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Apollo

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Everything posted by Apollo

  1. Thanks for trying! Good luck with solving this problem.
  2. We do need to consider that they may have somehow aquired our clanpass or admin passes. However, on the occasions that I have done an /clanwhois or /amwhois when they were on the server, I did not see any of them logged into it. Perhaps I missed their window of log-in time, I do not know, but we'll keep our eyes peeled. I'm more inclined to think that they figured out a way to read it without being able to log in, but I can't be too sure. 'False' in the sense that it will say "apollo was sabered by so and so" when in fact nothing of the sort happened and the guy was on the other side of the map. I assume they do it to increase their in-game score -- that's the only real reason I can think of. Perhaps in a few situations it was lag and/or packet manipulation. However, there were a couple of times when the people involved teleported to respawn points that were too distant to otherwise reach. ---------- Addendum: oh, one final detail that should be included is that they change their names at a very frequent rate and many of the names are intended to be mean spirited. Sometimes the person will arrive on the server as a Padawan name and then change their name while they are present. As they are about to leave, their name changes back to Padawan. They do this to avoid IP detection from the mod. This is a common practice that I see among many FFers in general.
  3. Hello, Apollo here from AoF; also a part of the Council. We're running JA+ 2.4 Build 7. We're trying to get in contact with our RCON holders, but things have been busy with work schedules, thanksgiving/holiday seasons, and such. I hoping a ranged ban will work, but we can't know until it's done with. We don't think they've taken any of our admin passes as we have not seen them log into anything. Thanks for the guide, Caelum. I'll pass it along to Irish. He may find it useful. We don't think this is the case. If they have had rcon, they would have caused more damage then what they are doing now after all of the empty threats they have made. Additionally, the type of stunts they've been pulling off don't seem to be the sort of thing that is executed with the typical admin commands -- the way it's executed seems to sketchy. Typically with teleports, you see a beam or something, but none of that is seen here; it's quite lag-like almost. Some of them seem to use it in a 'YOLO' fashion when admins are around, and others seem to only use it when they're about to lose a duel -- their version of the teleport severs the duel for whatever reason. One person in particular somehow turned off everyone's force abilities and tried to engage in FF duels with them, but no one accepted his challenge request because he was being a jerk! I've also seen false obituaries in the upper left corner and the ability to have one's in-name written vertically over the scoreboard. It's also been reported that they can read clan chat. They may even be able to read admin chat but I do not know. When they try to, what I am assuming is DDoS attacks, they only manage to flood 4 slots. All of these players seem to be of the FF variety. I figure they meet up in little cliques to exchange scripts that they can use to exploit on servers or something. We're fairly sure our servers' security is fine. We haven't had anything like this happen in sometime. But we're more concerned about their attitudes towards guests and clan members. We just want to get rid of them and be done with it.
  4. Inyri, you are awesome. So awesome.
  5. Oo, very interesting. Those Dead Space games were pretty great and the third one should be on it's way soon. It'd be really cool if you could get the health meter on his back to somehow correspond with the in-game HUD, but that isn't something I expect to be possible. I'm looking forward to how this will come along. Keep us posted with updates!
  6. Agreed. This is evident even on the first mission. Yeah, I noticed the same thing, but everything else was in it's right place. Ditto.
  7. On the gaming side, part nostalgia and part continual discoveries in the game. JKA is pretty much the first video game I have played "seriously" and I have been playing it since I was a wee little lad. There is also a lot of innovation going on in regards to the modders and their work and I have developed an appreciation for those who have taken time to study the code, do coding, and make everything work out. Plus after sticking with certain mods/gametypes for so long, it's fun to explore outside of the norm and see what happens. On the social side, helping out my clan and pushing it forward, doing what I can to make things happen. JKHub is pretty cool too. JKA has also been a gateway into discovering other games through people I meet and make friends with. JKA can actually be quite the social experience compared to other games.
  8. Hmm. |: Well that's too bad. It would have been really awesome to get the full thing. At least there is the 6 level demo they put out some time ago. ---- Also, Razor, I've been using your JA++ mod for sometime now. Great stuff and looking forward to your future work. Kudos!
  9. Definitely want that Tali'Zorah model along with Inyri's Geth/Legion. I must have the whole collection!
  10. I was playing the old Star Wars: Dark Forces game when I remembered that there was a modding team remaking Dark Forces within JKA. I remember playing one of their demos back in the day and being impressed. Does anyone know what happened to the project? I haven't been able to find much information on the completion of the mod. Wondering if anyone here at JKHub has info.
  11. Awesome stuff MUG. I downloaded your v2 version of the Customization mod sometime ago. Glad to see a v3 rolling around. B)
  12. Crackin' down on Javascript.

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