are just npcs, they're riding vehicles!! 

    How can I do that? How can I make them ride vehicles?

     

    I tried several tests.

    1. I  spawned npcs by using cheat codes and used Force Grip to move them over the vehicle. But gripping npc from player side was not easy. And when I succeeded in loading a npc over the vehicle, suddenly he was about to attack the vehicle that he was riding. That experience was quite weird...

     

    2. I used 'noclip' cheat code and floated player over the vehicle, and I spawned a npc, and then spawned npc was successfully rided.  But suddenly he was about to attack the vehicle that he was riding.

     

    In conclusion, it's very difficult to load them on the vehcile. I wanted to make my cavalry troops(mounted troops) in JKA.....

  9. 10 hours ago, Asgarath83 said:

    For port JKA combat on mount and blade, i dunno, sorry.

    For port MeB combat style into JKA: the fastest way should be to make custom GLA animations for your humanoid models that recreate these animations from scratch.

    recreate the combat system of mount of blade on JKA is more hard and require a total recoding of the original JKA code using openjk, so advanced c++ knowledge about how works the saber system of the game (so, you should be an experter programmer for do something as that)

    same answer for mount and blade, IF meb code is free and open source and anyone can edit for make mods. (i never play meb, so i not know nothing about it, i know the game just of name)

    also if you have the JKA source code and mount and blade source code, however, merge the 2 gameplays is not easy. if mount and blade is programmed into a different language of JKA (c++) that is almost impossible cause you need to rewrite all JKA functions into mount and blade code) also if their languages matches and they are both on c++., you cannot simply copy paste and slap a code of a game into another and expect it works, cause it need to hook to the hosting code and also need to recreate all the networked funcionts called into fighting.

    ? so the answer is "75% nope for coding mod, if you are not an expert coder and their code matchs with same language"

    the easiest way is to recreate animations, but also that is a big work that require deep animation knowledge skills. i cannot help you on that, i never familiarize with Animations and i am totally denied on make animations for a game, sorry ?

     

     

     

     

    I just wanted to know if it is possible..

    Now, I got a answer what I hope to know. Thanks!

  10. M&B is 'Mount and Blade' which contains many mods such as pendor and pantasy 2018. It's sandbox game with unlimited freedom.

    Anyway, my question is this.

     

    Q. Is it possible to combine M&B and Jedi Academy lightsaber combat system?

     

    M&B has many weapons and items but combat system is not that great comparing with JA combat system.

    There are few star wars mods in M&B such as Star wars Conquest and Star wars bear force II. But they are no match for JO and JA.

    Siegfried likes this
  11. Do you know that?

    When you use force grip on imperial officer or imperial co-worker who uses blaster pistol, they don't drop it on the floor but disappear.

    In short, blaster pistol dosen't remain as a dropped item similar to blaster rifle or other weapons.

    If we use 'G_saberpickuppabledroppedsabers 1' cheat, lightsabers that enemy used are dropped on the floor so that we can pick them up and use.

    But blaster pistol cannot be done.

     

    So I have a question.

    Q. How do I make blaster pistol be dropped on the floor? I want to pick it up and use it.

    Smoo likes this
  12. Didn't OpenSaber or KotF or some other mod have movie-realistic saber combat? :huh:

     

    Although you use any mod, basic combat style is always running pattern. And in MP, I couldn't earn movie like feeling.

    On the countary, [star wars movie duel 1 or 2] is similar to movie because its story is lightsaber combat in real star wars episode.

     

    Anyway I've created my own pattern and modified established SP mods into my custom mods.  I am just enjoying jka with my own toy. It's no big deal.

    Noodle likes this
  13. I'm enjoying movie like lightsaber combat in my own JKA sp.
    I nerfed few npcs with forbidding Heavy Form and decreased rank of jedimaster, rebornmasterstaff, reborn_staff, jedi_kdm1, jedi_tf1 so that they cannot use SABER TWIRL and BUTTERFLY KATA.
    And I enjoy lightsaber combat by walking instead of running with modified lightsaber(.sab).
     
    https://jkhub.org/topic/9286-how-can-i-use-soresu-form-iii-in-jka/
     
    I've searched for movie like fighting because I thought I should play and admire lightsaber combat as a fan of Star wars in JKA.

     

    https://youtu.be/QyxhQZ67dTc

    Smoo likes this
  14. https://www.youtube.com/watch?v=BIxe3a1ChI4

     

    In this video, you can see Attack of the clone mission in KOTF 2.0.

    Although Obi-wan is a player in this video, if you click 'Bonus stage' when he dies, you can play as a group of the clones.

    In short, you can be a clone or clones and attack Obi-wan. When this moment, perhaps you are able to switch clone to clone by pressing MouseWheelUp or MouseWheelDown.

     

    It can be done in Upatau Mission, too.

    But in normal JKA, I can't use this function.

     

    There is a 'Control [npcName]' cheat code in JKA but when I used this, I could control a npc similarly with MindTrick level 4, not a switching by MouseWheelUP or MouseWheelDown.

     

    I don't use KOTF now and I am trying to use this function in normal SP but I can't find a way to do this.

    Maybe there's no function like this in JKA.  Perhaps KOTF creator made this function in episode Mission so that I've never found it until now...

     

     

    I want an answer. How can I find a way to activate this function?

    Smoo likes this
  15. Cthulhu was stopped by a ship, but not killed.

     

    But the monsters in Cthulhu's world can be defeated by unusual ways and means which are beyond our imagination.  Those are a dog or steam ship or etc.

    The balance of power is little strange in Cthulhu Myth.  Maybe by the Force, Dagon and Cthulhu will be easily defeated. But Cthulhu cannot be killed because he is not a matter.

  16. shot0005.jpg?type=w3

     

    I've known that when I'm about to use the dark side force skill, the light side force skill which I'm using is suddenly disabled.

    But look at this picture !   I'm using Force Drain while I maintain Force Protection and Force Absorb(Tutaminis).  How is it possible?

    So...  Now... Do I gain the balance of the Force?  It is possible only when I use Force Drain closely in front of the opponent. 

    Droidy365 and Smoo like this
  17. Ancient Sith Lords could use sith magic and sith alchemy. They used it to create Sith Sword and wielded it.

    Naga Sadow was the master of supernova which is powerful sith magic in the starwars universe.

    This can destroy everything !  This power is equal to dragonball EX kamehameha !

     

    The force power of Sith Lord varies each person. But maybe a few could use it.

    I heard that Darth Sidious is most powerful sith in the prequel and original Trilogy. I felt his power across the screen. He could defeat and play with Maul and Savage.

    He developed Vader's armor through sith alchemy. if he could use alchemy of the sith, maybe he learned to use naga sadow's supernova magic.

     

    My question is this !

     

    Can Darth Sidious use Supernova?

×
×
  • Create New...